Vile Posted January 5, 2023 Share Posted January 5, 2023 This ones nothing too crazy, just a lot of numbers for your brains. I went through and verified these values, and am confident, but not absolute on all these values. Plus they can always change. 1 Handed Sword & Blunt Weapon. Great Sword, Spear & Axe: 1 STR = 0.65 Attack Power 1 DEX = 0.25 Attack Power 1 SEN = 0.10 Attack Power Katar: 1 DEX = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Dual Weapon: 1 DEX = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Bow: 1 DEX = 0.60 Attack Power 1 CON = 0.30 Attack Power 1 SEN = 0.10 Attack Power Bowgun: 1 DEX = 0.50 Attack Power 1 STR = 0.40 Attack Power 1 SEN = 0.10 Attack Power Staff: 1 INT = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Wand: 1 INT = 0.55 Attack Power 1 DEX = 0.35 Attack Power 1 SEN = 0.10 Attack Power Gun: 1 CON = 0.50 Attack Power 1 DEX = 0.40 Attack Power 1 SEN = 0.10 Attack Power Launcher: 1 CON = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Other Stats: Defenses: 1 STR = 1.5 Phys.DEF 1 INT = 1.5 Mag.DEF Dodge: 1 DEX = 1.5 Dodge Accuracy: 1 CON = 1 ACCU Critical: 1 SEN = 1 Critical Rating Critical Defense: 1 CHA = 0.5 Critical Defense Rating Further Stats such as Debuff/Buff Scaling, DoT ratio's and Heal Power from CHA will be added later [I may need help collecting data for these if anyone would be interested in helping] Likewise things like HP from STR are class dependent, and may need help with that later. Note: These values are all before Passives and Gear. Base values only, and don't account for leveling increases to base. 5 6 Link to comment Share on other sites More sharing options...
piNo Posted January 5, 2023 Share Posted January 5, 2023 How did you validate this data? Take katars for example? Link to comment Share on other sites More sharing options...
Vile Posted January 5, 2023 Author Share Posted January 5, 2023 Lots and lots of resetting my stats and adding specific values while recording results, then simple algebruh. 1 Link to comment Share on other sites More sharing options...
Avatar Posted January 5, 2023 Share Posted January 5, 2023 This is very useful, thank you for taking the time! I will pin this topic so we can all learn from it. 1 Link to comment Share on other sites More sharing options...
piNo Posted January 5, 2023 Share Posted January 5, 2023 (edited) Id like to know more in depth because i dont get it to add up. I know the formula to calculate attack power unequipped, but not when i equip weapons. Edited January 5, 2023 by piNo Link to comment Share on other sites More sharing options...
Vile Posted January 5, 2023 Author Share Posted January 5, 2023 5 minutes ago, piNo said: Id like to know more in depth because i dont get it to add up. I know the formula to calculate attack power unequipped, but not when i equip weapons. Are you trying to match them up with attack power passives learned and gear on? Cause the way you can verify them if by equipping ONLY your weapon, with no skills learned. That's their base value. There's too many factors to take into account to give a value with all combinations of passives and gear etc. Link to comment Share on other sites More sharing options...
piNo Posted January 5, 2023 Share Posted January 5, 2023 (edited) Yes i only equip the weapon without equipment and skills. But i still cant get it to add up. Edit: It does add up, i have trouble with something else in the attack power formula. Edited January 6, 2023 by piNo Link to comment Share on other sites More sharing options...
Lulullaby Posted January 27, 2023 Share Posted January 27, 2023 Mind including HP and MP? Link to comment Share on other sites More sharing options...
blacknovice Posted March 30, 2023 Share Posted March 30, 2023 On 1/5/2023 at 12:43 PM, OwlchemistVile said: This ones nothing too crazy, just a lot of numbers for your brains. I went through and verified these values, and am confident, but not absolute on all these values. Plus they can always change. 1 Handed Sword & Blunt Weapon. Great Sword, Spear & Axe: 1 STR = 0.65 Attack Power 1 DEX = 0.25 Attack Power 1 SEN = 0.10 Attack Power Katar: 1 DEX = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Dual Weapon: 1 DEX = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Bow: 1 DEX = 0.60 Attack Power 1 CON = 0.30 Attack Power 1 SEN = 0.10 Attack Power Bowgun: 1 DEX = 0.50 Attack Power 1 STR = 0.40 Attack Power 1 SEN = 0.10 Attack Power Staff: 1 INT = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Wand: 1 INT = 0.55 Attack Power 1 DEX = 0.35 Attack Power 1 SEN = 0.10 Attack Power Gun: 1 CON = 0.50 Attack Power 1 DEX = 0.40 Attack Power 1 SEN = 0.10 Attack Power Launcher: 1 CON = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Other Stats: Defenses: 1 STR = 1.5 Phys.DEF 1 INT = 1.5 Mag.DEF Dodge: 1 DEX = 1.5 Dodge Accuracy: 1 CON = 1 ACCU Critical: 1 SEN = 1 Critical Rating Critical Defense: 1 CHA = 0.5 Critical Defense Rating Further Stats such as Debuff/Buff Scaling, DoT ratio's and Heal Power from CHA will be added later [I may need help collecting data for these if anyone would be interested in helping] Likewise things like HP from STR are class dependent, and may need help with that later. Note: These values are all before Passives and Gear. Base values only, and don't account for leveling increases to base. any update for DoT and Heal for CHA? Thanks Link to comment Share on other sites More sharing options...
ryle23 Posted August 13, 2023 Share Posted August 13, 2023 i think 1 cha = 5.5 heal points,,and prolly int gives around 5.5 heal points too.. Link to comment Share on other sites More sharing options...
ZeroSignal Posted August 20, 2023 Share Posted August 20, 2023 Kudos to you OP, you have earned my respect. Thanks a ton for your diligent work on this project, I'm looking forward to the Charm DoT scaling stats. If even 1% of the community were to be inspired to make meaningful contributions such as this stellar data set, this game would surely attract and retain new players exponentially. 1 Link to comment Share on other sites More sharing options...
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