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Lulullaby

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Everything posted by Lulullaby

  1. Mind-blowing to me these things go unpunished when these should be punished with at least a temporary ban. How are these things not part of a zero tolerance policy?
  2. Or just you know, balance the game instead?
  3. If you played any PvP you would know why. It's unplayable if enemy has 2 knights, they just spam Sacrifice on cooldown and you can't target anyone and it just turns the game into AOE meta. It's bad for the game, that's why. Anyway I am sure they will change it.
  4. Please let me know if there is any errors or things that should be changed. Green = deals more damage Red = deals less damage
  5. Very smart to say this from your Forum account from which mods can ban you because it's tied to your game account :') That's bannable
  6. The high end of points is good 150-500 points is nice. But when you lose, getting 8 points is definitely not worth your time. I hard agree there. Lower the max points from like 500 to 400 and make the threshold to reach 100+ points easier. So people can consistently get 200 points or higher per match. The difference between highest and lowest should not be this big. You're absolutely right, you should not be playing 15-20 minute games and end up with less than 100 points.
  7. 20-30 is like the fastest 10 levels in the game, just do the zant quests lol
  8. Cut Crystal HP in half and make steam size minimum 5v5, takes probably 5 minutes of work i beg you rednim i love you
  9. It's based on I'm guessing 2019 with everyone fully geared and all. It should definitely be at least halved for now, and readjusted later.
  10. This has already been suggested, make sure to check next time before making a post.
  11. I've been playing a lot of PvP and honestly it's fine. I say this as someone who only plays Champion. All you have to do is stun or mute just before the Mana Shield is breaks or just after they've used Mana shield and already taken some damage. Then they will die within 2 seconds.
  12. Everyone in PvP can just run away from you. Champion needs a slow preferably on Sword Force, Voltage Crash would also be fine. This class needs some sort of lock up, I don't think it needs a stun like it used to have, but a 20%+ slow would help it a great deal.
  13. Give us about 3 (or 4) daily quests that give 100% of the XP you need for your current level. TL;DR at the bottom, please read it before voting. That way people who can't play a lot can still do daily quests and level up that way. With this idea it would take 12 weeks to get from Level 1 to Level 250 only doing Daily Quests. This would be especially helpful for people with jobs and families who don't have time to stay in a party every day for several hours, but do have time for some quick daily quests. This is also better than increasing XP rate or anything else since it doesn't make it so people who do have time to put a lot of hours into the game (like me) are done levelling from 1-250 in a single week. As the daily quest would give them 28 levels a week. Active players will still do the daily quest, but do have to go back to grinding afterwards to level up more. Daily quests could be anything but I'd prefer just some simple short delivery quests on the planet of Junon. Quests starting in Junon. This does of course mean that people will not be doing these quests until level 30ish. You could argue that players who nolife the game will level up even faster. Someone who got to Level 250 now in 14 days will now take 11 days instead. But the upside is that people who feel unmotivated to level up because they only get maybe 10 hours a week in that gives them maybe 30 levels on average, can now get an extra 10 or so levels a week depending on how much they end up playing. I think it's important that people feel the game respect their time. Grinding nonstop is unhealthy for people, and something many people simply cba with in 2022. Especially for people who want to play more than 1 job. Pros: People who don't have time to play 2+ hours a day every single day still get to level up at a good pace. Players don't have to always dedicate hours a day to level up and will feel less pressured to grind for hours on end. You can do this on several characters a day, giving more people more of a chance to level several characters without dual clienting and with less time investment. (you could also limit the daily quests to 3 per account, rather than per character) Players will feel that the game respects their time more. Which will make them want to play more and be less likely to quit while during the grind that is the current levelling process. Cons People who play the game nonstop will level up even faster, although only 21 levels a week. People will miss out on drops and zulie if they decide to do this for 12 weeks from Level 1 to 250. People might get FOMO to play every day. Some random statistics: If someone gains 5 levels a day right now, they will then gain 8 levels a day. Speeding up the process to 250 from 50 days to 32 days. If someone gains 10 levels a day right now, they will gain 13 levels a day. Speeding up the process from 25 days to 19 days. If someone gains 20 levels a day right now, they will gain 23 levels a day. Speeding up the process from 13 days to 11 days. If someone gains 2 levels a day right now on average, they will then gain 5 a day. Speeding up the process from 125 days to 50 days. As you can see, the more people grind, the less they benefit from this. Which I think is important. Simply increasing the EXP by a certain amount will have a much larger impact, while this limits how many more levels a day you are gaining. Giving you less bonus Levels % wise the more you play the game. Please let me know what you think. I also suggest when making an argument either in favour or against it, to tell us how many hours you play the game a week at the moment. If you are on holidays then I ask you to tell us the hours you think you'll put in once work starts again. Alternatively: 10 weekly quests instead that give 2 levels each, so that people don't feel like they have to play every single day. PS: I know I suggested this to start at Level 30 and that the maths are all based on level 1-250, but I just found that an easier way to explain things. TL;DR: 3 daily quests a day that give 1 Level each. This will speed up the leveling process for players with little free time by a nice amount, while being less effective for people who are grinding the game.
  14. Lulullaby

    Mage skills

    Thank you for making this! Much appreciated!
  15. That option is there, just don't comment or vote at all?
  16. Honestly I have no idea if I got all quests or not, I just wanted to quickly show the fastest path for this quest. I gained 9,850,000 experience from this. From what I can tell it's 2 quests that both have 2 parts. 1st part being to talk to NPC in Sikuku Ruins, second part being finishing the quest in Xita. Make sure to set your Save Town beforehand at Patrick if you haven't already. I pick up the quests at the end of the video from Catherine and Gilbert. Some tips: If you are a Cleric/Mage, use Mana Shield to not get knocked off your mount when taking damage. If you are grinding these quests I suggest skill resetting and getting the block rate passives. You won't need any active skills besides MP up and Mana Shield. If you are a Raider/Scout, use your stealth, it's broken. If you are a Soldier or Dealer based class, have fun. If you have any comments or think I did something wrong (very likely) please let me know.
  17. Yeah most players have jobs, many players have families. Needing over a hundred hours to get to 250 is way too much imo. Most Singleplayer games take 20 hours to beat, some up to 60. I think 60 hours would be a appropriate amount of time to get from Level 1 to 250 personally. Most players don't have the time to grind hundreds of hours to level up, at that point they'd rather play a game that respects their time more and is less time consuming. I spent about 6 hours yesterday to get from 106 to 120, I'm sure that's quite fast to most people, but getting 0.5% of max level worth of EXP in 6 hours of grinding is quite insane. Most players don't have that much free time in a day. Luckily 120-145 is a lot faster, but as you said you got 100 hours of gameplay and are only level 181. That's just too slow. Imo people should get to max level before 100 hours of gameplay.
  18. Lulullaby

    Knight Skills

    Legend, thank you so much for making this!
  19. Seen a lot of people who got banned unable to make a ticket since they are also banned on the website, which is where they have to make a ticket. Allow players to make a ticket on their banned accounts. This way they won't have to make a new account just to make a ticket It also saves time for support team since they won't have to waste time trying to verify if the account truly belongs to the same player or not. This way they can ask why they are banned and if possible appeal it.
  20. Title speaks for itself. Turned on by default, able to turn them off.
  21. Wasn't this always the case? Different perms for different roles, you have Deputies with responsibilities like that. While the Captain role is to make people you trust maybe slightly less to invite people, but you don't trust them enough to not kick people randomly. I think this is intended.
  22. 'Melee Attack Power' implies it's only for, well, melee attacks, none ranged attacks. But that's not the case, it's for normal attacks, that's why Cleric has a passive that gives this. The stat name both confusing and misleading. While we're at it also change this passives description from 'melee hit' to 'normal hit' or 'auto attack hit'.
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