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[Tutorial] How To Tell If Server IS UP!


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For all those complaining about the "launch", this is not the launch. This is Early Access. Official launch scheduled for next year sometime. Please understand the point of Early Access, which means there will be lots of bugs and hiccups that are to be overcome. At least we have an opportunity at all to see the game before launch.

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1 hour ago, MittelDank said:

For all those complaining about the "launch", this is not the launch. This is Early Access. Official launch scheduled for next year sometime. Please understand the point of Early Access, which means there will be lots of bugs and hiccups that are to be overcome. At least we have an opportunity at all to see the game before launch.

Shed the white knight armor, this is a 2005 game with a few changes in the past 17 years.  Its not like this is early access unless you weren't around 17 years ago.  No points for sucking up here.  

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1 minute ago, Cracker said:

Shed the white knight armor, this is a 2005 game with a few changes in the past 17 years.  Its not like this is early access unless you weren't around 17 years ago.  No points for sucking up here.  

To be fair, this isn't some copy&pasted osRose forum pserver code they got. NaRose was constantly under development outside of those illegal channels, not to mentioned underwent a DB and backend code update 3-4 years before closing. So what Rednim inherited most likely wasn't anything like what they were used to seeing. So more bugs than normal shouldn't been expected. But it's been hard to not call it pretty damn rough so far lol.

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34 minutes ago, Cracker said:

Shed the white knight armor, this is a 2005 game with a few changes in the past 17 years.  Its not like this is early access unless you weren't around 17 years ago.  No points for sucking up here.  

Pointing out reality seems like a very reasonable stance. They knew and talked about how all the backend work they were doing was going to be hard for the players to notice but required to be able to actually move forward not just duck tape here, duck tape there like a lot of pservers and official sources have done.

Anytime a major look at the backend is done it is not surprising at all to see bugs even though this is towards the correct direction. 

On the server downtime in particular we don't know if this is in fact not do to code at all but other possible issues:

  • DDOS attack. When I ran a Minecraft server once I reached a certain number of daily users the DDOS attacks all the sudden started and came hard. It kept my server down for days while I was finding a way to protect it. Nothing to do with the server code in and of itself at all. Why wouldn't you just have DDOS protection from say cloud flare from the start? It is annoying server system administration that is large amounts of setup that has nothing to do with the game, let alone you have now already incurred a financial cost that can scale before you are even sure you have the funds. If it is a DDOS I suspect it wasn't expected to be lasting or large considering the game's community size.
  • Sheer numbers of players that were unexpected. This again can be down to server system administration that is not the server game code that most likely would not have been passed on to them and requires a lot of time and effort outside of focusing on the game to setup and manage, let alone again scaling cost that for many reasons could have seemed not worth risking yet.
    • People ask why didn't they just have more channels? Channels do not solve any problems with the server as it is not actually more resources or another server. More servers are increased cost and setup that has nothing to do with the game code again and since this is Early Access makes it hard to justify before the launch wanting to take this option and is hard to just jimmy rig on afterwards as well. 
    • I am not sure if people saw how many were on during launch but the previous naRose may have never had that many at any time online at once in its ending days. They had spent years in fact reducing server resources over time.
    • You can know how hard of a problem this is by looking at studios with large budgets and development teams also not getting this right. Overwatch 2 recently and it went on for at least the first week. Give this team some credit as many developers are wearing multiple hats and server administration is one of those unsung and messy jobs that isn't seen on the frontend by the players until it isn't working. It takes a lot of time and effort to remedy it isn't just flip a switch.

I think many do not realize the technical challenges that are not knowledge that would  have been handed to rednim and in many cases wouldn't have helped even if it was because the environment is vastly different now. 

Quote

When will the game be released?
Early access release will be on December 13th 2022. There is no date for the official release yet.

What does "early access" mean?
The game is still considered to be a work in progress by the team and will not be advertised to the wider public for the time being.

THIS IS THE POINT OF CALLING IT EARLY ACCESS and not Official Launch!

It is not some simple copy paste the code over and when thousands attempt to all use the server at the same time that hasn't been seen in at least a decade maybe more it will work just fine. The problem and the fix is overwhelmingly likely to not even be in the game server code but system administration work which we all wouldn't have wanted them to have spent months on to be perfect over actually working on the game.

Edited by MittelDank
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