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Zeror

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Posts posted by Zeror

  1. On 4/28/2024 at 1:23 PM, TGYK said:

    Shops being a tiered ownership mechanic with possible offline-sales and limits on sale types could be an interesting idea that could clear the streets of Junon Polis of the mess of shops while encouraging artisans to specialize on particular items. A couple examples:

    • Market Rug: Need to be online, no investment in rug, small capacity.
    • Street cart: Need to be online, small investment in the cart, small capacity and/or limited to food/small item sales.
    • Vending machine: Can be offline, larger investment in the machine and maintenance, limited to smaller items, can't buy items from players.
    • Storefront: Need to be online, large investment in the property and maintenance, no limit on item type, capacity limited by the location leased.

    Cool idea, but not something a different engine would require. I think this can be done in the current engine as well. Maybe post this to the ideas section and see what others think of it.

  2. Here is one fun discussion:
    What would you like see in ROSE if it were developed in Unreal Engine 5?

    I think most of know by now that the current engine is pretty outdated and the Rednim devteam is really hard at work to make the best out of it 😍. But what if the game was build from the ground up in Unreal Engine 5 or similar engine and we have access to all the new gizmo's and stuff that modern games has.

    What would you like to see added or changed to the game?

  3. On 2/2/2024 at 7:46 PM, Drezynit said:

    But also, Rose nostalgia is a big part of why people are coming back to play. If old players can't even trust their own knowledge that they acquired a long time ago, they feel robbed of their own game

    Of course. You don't want to alienate things too much. But I think most people would agree that any game how old or new undergoes changes whatsoever. So smaller changes, like a new enemies, or even bigger changes, like map redesigns, are totally acceptable if this makes the game better.

    • Like 1
  4. On 2/2/2024 at 12:01 PM, Drezynit said:
    • Remove the MANY inconsistencies ( ex: Bird feathers dropping from pumpkins....)

    I think this is a big one. I always felt that some drops didn't match the mob that dropped the item. Are you considering adding new monsters to match this even better. Like adding a bird enemy that drops the Bird feather.

    • Like 1
  5. Basicly anything that give someone who pays an advantage to anything ingame compared to someone who does not pay.

    Things i consider not Pay2win:

    • Buying a fresh high level character. This is not pay2win as this gives you a boost so you play more quickly with friends. This will only make the game more fun. But it option should be limited though. Only 1 per year or something.
    • Teleportation tickets (teleport between maps/cities from any place). Can't hurt the game as these can be bought ingame as well.
    • Extra storage space or no deposit fee for storage. Can't hurt the game that much. Yes, you could store more items to sell, but a vending shop can only hold that much items each time.
    • Costumes/Visuals/etc. As long it's cosmetic it's totally fine.
    • Party/group buffs (can buff all party in range instead of one by one). You're not the only one that benefits from it, so it's fine.

    Everything else you mention in the poll is pay2win if you ask me.

    • Like 2
  6. 19 hours ago, TheGuy said:

    If someone posted an idea on a complete new world - is that something Rednims team is capable of doing? Does Rednim have an artist and developer dedicated to coding new maps and worlds? If not, then why should the community continue to request them if the capability isn't there. Currently, in my eyes, I see no world development so I have to assume Rednim has no employee currently working on new maps. That is also due to the lack of available information on the team on their main website.

    Even if they don't have someone who can do it now, it can still inspire the team to do it later when they do have someone capable of doing it. So don't let that discourage you of posting wild ideas. Your idea might even be the reason why the team wants to expand. Think about that. 😉

    • Like 1
  7. 16 hours ago, nonamed said:

    I have an idea to make pvp more interesting and fun.. can you consider activating clan field as a place to look for clan points, instead of getting clan points from normal monsters in all maps.. so clan points can only be obtained from killing monsters in clan fields ..everyone definitely needs clan points to improve their clan skills, so they will be competing to get those clan points..I hope you read this, and consider my idea, so that this game becomes more exciting, and players don't feel bored . because many players really enjoy doing pvp

    Maybe a new currency can be introduced for Clan field where 10/50/100 (i dunno) Clan Field Coins or something can be turned in for 1 clan point.

  8. 12 minutes ago, maximsi said:

    Yes, changing the cosmetic of the appearance from billions to millions would be a good step towards having "realistic" numbers in inventories

    And then a money sink also yeah.

    But lowering the numbers from billions to millions would be great, its only a matter of tine before we talking millions of billions with billions already present, imagine more ppl playing = bigger numbers, even if it is just cosmetic its better

    Imagine if

    17.024.153.725 zulie becomes

    17.024 gold, 153 silver and 725 copper zulie

    Where 1000 copper is 1 silver and 1000 silver is 1 gold.

  9. It would be awesome if the way how loot works on King enemies is changed to loot roll system.

    For people not knowing how a loot roll could work in ROSE, here is an explanation:
    You get two options to choose from once the loot roll pops up after a King is defeated. Everybody who participated in the kill gets these options.

    1. 🎲 Dice roll - You want the item
    2. 🚫 Leave roll -  You don't want/need it.

    If you want the item, you can roll for it. You roll a number between 1 and 100. The player with the highest number gets the item. If you don't want the item, you can leave the roll. If everybody leaves the roll then item will be dropped on the ground and will be freebie for anyone else. Note that you must make haste to choose what you want, cause the roll choice is only active for 60 seconds. You will also leave the roll if you didn't make a choice.

    • Like 1
  10. The problem is not the high prices. Problem is that the market is not balanced. There is also not enough zulie sink methods.

    One way to fix it is introducing new currencies for example. Maybe each planet can have it's own type currency and the Ferrel Guild can exchange those different currencies. Ofcourse with interest to have a zulie sink there. Like 1.000.000 zulie on Junon = 1.000 Eucoin (Eucar + coin, i dunno 😛) on Luna. Ferrel Guild could take 15% interest  for example so you get 850 Eucoin.

  11. On 2/24/2023 at 2:24 PM, lazypenguin said:

    In pre-evo clan fields were only open during certain times and gave good exp from riddler jellybeans and the kings were good for drops and exp. I kind of liked that it was only open during certain times. Limited to only level 89 does feel restrictive, would you really create a new character just for this clan field?

    Would be cool if you have a system to upscale/downgrade every player to the same level temporarily or something so it doesn't matter which level you are when entering Clan Field. There would be only a difference in skills/equipment you got. Lower level player would obviously have less skills/weaker armor then a high level player and so they will have an advantage, but levels/character stats (except equipment bonusses) are normalized.

  12. On 4/7/2023 at 8:14 AM, Garnet said:

    I'm complaining since game release about the lack of real UI this is an obvious add but there is some technical difficulties to make this possible because of how the UI code and such are limited.

    Also even if i really want it, i'm not sure this is something that the ROSE community is really waiting for so not really a priority...

    The way the current UI looks is ok. The way the UI is build up is ancient. I think it would be a good idea to rebuild the UI system for the game. Might be a lot of work, but you as developer and us as players will benefit from it. Current UI is clunky sometimes. UI should be one of the most important things that should work properly and flawless.

    If you can make a UI system where you use border-texture and a background-image for a window. Buttons are just a container and button-content is just a font (including the X of a close button). And have both horizontal and vertical tab systems. Make as much UI elements of a window scalable and adjustable, etc.. etc... All texts should use a font that can be marked up (font size, colored, bold/italic, etc..). And for scalability it's important that all assets are at least 200% in size of what normally will be used. This also includes all of the icons for the items, which is a pain in the ass to do (i know).

    But doing this way then the UI will be flexible and scalable and can be adjusted for each screensize. I know WoW's UI is build up like this and that works like charm.

    Quote

    There is also the question of the Map UI itself, with the current UI limitation i'm not sure what is the best design for it yet.

    Feel free to make suggestion!

    Oh also, this is one of my map UIs:

    image.png.2d62a19fda7c85310685a4c3b60d8e17.png

    Maybe you can do it like WoW does it. You can zoom out to the world map. Clicking on a zone on the world map, zooms in to that zones map. And maybe on the zone map you can click on the dungeon to 'zoom in' to the dungeons map. Use a breadcrumb-system to tell the player which map is opened and where they are (example: Junon > Adventure Plains > Goblin Cave). If a dungeon have different floors, use a seperate UI control to change the floors on the map window (with a dropdown for example).

    Note: I am a UI/UX designer and if you guys need to, i can always give advice if needed.

    • Thanks 1
  13. On 4/7/2023 at 8:02 AM, Garnet said:

    Not a priority but i'm agree with this, even if not being able to move is something we wished for it's annoying to not even being able to reply to text.

    It would be soo nice if the chat could be it's entirely own system running parallel of the game. ANd only some major things in the game can interact/interrupt the chat. In all other cases you can use the chat at any time.

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