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Kai

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Posts posted by Kai

  1. 7 hours ago, Whoop said:

    Would personally not care for something, rather more actual game content / planets. Don't think i'd spend much time in there. 

    To be really honest, I wouldn't put much attention to this too. But the girls might like it haha

  2. 2 minutes ago, Winniethenoob said:

    No from me, this is the same suggestion like a 5x server for people who dont have enough time. It will divide the player base.

    However if they dont bring back the tree house login screen im going to throw a tantrum.

    yup thats the downside. I'm afraid of players getting divided too.

    maybe should see how big the first wave would be

  3. This is for FUTURE project.

    So first, I hope the new Rose online will make a big hit first, I don't know how many servers will be available the beginning but I'm guessing one server for all, squishing all the clutters in one. As time goes by, or when developers think the time is right, maybe opening classic server can be a good plan. This is for people who miss the good old Rose we all used to know. When cleric buffs are still OP, when the login screen is a tiny little tree house, when the UI is blue, when people gathered near burtland to enter clanfield hunting super jelly bean! 

  4. Another suggestion inspired by neighboring official server.

     

    Ideas:

    • Players will be given one (or maybe multiple space/room/house) where they can use zulie/IM to purchase furniture and other goods to decorate their personal room. 
    • Mutual interactions with the real ROSE outside the housing system, making special furniture/item available after players reached certain levels/achievement/rank/etc.
    • Housing upgrade -> get bigger room after certain conditions are unlocked.

     

    This can be a great way to exhaust zulies too.

     

    ss22.jpg

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    • Like 1
  5. Would be really nice if we can get improved in-game marriage system. 

    • Players should pay certain amount of zulie to NPC 
    • Have at least 2 wedding dress/tuxedo design. One as item mall, the other one can be bought from NPC (make it expensive to exhaust zulie out)
    • (optional) wedding covenant, bought from NPC/IM

    Maybe dev team can utilize this to keep the zulie inflation at bay. I would also list some possible in-game features that can keep zulie circulation healthy.

     

    ss9.jpg

    • Like 4
  6. I understand TS's POV. People keep coming back to old game for the nostalgia and get disappointed to see change. 

    But we'll just have to see what kind of new Rose they will bring, on one side it's saddening that it's not gonna be as nostalgic (I love buffing people and seeing happy newbies going back grinding with their buffs!), but the good news is: this is a start of a new adventure!

  7. I don't like it but -> I'm fine with end game gears being account bound

    But I'm NOT fine with end game gears being character locked.

    Why? I'm that crazy pvp guy that will make tons of characters. Yup ofc not everyone is like me, some are happy with just one character of each job. But I'm not l like that, I like building new characters testing different stats, skills, and builds, for PVM for CD etc. and there's A CRAP LOAD of people who's like me. ask around.

    Though. Just like what whoop and Shid0x said, I'd rather have free economy. Rose is the closest with its previous siblings Ragnarok, the system, the gameplay, etc. Rose isn't a new game where the environment and the system suits account bound/char locked items. 

    7 hours ago, HoneyBuns said:

    We had character bound and locked items in NA.  In fact there is a whole topic devoted to this issue HERE

    Most players did not like the system but honestly it was created just for the reason you stated - so the game content would continue to be used instead of someone earning a set of armor or a weapon and then just passing it around to their other accounts or to their friends forever.  We had unbinders that you could earn and some in the Item Mall.  Locked items could not be moved but bound items could be unbound.  There are a lot of detailed posts in that topic that you might find interesting.

    THIS topic explains some of the various terms that people who have not played at NA might not understand. Its also worth reading

    I'm not sure but maybe he talks about 'character locked' gears.

    I Totally understand why WP put that points trade keys (unbinders) to encourage people being active in DG. war. CD. But character locked is too much. I don't see the points, what's wrong with passing gears to friends or to own accounts? I don't see problem in that. If I would compare, Ragnarok has free economy and is still doing strong as ever. I had at least 20 maxed raiders I used for cd and dg and I don't want to keep making and collecting max refined chiva preci on each characters that would be 40 x 4 parts of raptor hello?😂 (I'm at loss of word thinking about that and what happened to me in NAROSE, the trauma was real)  A lot of people (the crazy pvp type of a person) ended up quitting Rose after the big WP update because they can no longer use their chars due to char-locked gears and it got me really sad.

  8. 7 minutes ago, Shid0x said:

    Long debates over nothing much in my opinion.
    No items should be bound or locked or whatever, zulies have to mean something, while some are hardcore pvp / pve players some are traders and shouldn't be limited as such.

    The only items that should be untradeable / bound are item mall items for obvious reasons.

    EXACTLY THIS

    ^

  9. 1 minute ago, OwlchemistVile said:

    Wrong, some items were bound forever, it was called "locked". You both Bound, which could be unbound, but Locked meant it was yours forever. 

    I'm talking about IM and the quoted 'gears'

    even faith costumes were ofc tradeable once getting unbound.

  10. 31 minutes ago, Cigojnar said:

    I don't support that. Remember account sellers? :EmoteAngry:

    whats the difference? we had point TRADE KEYS too back then, not like everything is account bound FOREVER.

    IM can be unbound with trade keys too back then. Now DEV team "seemed like" they want to make IM bound FOREVER in one account and I'm not totally againts that. But again, think and read carefully what I said. it's the same nothing was bound FOREVER to ur acc. so it has nothing to do with acc sellers.

    now my point is: the "hassle" of trading blue gears. 

  11. 14 minutes ago, OwlchemistVile said:

    Low level items weren't bound.... especially not white name ones. 

    I'm not only talking about white stuffs like denim jeans we can buy from npc as players play and will get blue drops etc. I'm also talking about normal drops like saints, the legend, the elven, the golden, the dark. The weapons, and alot more that WP made account bound. I do respect everyone's opinion and glad to hear them all. if some people think all items need to be account bound I respect that. 

    I'm also glad to see a lot of other people pointing out their opinion about what should be account bound and what not. especially Youko's pov.

    In the end it's just a suggestion. I will appreciate whatever decision dev team takes and play the game.

    Because I totally understand WP's intention, they want players to be engaged more in DG and war. It's not a bad thing, it's actually good. just that I think they overdo it by making the mere blues acc bound.

  12. 4 minutes ago, Koala said:

    But guys.. I think Kai's talking about this:

    His point is focused on new players who have to deal with account bound items when they're new and low level. Everyone keeps talking about end game gears, why is everyone so obsessed with it? Hahaha

    THIS^ 

     

  13. 4 minutes ago, OwlchemistVile said:

    Why would you have 2 max level Raiders is the better question. [The only class I can see a legitimate reason for having 2 of it Artisan if you wanted a battle Artisan]. The core of the problem isn't gear being or not being tradable. It's why you would want to have more than 1 character of that class. 

    simple, I like testing and KEEPING the different builds.

    but again. dont wanna talk about end game gears.

  14. 7 minutes ago, Nephenthos said:

    ok so you have an end game raider and with alot of partying / grouping and putting in alot of effort u get that end game gear for your raider... yeh! ur Raider has the most extreme gear in the game now and doing that end game content has gotten massivly easier because u got all that gear. well good for you 🙂 this means u can farm that gear easier but maybe go for the rare extra stat here and there on the pieces.

    now imagine you get a champ up to that same point. instead of you having to put in the effort again to get that end game content done and actually EARN that gear for your champ... u just go to your raider. get the gear the easy way. fully dress up your champ and BAM. champ has done 0 end game content and you have the max strength gear.

    in MMO's its all about the replayability of the end game content or the max lvl players are gonna be bored out of their minds REALLY fast.

    making all that stuff tradeable makes the prestige of seeing characters with that gear so much worse.

    You seemed to miss the whole points. 

    so this is totally irrelevant to what I have said so I'm not gonna give further reply because what I wrote on the top can actually answer you.

     

    I'd rather this thread to focus on what I had written up there (in colors, bold, and with underlines.)

    I don't have any intention to talk or argue about END GAME gears any further.'

    I respect people's opinion but we're all agree of END GAME gears being account bound so I don't see why we need to argue about END GAME GEARS.

  15. 9 minutes ago, Nephenthos said:

    @Kai Still think its weird u want those few items that should be bound being able to swap those to other accounts. heck ... i wouldnt even want those tradeable to other characters.

    end game stuffs needs to be earned on the character itself. so you wont be able to fully gear all ur characters by just playing on 1 character. just seems weird.

    Originally it was Youko's idea and I totally agree.

    To me it's weird if you keep talking about the "character" while the actual person "playing the character" is the player itself.

    Your characters, no matter how much you have, they're all played by YOU, unless if you pay another person to play your chars~ lol

    I don't get it why you kept talking about the "characters", but not the "1 player who play those characters"

     

    Your raider got the hard earned precious raptor set. is it ONLY the raider? as if the raider is played by bot?

    it's YOU, it's YOUR hardwork. not the 'characters'

     

    if next week you decided to make another raider on another account YOU have all the right to trade that hard earned precious raptor set to YOUR other account.

     

    _____

    and again I don't wanna talk about END GAME GEARS hahahahhaha I already put colors bold maybe I have to combine with italics. 

    I said I'M FINE WITH END GAME GEARS BEING ACC BOUND 😂

  16. exactly, easy to get, what's the point of making them acc bounds then, just to make new players complaints about how is it a hassle to just trade things between friends.

    making EVERYTHING acc bound is too much for a mmorpg. might as well just play solo RPG and disable trade. if everything is really dedicated to be account bound.

    In my last day in narose I really liked helping new players who started their rose journey and I remember their complaints so well, about why is it such a hassle just to trade items, because new players are cute, the guy wants to give the girl a good drop he got. Of course they were complaining about why they (WP) made such an easy drop acc bound.

    And this is one of the things new players complained the most about. And why I said I'm not saying this for myself because I do CD and DG a lot, I myself don't have the leaset bit problem with account bound items just like owl's said, can aalways be purchased with points.

    Keeping the new players around was the only intention I had before WP decided to shut rose down few years ago. I hope dev will see this from their perspective. because Rose isnt just for veterans.

     

    • Like 1
  17. Because there's people misunderstanding the purpose of this suggestion is, I will write what I have in my mind again and I hope it's clearer to prevent misunderstanding. and ofc what I write is JUST a suggestion and my own opinion and I respect everyone's opinion.

    PREC/CHIVA etc (the end game gear you've been talking about) -> account bound? I'm FINE with it.  (just hoping I can still trade between  my own alt-accounts)

    ITEM MALL -> account bound? FINE!  (however still hoping to be able to trade within my alt accs)

    I'm fine if we can't trade END GAME GEAR and IM to OTHER PERSON's acc. 

    My suggestion was to make players able to bind/group their alt accounts together in one big umbrella, so accounts that's logged in from same IP or MAC address can still trade, no bounds within self-owned-accounts.

    ________________________________________________________________________________

    Now. I'm talking about PURPLE, YELLOW, or BLUE things we get from mobs.

    The NORMAL GEARS. I don't see the points of making these <--- account bound.

    I hope this is clear enough so we can now stop arguing about the end game gear guys.

    • Like 1
  18. 1 hour ago, OwlchemistVile said:

    That's not necessarily true Kai, every successful major MMORPG uses item binding and restrictions to preserve the integrity of certain items. 

    To be blunt, there is nothing "hard" or challenging about swiping your card for cosmetics. I don't see the reason or need to preserve those items earning integrity.
    Conversely, I've seen a lot of players arguing you should be able to trade end-game and unique items. Some if not many of those items, especially once refined are incredibly time consuming or hard to get. It is a show of dedication and skill or a large volume of time to obtain a full set of them. Those are worth preserving in my opinion. 

    But, that is the dilemma isn't it.
    Do we preserve cosmetics that are effectively swiped for, but not protect end-game, powerful gains?
    Do we not preserve cosmetics that don't increase power, but preserve powerful gains and require them to be earned in-game?
    Do we preserve neither, and allow people to swipe for cosmetics, sell them, and turn around to buy end-game gear?
    or Do we preserve both, and make it effectively a closed economy where you trade for very little outside of materials, and vendor consumables.

    I prefer we protect hard earned achievements in game, including rare content-sourced costumes via the account-locked restriction, and IM cosmetics be tradable or bind on equip, which are able to be unbound via the unbinder [you have to put in a very small amount of effort].

    Edit: I think I'm going to make a terminology post since ROSE had some nonconventional terms near the end.

    seems like you haven't read my explanations well on previous page

    I'm not talking about the "hard earned" end game gear like precious, chivalrous etc. I already mentioned I'm FINE with chiva/prec etc being account bound or IM (as long as we can trade between our own accounts). Now I'm talking about the general gear we get from mobs<--- what's the point of making these stuffs account bound?

    Nothing. 

    Like youko said,  not everyone likes getting points. In my case I had no problem during my NArose time because I always do tons on DG and CD. But NOT EVERYONE like it. I'm speaking on their behalf. I CAN be selfish saying things like "Y'ALL WE CAN PURCHASE VALOR TRADE KEYS" but not everyone likes doing that. I'm speaking for the whole community on account, not for myself. Because again, I could purchase as many keys as I want but not everyone can. How about new players? How about people who play the game because they love playing around with the markets, making artisan creating stuffs n vend, or just enjoy casual PVE. and many other reasons. Just becase I or you can buy those keys unlimited-ly doesn't mean that can work for everyone.

    • Like 1
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