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Kai

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Posts posted by Kai

  1. On 1/14/2022 at 10:59 AM, OwlchemistVile said:

    This entire topic has forgotten that there are item unbinders in the valor shop in game....

    and Locked was a specific limitation for very high-end game items and mounts. Which should be rightfully earned, not bought. 

    we all remember, but I already stated 2 cents about the trade keys and why I'm still againts it.

    10 hours ago, Whoop said:

    I personally don't like the idea of IM items being account bound. Sharing my costumes between my own different accounts is something I'd be doing, and wouldn't want to purchase the costume multiple times. It also takes away some economy for some older/rarer costumes or they'd have to offer extensive amounts of costumes through the game instead of IM which aren't purchasable. 

    I made a suggestion where we can trade stuffs (no matter what it is IM unique valor gears) to our own account. Because developer already mentioned the reason why they want IM to be account bounds and I understand their reason.

    Maybe we can somehow link our accounts together, or account from same IP address can do trade. So all of our accounts can be under one umbrella and free to trade IM stuffs like costumes, etc.

     

    in the end, this is MMO RPG

    This is not solo RPG

    Trading is supposed to be NORMAL without any hassle.

     

     

    • Like 2
  2. 3 minutes ago, Nephenthos said:

    again i agree with you for about 95% i think the absolute end game content could be bound and maybe as soon as a new patch releases the then bound items can be made unbound and then bound the new items from the new patch or something. 

    i still think there should be some items which are a feat of strength to get so you can show off how bad ass you are.

    I don't mind having precious/chivalrous etc the "end game gears" acc bound as long as I can trade it between own accounts or they put trade keys which we can buy with valor points like the old Narose. 

    But forcing me to get valor pts just because I want to give low level gears to new players are just big question mark.

    I appreciate everyone's POV though.

  3. 26 minutes ago, Nephenthos said:

    what do you define special or normal gear... what is the fun if someone with a big ingame wallet can buy the best end game gear ?

    there are so many RPG's where most of the end game gear cannot be traded. this makes the replay value of the game MUCH better.

     

    and im not saying everything should be bound and of course you should be able to trade the uniques and send your alt some gear and money. but im very much against people being able to buy end game gear / stuff or people being able to end game gear all their characters with 1 character. 

    You see, people have different ways of earning things in game.

    In rose, some people like to make sense/artisan, opens up a shop, vending, earning zulie -> so they can buy other things they need in game.

    Some people love to walk around killing bosses, looking for unique drops, farming and selling them, that's how they earns zulie.

    Some people love RNG, they sell refined stuffs. 

    This? it's called Mutualistic symbiosis. 

    Don't put everyone in the same basket, if you want to compare rose to other game, I can too, the the closest one, ROSE's big bro, ragnarok, nothing is account bound there. and everything is still going strong and well.

    *by normal gears I said normal gears. idk if you think those preci or chivalrous stuffs are included

  4. 1 hour ago, Nephenthos said:

    i think those special bound items are a great idea as long as there are no items that will make those bound items tradeable.

    bound = bound and you should keep it that way.

    this means that people will need to play the game themselves to get strong special gear and stuff.

    it still make no sense to me, for normal gears to be account bound. what's the point?

    this is not solo rpg, this is mmorpg. We play with a lot of people, we do trade. 

     

    Last time I play I can't even gave my gears away to new players as I no longer have valor pts to buy key. and I have less to no time to play that time. 

    It's like, forcing me to play SoD just because I want to pass my old gears to new players? Nah!

     

  5. 1 hour ago, Rebus said:

    Nice to meet all of you. Glad you're willing to share a little something about yourselves! Great initiative Kai and belated best wishes DerpPrincess. 🥳

     

    Name: Rebus / Miran

    Gender / Country / Age: Male / Germany / 29

    When did you start playing Rose Online? forgot, but I can say 2006 or earlier with certainty

    What do you like the most from Rose Online? exploring the world, making friends and helping eachother

    What's your favorite class to play? Cleric on principle. I like to play support characters, I just wish it had more tools and was more engaging. (just buffing every few minutes is not that)

    Favorite memory: Unlocking the first cart with my friends.

    Favorite monster: Choropog

    Things you hate the most in Rose:  people being self-sufficient and not engaging with the community

    Anything you want to say? A dead MMO getting this chance to be revived and reworked under an official license without monetisation being the driving froce is something very special and we should treat it like that. Rednim Games have my full support in what they're doing ❤️

    yoo Thanks for the pin!

    Can you help me edit the questions? I would like to add this:

    *who introduce you to Rose/ What brought you to Rose

    it's gonna be nice to get to know people's mini history

    Thanks Rebus!

    • Like 1
  6. Not saying pure dex FS cleric is bad, pure dex-int cleric is good, I like them. But, pure dex int cleric with 0 str is just not my favorite. everyone has different playstyle. In my case, I like well-round build where I can be almost as tanky as knight, with decent dodge from dex.  

  7. 8 hours ago, Avery said:

    I understand dex/ int were important for a cleric but str? What kind of weird build were you playing lol. I do agree however to keep int as buffs and charm as a stat that effects drops though

    there's always 2 type of FS cleric

    DEX cleric, and STR cleric

    When did you start to play? because before the EVO, the passive from off-hand shield were not implemented so ALL FS clerics never considered pumping dex, in the very beginning every clerics pumped max int and goes STR after that, wearing the real shield, not offhand like elven harp, lunatic candy bar, etc.

    After EVO, cleric get that extra benefit from offhand passive so that's when DEX FS cleric started to appear, leaving real shield behind.

    And some people like to mix between STR and DEX. Because why not? STR gives you huge HP, huge DEF. I owned at least 5 FS clerics trying different builds and STR DEX mix isn't bad. even pure STR cleric with only reinforced gears were doing really good in CD.

     

  8. 6 hours ago, PurpleYouko said:

    There are some ways it could be done by managing and linking accounts on the game portal site.

    Basically it would be just as if you have multiple daughter (game) accounts all under the umbrella of you portal account with free trading allowed between them

    yup exactly this. 

  9. 10 hours ago, Trebor said:

    I would like to see something that would allow people with accounts linked to the same email account to be able to trade those IM stuff that is account bound between their own accounts only.

    Having too many things account bound or even character bound leaves little space to store your favorite item/s and many people, me included there were alot of favorite items.

    oh Mr Rob this is a REALLY GOOD idea yes. at least we should be able to trade (IM/valor gears) between our own accounts.

    I'd still say no account bounds for normal gears/unique items though. I had trouble cleaning storage for that, even giving unused stuffs out to newbies were really a pain.

  10. :EmoteSalute: Hi Everyone! Let's get to know each other!

    1. Name:
    2. Preferred name to call you:
    3. Gender/country/age:
    4. When did you start playing Rose Online?
    5. Who introduce you to Rose/ What brought you to Rose?
    6. What do you like the most from Rose Online?
    7. What's your favorite class to play? (and why)
    8. How did you discover Rose Online for the first time ?
    9. Share your favorite memories from Rose Online!
    10. Favorite monster:
    11. Favorite places in Rose Online:
    12. Things you hate the most in Rose: 
    13. Anything you want to say?
    • Like 7
    • Thanks 2
  11. oh, the reason why I said I wanted IM to be tradeable in the beginning was for the same reason. Maybe not all players are like me, but I tend to have play many characters and for sure I will have at least 4 to 5 accounts. It's a pain to imagine buying same stuffs for those 5 accounts, but I understand if dev team won't allow people buying IM with zulie and I totally appreciate that.

    also the late acc/gears bound for chivalrous/precious and other valor gears...  it's like forcing people to have only 1 designated job in each account... like account A only for muse. account B only for soldier, and account C only for hawker. This is making the game too 'rigid' and less fluid in my opinion. Most of new players won't know too. People tend to try each classes and most prolly they will make several jobs in their main account. Unless if we can have unlimited characters in 1 account... but still ㅠㅠ

  12. 1 hour ago, Rayun said:

    Event items can be account bound, as it makes sure you pass event yourself to get it, and can swap between chars on same account

     

    Problem is we all have a lot of accounts. 

    I don't want to keep repeating same event quest, get event items, then log out, login to my other accounts, and repeating the same process. It's tedious and senseless.

  13. 16 minutes ago, Shid0x said:

    I remember during the early days when we pondered on what exactly is charm. My friend would make an argument that his drop rate increased and some would call bullshit.
    I don't know if it ever was implemented as such but i do love the concept of a "luck" stat, which could be considered as charm. 

    To be frank the fact that "charm" improved buff doesn't really make a lot of sense, while it may be easier as a dev to consider for balance it doesn't really compute.

     Yup. it's not even 'balance', like only cleric benefit from charms. Balance is when all jobs can benefit from the stats. I really really hope dev team would consider this, and just give INT all its glory back. Since INT is main stat for muse class anyway, stripping INT off cleric is just weird.

    • Like 2
    • Thanks 1
  14. 14 minutes ago, Rebus said:

    Just a personal opinion from my side on this one:

    I think IM items should be account bound, because otherwise you effectively allow buying Zulie, which in ROSE directly amounts to P2W, since gear has such a massive impact.

     

    I agree with you, that the majority of items should not be bound. A character should be able to get at the very least a workable starting set and possibly some great crafted items (but not in every slot!).

     

    However, there is room for sensible binding (to character even). If there is a special named item, which drops at a specific location (e.g. a dungeon boss) and is thus realistically obtainable through a reasonable amount of gameplay, I don't see any reason why that item needs to be tradable. Obtaining an item that way can be very rewarding, especially if it was a challenging boss.

    I don't think, that being able to buy the entire best in slot gear from other players is the answer. And obviously I wouldn't want a way to circumvent the (limited) binding either.

    I can understand your point and yes I can agree on IM being account bound,

    But please make normal gears / event costume tradeable.

    • Like 1
  15. I don't understand the reason to why most of the items were suddenly changed into account bounds. Yup I remember you can buy trade keys with points you get from dg/war but this is a great disadvantage for new players,  and it's just plain annoying. I get the idea that the previous developers want us to be active, getting valor pts etc but I don't think forcing gears/item mall into account bound one was a good decision. Many other old mmorpgs are doing fine without this account bound system. For example one of the oldest, most famous mmorpg, also from Gravity, is still doing fine without this system.

    Please reconsider this, thank you!

    • Like 5
  16. Is it possible to activate unicode text in-game? 

    I have few Korean friends who's not fluent in English requesting this, at least we can use 한글/Korean alphabet in game (Maybe not for character's name but for chatting purpose only, in game).

    I believe some other players might benefit from this too, I see a lot of potential Spanish, Swedish, and players from all over the world that will definitely love it if we're able to type this in game: ñ ä ö å é ẽ ü, etc

  17. We need cute pets!

    I hope we can get a system where players are able to capture and adopt certain mobs to keep as pets.

     

    IDEAS:

    • FOODS: Making the pet eat certain foods, which players can buy from NPC (way to push zulie out of the system!)
    • PET TAMER: are either purchasable form NPC or dropped from other mobs. 
    • AUTO FEED system ON/OFF
    • Depends on dev team, maybe it's a good idea to give pets ability to give a little bit of status boost. Maybe 1-3 points. For example Moldie gives +2 int. Which isn't too much of a big deal but not super duper bad either.
    • When the hungry level is low, pet will stay but would stop giving extra status.
    • EVOLUTION SYSTEM! 

     

    • Like 3
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