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Sneaux

Artist
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Posts posted by Sneaux

  1. If the server doesn't DC or crash, they can't fix the underlying issues. Consider this an open stress test. I think more channels down the line will be nice if population grows to be able to sustain the current population we have on both channels. It's very stressful with all the DCs and crashes, but if it's getting on your nerves too much just take a couple days off and check back in. This is a necessary pain to go through for true stability.

  2. Removing bonus stats from items in the files is pretty trivial. The majority of costume items in the Item Mall will likely be left in the Item Mall with no stats. If they only left normally no stat cosmetics in there I feel like there wouldn't be much to buy lol. But it would be cool to see statted alternatives being offered in Events.

  3. I had a solider on iROSE named Zechariah that I played a lot in 2005/2006. I had a Raider in Pre-Evo/Evo naROSE named Rurru. I played RuFF ROSE under various names and 7Hearts and Akram Online private servers as Sneaux. I was a forum mod for 7H and a content developer for Akram. 🙂

     

    Hoping to see more OG faces around.

     

     

    • Like 1
  4. I don't know the state of Unique items in late naROSE, but I've always wanted Unique equipment for all types, not just weapons. So I'm down for a Unique wing, but not sure repurposing Astarot Wings for that is the right response. I definitely like the idea of wings dropping from relevant mobs though! It's an interesting idea for sure.

    • Like 2
  5. 5 hours ago, Bobbity said:

    So, 300+ players are all going to use 1 fireplace? talk about too many cooks...

    I figure a muse casting Bonfire's a good start, but we need craftable fires too. This could be a basic skill, a skill gained via an easy quest in AP, Zant or Luxem, or a purchasable skill. Lessee... flint? What can we use for flint? Then of course some tinder and wood. Failing the crafting wouldn't consume the tinder or wood, but it would eventually reduce the flint's dura (or maybe we could just cheat and make it so flint is consumable one-per-use). 

    May be taking it too far for a game like ROSE. This isn't a survival game like DayZ or The Forest. Cooking could be purely through a common skill. An animation could be added to it that has a fire and such, but needing an actual fire to Cook just seems a tad silly when Artisans don't need a work station for their craft skills.

    I'm all for a Cooking skill utilizing gathered vegetables and fruits, and fish or meats. It can be simple and still be useful and effective.

    With that said, craftable Campfire consumables that can help regenerate HP/MP like a Bonfire would be neat, but needs to be balanced to not invalidate a normal Bonfire.

     

  6. 4 hours ago, Zeror said:

    Fishing would only be a nice addition to the game if the game also had like cooking system. So you can cook your fish to craft some specialized healing items to use in combat and such. If fishing is has no benefit in any way then i don't think the game needs it, because having a quite time with friends is not beneficial enough.

    This is a good expansion of this idea. We have food and drink items, why not add a common crafting skill to make them? Could add gathering spots as well as the fishing spots, so the farm areas in each map could be useful as well. I could imagine some powerful healing items, or maybe a Health Regen/Mana Regen buff that is exclusive to cooked foods.

    Fishing could obviously reward the player with fish, but also maybe a rare chance for materials or gear as well, even if it's cosmetic gears.

    • Like 2
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