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DoubleRose

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Posts posted by DoubleRose

  1. Can't have a single discussion of what actually needs fixing without the "what if we just nuked everything?" people coming out of the woodwork. Resetting fixes zero underlying problems. Where's the scenario of everything gets wiped without no real changes and everyone just quits?

    It would not be hard for the devs to halve the reward of the Turak Ritual quest and cut unique drop rates while they think of a solution. Not hard to switch the gem chests for a thing you can trade with the npc for a grade 3 gem of your choice. Kind of concerning that they haven't done that when they know these things are issues. I know the server and fossil are bigger issues, but these are such low hanging fruit.

    • Like 2
  2. 16 minutes ago, Kotence said:

    Well if there are no repeatable quest there will be aoe party's at boss spawns power lvling anyway...easy party lvl 30+ and gaining quite good exp and still explore the diffrent maps.At this state sadly no1 give a sh~~~t about kings since repeatables gives 2xtime more exp then actualy killing the most.I know alot of ppl want to pvp but they can do that on lower lvl and it's more fun tbh...Rose was made to be hard to lvl game not 24h~ to lvl 160-180.

    Agree it is quite clear repeatables are too much right now. Tone them down and adjust the drop table so players don't want to just fly through certain zones because it would cause them to miss out on drops they can't get elsewhere. I don't like that the early game is so fast. Players have fond memories of those levels and they go by in an instant. 

    • Like 2
  3. There's no need to take away what I and others enjoy when there are other fixes to your problem. Spawns are lacking and soloing is terrible. Fix either or both. Have spawns with powerful sub bosses to make single target dps and healing more useful. It'd make sense to add more monsters similar to yeti horsemen that you straight up cannot fight without a cleric.

    One cleric per party would hurt the game because cleric is the most popular class.

  4. 3 hours ago, Phish_ said:

    However maybe all of the super slow base attack speed weapons should be increased a  little with it, I didn't realize crossbows also have .45 base attack speed too.

    Speed is even worse because shields lower attack speed by 10%. All weapons should have at least .55 base speed imo.

    • Like 1
  5. 1 minute ago, jealotus said:

    Remembering that it is possible to get a "Spero's Wooden Chest" around the city of Zant. Does anyone know exactly which quest?

    Talk to Spero. The quest doesn't show up until a certain lv, I think 18 or 20. It then has you killing monsters in Zant, Breezy Hills, and El Verloon.

    • Like 1
  6. 21 minutes ago, Kotence said:

    Reset is not nessecery?

    A reset is magical thinking that all your problems will be solved. The goal should be to fix the glaring issues such as login, drop table, and repeatable quests. A reset wouldn't change any of that. Let's cure the cause not the symptoms. Once things are fixed, all the old issues will be fade away to nothing. Players will want to make new characters to farm in specific spots and everyone won't be concentrated on the same quest areas. Most importantly, people will be able to log in. 

    • Like 1
  7. 4 minutes ago, LordAlbion said:

    Account bound is lame. The reason there are so many is high lvl's killing low lvl mobs that drop them. Make blue and white mobs stop giving loot.

    Blue mobs should still drop loot at about a 25-33% rate because according to the game they are something you could level against. White should not drop anything at all.

    • Like 1
  8. 11 minutes ago, Artsy said:

    I’m all for a reset.  Gems are everywhere now.  Uniques and epics are everywhere.  Exalted everywhere.  And guess what?  They’re all dirt cheap too.  Soon everybody will have all these items.  Since they’re so easily dropped, nobody is going to buy them from vendors anymore because they drop so often, and they’re aren't any new players coming in to buy them from vendors.  If anything, the devs need to bump down the drop rate for all these “rare” items.  
     

    Soon, 90% of the vendors in Junon will just sell uniques and gems lmao.  

    If you think there are too many, resetting the server won't change anything. In two months, prices would go back to what they are now (assuming most of the player base didn't quit). If you want to lower the supply of uniques, you make them account locked again. There's so many because players can use them and then sell.

  9. "A couple quests were nerfed, so the only reasonable thing to do is wipe everyone's progress. Punish the people who worked hard to level their characters, punish the clans who worked together to grow, punish the players who grinded hard to get rare items and skills, and so on. It's not fair that they have more than I do. A reset would fix it and they definitely wouldn't get ahead of me again. Not a QQ thread at all."

     

    You can get a unique for a couple hundred thousand a level twice as fast as I did the first time. You can then sell your dirties for 20k each. Yes, just a couple drops and you can gear your character with a huge advantage the first players didn't have, but tell me more about how the economy is broken. You have a far bigger advantage with access to dirt cheap goods than the first players did with their high amounts of zulie that only have the intrinsic value of being able to travel between planets and refine.

     

    • Like 1
  10. On 1/23/2023 at 3:01 AM, Rootstock said:

    Just pointing out that when I started writing this guide, people were dissing the new cleric and calling it useless.

    Today, I see many people calling Battle Clerics to be nerfed because they are ”too OP” for soloing. Ahem!

    lol even though battle clerics got buffed and quick medic lost 7.5% attack speed. Swords give them a strong early game, but too op for soloing is an oxymoron. Parties are significantly faster than soloing, so a class that can solo well still doesn't level fast. Bc lacks the aoes to be an op pvm class.

    • Like 1
  11. 46 minutes ago, Bobbity said:

    Hypocrisy or whatever aside, we should explore alternatives to mana shield. I don't feel it's healthy to have one single point of failure and one meta for mages. Yes, we have multiple masteries but all those magister mages have ONE type of mana shield. Right now it's a bone of contention and appeasing everybody will cause old and even new balancing problems. We could benefit from a variety of new defensive mechanics and should start brainstorming right now.

    Change mage's enhanced mana shield skill so it gives bonuses based on your active mastery stacks (fire/wind/water). Like fire could burn nearby enemies, frost could slow nearby enemies, wind periodically microstuns. 

  12. I want xbow attack speed buffed from 0.45 to 0.5 at a minimum and for the attack speed passives to be buffed up to 25%. It is the slowest weapon in the game and is slowed down even more by shields.

    You know how much attack speed they get from their 20% passives? 0.09 extra attacks per second. Compare that to a regular weapon like spear that has .7 base and 25% attack speed on their passives- they get .175 extra attacks. That's twice as good for the same number of sp. Feels bad on xbow scout too. The buffs I propose would bring the passive up to .125, which is still not amazing. Or buff scout's passives while keeping knight's passives the same with a new a aoe taunt instead, thus differentiating xbow knights and scouts.

  13. Only a couple mobs currently have stealth such as the Rupers and Sikuku assassins. These mobs aren’t popular to fight because they have an advantage over the player. Making it possible to surprise them would give players a little more variety in leveling and provide a reward for outplaying the monsters.

    Revealing a monster via skills that dispel invisibility or camouflage should stun them and lower their defenses for a few seconds, plus give a small exp bonus for the kill.

    Must be a destealth skill or your third eye summon. AoE attacks don’t count.

    To make this mechanic more worthwhile, it’d be good to add a few more stealthing monsters such as Camo Golem in Gorge, Shimmering Orpe in MoG, and Burrowing Asper in Golden Ring.

    • Like 1
  14. 14 minutes ago, ligeia2 said:

    Now that i have hit lvl 200, i gotta agree that it's in a very bad state indeed. A big disappointment compared to when i last played this game back in 2006. There literally is no reason not to be level 250, but the grind is mind numbing and there are no other options but to spam the same boring quests(even in a out if sync map after 180). What happened to aoeing in prison and the other eldeon maps? Why is 99% of all the drops garbage without any npc value? 

    Exactly. The effort to reward ratio on so many maps it totally out of whack, hence only two Eldeon maps are used by players. Nerf the quests and buff the exp for killing mobs, or add quests to the forgotten maps.

  15. It's supposed to apply dual layer and jury-rigging in a single cast. Jury-rigging adds attack from your con and str, so it has different text formatting from regular buffs that give % of a stat. The skill probably applies both and just has an incorrect tooltip.

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