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Jamie

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Pumpkin

Pumpkin (4/14)

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  1. Yes I want this! I did mention this on the feedback for the most recent patch also.
  2. Jamie

    BUY BACK

    I am always terrified of doing this! Similar to how World Of Warcraft buy back works would be nice, list of the last 10 items sold or something. Bet Crune is happy he's making bank.
  3. The passives feel so small. A mid to low-level bag gives far more weight, Maybe amending those skills would be better then removing the entire system.
  4. I personally wouldn't enjoy the auction house as much as the personal vending as it is. You can run Rose on a toaster, I'm not sure the old hardware issue holds anymore. But I can see some of the other things you said have are valid. Implementing Offline vending and making other improvements to the vending system as they are planning may fix some of the wasting time argument you stated also. Some of the economy issue is there just seems to be a massive amount of 'hardcore' farmers in the game that focus on one thing, flood the market then move to the next to the next item when the price of item 'A' plummets, Just goes in circles.
  5. Also agree this is annoying. Not even being able to move unless you select to move before crafting. Makes crafting POTs and ammunition particly tedious as I am sure you are well aware Sparx.
  6. I would love if all but Item mall and quest item restrictions where lifted. I left Na Rose originally when they implemented this, as I had 'ancient' armors (like dealer armor that a muse can wear or vice verser.) That I didn't want to bind to myself. Also hate the thought of spending all the time and zulie making something that will end up being in storage forever more or sold to a NPC. As of right now I use no bound items accept for quest items, its very limiting at the higher end of the game, but just can't stand having assets bound to me. Other benifit to this it would make the level 210 exalted experience increasing gear worth having if you could reuse or resell it after.
  7. If you refine that item more it will glow more intensly. My visitor look is +12 with a red glow and its very, very red. Try (10)+ and report back!
  8. Yes, but you use the ammo as you kill, for places like the Ruins its the best way to go. I've never used that skill, its such a small amount of capacity its pointless.
  9. Not sure about the invisible shield idea! Maybe have certain offhand items interchangeable in cosmetic, such as magic item and the dolls, doesn't make much sense as other then intellect requirement, don't often have much of a appearance difference. But wouldn't want a Knight walking around with a Jelly bean or nothing in his hand tanking t-rexs! The back armour seems like an alright idea, as all back armours are already swappable with cosmetic anyway, and some exalted armour has a inbuilt 'cape'.
  10. I don't use bags generally, just wings and never have a problem with weight. Can carry 9000+ basic shells, I don't carry any pots or food ect though.
  11. Why wouldn't it be able to be limited to Ammo? Ammo already has its own property's separate to other materials.
  12. I have never seen a raider use any attack skills! didn't know they had any. Remember increasing them for whatever class you are playing, also increases it for everyone else, Could really throw off the game balance a lot. Already OP classes could also benefit greatly.
  13. Seems like this would be considerable work for not much gain! I don't necessarily agree with people levelling dual client anyway, witch takes the urgency out of using cart rides. But I have never found it to be strenuous to switch over to accept trades etc with my vendor.
  14. The ideas I like the most to solve the ammo issue are Make the stacks larger, 9,999 would be great and you could just have all in your ammo slot so not to use space in your inventory. Add a Ammo tab to your inventory as there is space on the bar after materials. Move Ammo to consumables, where you generally have less items. But would be great quality of life improvement for sure!
  15. I love the idea, however could be extremely exploitable by botters using Pick up on a macro. Honestly if it wasn't such a decent quality of life skill (when it works) I'd suggest removing pick up skill for this same reason. Something does need to be done about ammo though! I remember doing Ruins and carrying 10,000 shells there because the lack of vendor.
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