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Bluntastic

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  1. Kill stealing is not a mechanic. Its a way of life. Jokes aside, MMORPGs are meant to fulfill all sides of fantasy. Your fantasy is to frolic free in Adventure Plains, pick flowers with your friends and live a happy hobbit life. Mine is not.
  2. Repeatables should be limited to a number of completed turn ins. I see the repeatables being a great method for getting people to different areas of the game faster, during the Alpha phase and seems like a great way to kinda "boost" players into the zone (entering Kenji at 50 and using repeatables to 55 for some intertia into the zone). There should definitely be some edits to the current leveling system. New players seem unaware of the repeatable system which also puts the toxic mindset of "i cant level without finding other people to party", in my opinion.
  3. When the entire dev team responds about costumes... you know its scary.
  4. These are your emotions being expressed. Not the truth of how the mechanic actually works. Game mechanics have no feelings and cannot be interpreted to have some. Your feelings are being spared by including them into your diagnosis of what the mechanic should and should not be. Games fixed this issue by making things client side. Other games fixed this issue by introducing participation mechanics like Ive explained. First hit was a mechanic that was fair in earlier versions of ROSE but not current, in my opinion.
  5. When is this actually happening though? This is one specific instance that will not happen every day. Both players have the option to attempt the quest/kill/medal on another day that is less frequent as well. What will be happening every day are focused high level areas. Which is why I also mentioned there is probably more sense in creating multiple levels of kill participation depending on mob class; normal, elite, boss If first hit becomes implemented I believe adding trade restrictions should also be implemented. This may relieve some of the market complaints with too much open availability to items.
  6. Well, to me, the leveling process of the game is pretty stagnant. You get to 30/35 and its AoE groups to max. Its also rather quick and you're most likely not being ks'd at this time. Also, the game is 5 months old with no reset plans and majority of members max level with significant farming potential. So theres only one real set of players who want it changed.
  7. I think we need to understand where this matters most. Is it during the beginning of the game, during the leveling process? Or is it during end game, where high tier bosses are important to camp and have timers for continued farm. Both may also require different rule sets. Normal Mob, "First to X%". Elite Mob "First to X%". Boss "first to x% but lost on death". Also what about Group rules or party rules. If your party or group member is 2nd to hit, do they lock it in if 1st hit dies? These are just suggestions.
  8. Do you also approve of the "no wipe" mentality after Alpha? The whole community is crying wolf on RMTs and zulie stabilization and the only way to fix it is sit down, create a market that stabilizes itself or reset the whole game and introduce lower drop rates for things such as Liscent. Make end game harder to reach. 5 months in and we are already discussing about trillions of zulie in circulation. This isnt WoW either. The future expectations for expansions or more planets to finish the ROSE Universal storyline is slim to none. 20 years in and 4/7 planets are devloped. The other 3 need to be created from scratch still...
  9. This could be still an activity by creating some sort of vending/auction system at each vendor. Mildun, auction your carts, Crune, auction your Weapons. Saki, Armor...etc. This will relieve a few players negativity towards one singular spot for an AH. So far, if its possible, creating a system that when you Vend (regardless of location) it goes to an accessible system from either town or the localized shop. Making it so players can either buy items from a local shop or go to the auction. This would pretty much solve all issues besides relieving the town of AFK shops. To some that makes the game feel alive, to me it makes the game feel dead. To force hundreds of accounts to stay online to vend is just a small flex to keep investors happy, imo. Losing a few hundred open accounts would make investors worry theyre losing the player base. Remember, rednim is a business. The goal of any business is profits of some sort.
  10. Check threads before posting already suggested things. For instance, mine (and many AH) threads. Add to them before creating a new thread.
  11. There will be a section that shows sold items and received amount for sold item, within the Auction House. Allowing the player to "receive" the funds upon checking the "Sold" section. The Auction House will be just like Vending in ROSE currently, just better, updated and makes the game feel like its not going to be 20 years old forever.
  12. Can you explain how selling your item would reduce the rest of the games enjoyment? Selling an item is 1 aspect of many other options to enjoy the game.
  13. I state this in part of my PROs; implementation of an AH would mean implementation of it across all worlds. It can be a physical building you enter (like WoW) or it could be a slightly larger NPC that players can click on easier without worrying about mount stacking issues, or just a larger version of the current shop sprite. It brings up a dialog and you click "I want to auction an item". This is mentioned in my Negative part of removing shops. This can be fixed by just adding more inventory slots for people to carry the ridiculous amount of items there are in the world. There is no downfall in providing players with more inventory space. This is not an ARPG and even WoW came up with larger bags when introducing newer zones. You cant have the same inventory space and introduce 100s of new items, including event items and item mall items. This also clears the annoyance you mentioned of having to run to the AH...except you have to run to shops and find the right deal? Annoyance is I cannot get straight back to the game after finding the item I need at that moment. Spoon fed? Not sure how developing a more sophisticated system to reduce and track RMTs, give access to shopping across the universe and increasing game stability is spoon feeding players anything. You're providing us with a much better system for us to play the game with. Copy Maplestory, apply and adapt it to ROSE online. I think we would only need 5-6 Column Titles. The AH will have a simplified picture of the item, you highlight over it just like any item, you see the stats. You can add filters so that players can search for specific item grades, duration left, if its a one hand sword/axe/mace, armor type, item mall type, etc... Maplestory also does taxation based on duration and possibly total cost. WoW has the player name attached to the item being sold so you can contact the seller and possibly get a better deal, or they are your clan mate, etc. Item | Item Type| Grade | Zulie Cost | Player Selling | Duration Left Zant Scroll | Consumable | 0 | 250 | Bluntastic | 7h 04min Having an Auction House is the same as having hundreds of shops in Junon; just better.
  14. Pantharis King Medal and a low duarbility Risen Phoenix Wing if youre interested in buying them =).
  15. I'm not telling you to leave at all but you aren't suggesting any improvement to the system. You're saying that you want to keep the community small and niche, instead of getting more and newer players involved into the game upon launch. Why would any company want to stay stagnant? I don't think Rednim is building an official server just so we can stay in the past (I hope). I don't need to reach end game to know a 20 year old system will not work in the long term. It's fun and cool for a small amount of time. I'm over it and not because of not finding good deals, because its taking time away from the game. The game is not a shopping simulator, its an MMORPG with lots of additional content that needs to be explored. I can guarantee you some players are playing with under 60 FPS and that is not your decision or financial choice to update something that is someone elses.
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