ViRo Posted May 18, 2022 Share Posted May 18, 2022 (edited) I don’t remember if this was already added at some point. How about adding a requirement where players are forced to face the enemy when attacking. If an enemy is behind you, you should WASD move around to face the enemy before allowing to start attacking and/or increasing damage or crit chance when hitting an enemy from behind. Also, how about allowing objects to block attacks? So I can hide behind boulders or trees to make the enemy come to me. thoughts? Edited May 25, 2022 by ViRo Link to comment Share on other sites More sharing options...
PEACHLOL Posted May 18, 2022 Share Posted May 18, 2022 (edited) 54 minutes ago, ViRo said: WASD Isn't this game click to move though? Edited May 18, 2022 by PEACHLOL typo Link to comment Share on other sites More sharing options...
ViRo Posted May 18, 2022 Author Share Posted May 18, 2022 Hi Peachlol, thanks for your reply. If I’m not mistaken, I believe they’ve added WASD to this version. I’m not sure if they removed click to move though. Link to comment Share on other sites More sharing options...
Flowan Posted May 23, 2022 Share Posted May 23, 2022 We currently support both controls. The default is click based movement, but you can use WASD or even a controller aswell Link to comment Share on other sites More sharing options...
percent1 Posted July 17, 2022 Share Posted July 17, 2022 No, line of sight isn't implemented as you've described. Turn speed/turning isn't implemented on any version of rose which seems like a prerequisite to this feature. Currently if you press "S" your character will run the opposite way your camera is pointing. There is crude line of sight (frustrum culling) for tab targeting to avoid targeting something you can't see. 1 Link to comment Share on other sites More sharing options...
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