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Austinbomb

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Everything posted by Austinbomb

  1. Issue: There is no way to see progress in AA or projection for points. Discussion: It's difficult to gauge the points you will get upon completing AA. I can understand that it may be beneficial to not display the total points someone has received to keep players in the Arena. Someone with only 5 points after 5 minutes may leave which would be counterproductive to growing AA participation. It may be worthwhile to display point gain as it occurs for awareness. Recommendation: Show point gains over the player to see as they earn them. Ex. +5 displaying over the player for getting a kill. This could disappear after 1-2 seconds. This gain shouldn't be visible to other players. I wouldn't display the total amount until the end, but this would be cool to know that you earned the kills and points as you progress.
  2. i can see most of the negative responses are from mages, but i think a community wide poll would suggest that mages were barely impacted by the so-called "nerf." Raiders are the only melee that actually have a shot at killing a comparatively geared mage, but even then the favor is on the mage for 1v1. for those that say 1v1 isn't a good way to adjust balance, look at AA and see how mages are performing. They are doing extremely well in the group pvp as well. basically they made the mage slightly more killable, only if you can actually get to them lol
  3. For any melee class all a mage has to do is slow > nuke > coldsnap > nuke > done. It's crazy that they have a ranged 200% slow that lasts like 8 seconds. Oh and btw... noone really has magic defense except the muse class.
  4. For credibility.... I pvp often and can be found in TG or AA. I also play more than 3 classes, so please have an open mind to these suggestions and comment what you think. Classes that should remain the same: Scouts (All), Raiders (All), Clerics (All) Soldiers - Add 2 second 100% success stun effect to Soul Wreck similar to irose. GIVE THEM BACK SACRIFICE IN PVP! Add 10 seconds to Sacrifice cooldown and make the effect last for only 3 seconds. If clerics can still sleep, I don't see why soldiers can't sacrifice. Champions (Sword) - Change the mute from soul wreck to sword force if the above change is made Champions (Axe) - Add dodge down 40% effect to Final Strike Knight (Crossbow) - Add 2 second 100% success stun to focus shot. Knight (One-Handed) - see above added stun to soul wreck and added cooldown time to sacrifice Impacts: Changes to Soldiers will grant them the ability to actually melee opponents. The stuns would assist them in gettiing closer. Nerfing Sacrifice will make overall AA experience better and not make players cringe at clan wars. There is NO current way for knights to save other group members from damage in AA so what you see now is a bunch of raiders single targeting people with no way to stop them. Our softy friends are dying pretty quick. Mages - Either need slightly lowered DPS or decrease the effectiveness of their slows/stuns. I recommend removing coldsnap.... they already have enough stuns / slows. They can literally kill melee, regardless of type, before they even get touched. Nerfing mana shield in the recent patch just made them a little squishier to our raider friends. Impacts: Mages won't be able to stun & slow spam enemy and nuke them before they get touched. Bourg - give them the mage skill coldsnap and rename it "fragmentation" This should be an individual target slow and not an aoe slow. Artisans - Add passive skills similar to loot gems Impacts: Most people that play this class do it to make money. When you think of an Artisan, PVP god doesn't come to mind. Give them a PVM advantage. All - improve gear passive magic defense! I CANNOT STRESS THIS ENOUGH! There is no good way to currently build up magic defense in the game, and dodge proves to be ineffective against magic users. All but the muse class get melted by magic. "Tanks" can't tank magic either. It's almost impossible to try and scale it without dumping a ton of stats in int and juristically changing your build. This goes for all classes outside the muse pull. You literally have clerics auto attacking 3.8k and mages nuking melee for 6k+ with instant skills. All - reduce dodge effectiveness anywhere from 10-20% or increase the effectiveness of acc. This would make dungeons a little more difficult and realistic. Raiders and clerics shouldn't be tanking bosses or large groups of mobs. This would also lower the number of raiders currently running rampant in AA. Right now raiders are running rampant in AA because of the nerfs to sacrifice and mana shields lol. We need to fix this and the above suggestions will solve it. Also, mages are still kings in AA (if they arent targeted by a group of raiders) and can defeat all other classes in 1v1s with less gear.
  5. You can do any build you want and still be godlike in pvp or AA. Spam mana shield and stuns.
  6. add to cooldowns not the actual effect
  7. Topic: PVE Areas Issue: Running Akram Arena for a PVP fix is becoming boring to many. We need new PVP areas! Suggestion: Turn ORLO into a PVP zone for all lvl 240+. If you do this, please randomize king spawns so clans can't overtake the entire area and claim certain kings. This would make things spicy for endgame players yet allows for others to lvl and complete quests.
  8. Topic: King Spawns Issue: People are farming kings on a timer. They know the place and the time to quickly kill. Many are left with no chance of killing, blocked from completing quests, or have no opportunity at out DPSing whoever is sitting there. Recommendation: Variate the time the kings spawn in a given window ie. 15-30min. Also, chance the location of the spawn to be with any subordinate mob. This will make hunting kings fun, challenging, and fair. Anyone can have the opportunity to kill one. We will likely see a slight increase in prices too.
  9. I FORGOT KNIGHT (CROSSBOW) Knight (Crossbow) - Add 2 second 100% success stun to focus shot. Knight (One-Handed) - see above added stun to soul wreck and added cooldown time to sacrifice
  10. After playing 3 different classes and doing a lot of PVP in AA and 1v1s, the following is what I recommend. Have an open mind as its not biased towards any class. Classes that should remain the same: Bourg, Scouts (All), Raiders (All), Champions (sword) Soldiers - Add 2 second 100% success stun effect to Soul Wreck similar to irose. Add 4 seconds to Sacrifice cooldown. Champions (Sword) - Change the mute from soul wreck to sword force if the above change is made Champions (Axe) - Add dodge down 20% effect to Final Strike Impacts: Changes to Soldiers will grant them the ability to actually melee opponents. The stuns would assist them in gettiing closer. Nerfing Sacrifice will make overall AA experience better and not make players cringe at clan wars. Fights would likely become stagnant if not nerfed. Muses - Add 10 seconds to mana shield cooldown and reduce absorption by 20% Mages - Add 5 seconds to cold snap cooldown Clerics - If mana shield is adjusted they will be balanced Impacts: Changes will make mages and clerics less tanky like traditional magical classes in RPGs are. They will continue to have their DPS but must be more decisive in who they target and when. Artisans - Add passive skills similar to loot gems Impacts: Most people that play this class do it to make money. When you think of an Artisan, PVP god doesn't come to mind. Give them a PVM advantage.
  11. Topic: King Spawns Issue: People are farming kings on a timer. They know the place and the time to quickly kill. Many are left with no chance of killing or even blocked from completing quests. Recommendation: Variate the time the kings spawn in a given window ie. 15-30min. Also, chance the location of the spawn to be with any subordinate mob. This will make hunting kings fun, challenging, and fair. Anyone can have the opportunity to kill one. Topic: Mage Balancing Issue: Mages continue to top AA every round. They have the ability to 3 shot people, tank multiple attackers, and even stun more than a raider. They are the best of every class at the moment. Some balancing needs to take place. Recommendation: Increase the cooldown for mana shield or decrease the damage it can absorb by 50%. They can live longer than knights in arena at the moment. Increase the cooldown for their stuns by 2 seconds so they can't spam stun all melee. If you ever watch them against any melee, its pretty brutal. As far as their nuking abilities.... i recommend a 10% reduction supplemented with the previous nerfs. I'm not out to get mages, but i think these nerfs are fair considering their current status. Topic: Vending Memory Issue: Setting up vending shops each time after a DC, dungeon, or whatever could take anywhere form 3-10 minutes depending on the variety. Recommendation: Allow players to save their vend shop so they can resume it at a later time. I think all players can get onboard with this change! Topic: Dungeon Disconnects Issue: If a player disconnects from a dungeon, they will not only lose the GA, but will also likely lose their position in the group. This could cause a domino effect of groups voting to kick random players to try to recover a previous member. Recommendation: Give players a 3 minute window to reconnect to the server and thier previous group without GA penalty. The position in the group should be reserved for the duration so that other players won't connect and subsequently lose GA from getting kicked. Topic: PVE Areas Issue: Running Akram Arena for a PVP fix is becoming boring to many. Suggestion: Turn ORLO into a PVP zone for all lvl 240+. If you do this, please randomize king spawns so clans can't overtake the entire area. This would make things spicy for endgame players yet allows for others to lvl.
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