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Frikion

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Jelly Bean

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  1. We are in early , a new server with these options to test could be possible or not? This is my opinion of what is currently wrong. 1.eliminating the entire valor system with its quests and npc's included.( The artisan renaissance) 2.Eliminating the repeatable experience quests and giving away zulie. 3.returning the cleric as it was before. 4.removing the weapon restrictions on the skills of all classes to make unique builds. 5.The dungeon should come back for different levels and be just a way to level up faster and get materials to refine and sell to crafters, and the new gems and the other stuff (no valor points). 6.remove the drop of the grey mobs. 7.unique weapons really unique weapons(Unique weapons , make them really unique. A more difficult drop rate )
  2. I think the same about the repeatable quests. The idea of the changes in the cleric was to make the game more participative, I'm not saying that it hasn't made a change but seeing the groups running around doing the quests over and over again is sad and funny at the same time. I have been playing alone most of the time , I am still not even level 160 with the oldest of my characters , but I do this to review the game well I like to play slow. Even with another character I'm leveling up I've gone few times to repeatable quests. I have gotten zulie by selling some materials ( dirty ore and spiritual , which is the only thing the valor stores don't have ) and it's been nice to me along the way. But I feel in particular that the game is going down the same path as NArose , a mechanic focused only on the maximum levels so that they do not leave and not focused on attracting new players and maintain a player base throughout the maps. What I do like is the change of focus when it comes to pay to win. But something definitely needs to be done about repeated quests. It feels like a mobile game even with that mechanic that you play alone .
  3. It is understood, but you are talking from the point of view of the artisan, that is, if I want to create something with my artisan I clearly look for the materials by disassembling or something. The artisan originally buying the materials mostly chemical was a way to make zulie when you were starting out and currently that is not the case. My point is that with all these equipment upgrades and facilities with the valor quests, the crafter has lost much of his job, and it's not bad because now it is used in battle but I do not know the pace of the game is based on only high levels, and no one enjoys the road and only focus on running to the top. But well I think that's already something generational hahahaha
  4. I agree with all the points, I would add the valor store equipment and materials. The materials in the store are what rendered farming useless, the full equipment with relatively good options annihilated the reinforced and hardened craft with good options ( sen artisan). The main issue here is that they brought back a version of NArose that was sick, changes that were made to keep the active population of the game, mostly all max level, not to attract or maintain new income. I agree with the honor store, but the valor store has to change or the economy of the game will never have a solid base (mostly created by the crafters). Example: Valor equipment should be up to level 120, and so value quests from that level down should deliver something more points to make it attractive. Already after that level is a job in the hands of the craftsman. No weapon of value, this leave it up to the crafter and the unique weapons that are currently abundant. I don't have an opinion on class balance because I think that's something that is always changing in a game.
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