I strongly believe, that clerics heals, have too long of cooldowns. Often your team is dying, you use your 6 heals, and you have around talking in chat, for 20 seconds to wait until you can effectively support your team again. I am very happy about the flame insta tick change (or how I prefer to think of it, a fix) as I don’t think an instant tick was intended. This did however, reveal how salamander flames, were really the primary healers, and clerics real heals were more supplemental. However, cleric feels so much more fun honestly and more active to play in PVP because of this “tick change” we can no longer rely on flames to passively heal for us, we have to do it ourselves, and it’s fun and encourages activity! Why not capitalize on that, and solve two things with one stone? By that I mean, utilize cleric even more, reducing healing cooldowns, so we can be even more active, supporting our team. While at the same time, solving a major problem with cleric, their healing effectiveness! Currently, everybody is getting 2-300 points less than they were before this simple “tick change” without any change to their character or builds. This is a huge difference for such a small thing, and showed how ineffective heals are. This I believe can be solved easily with a cooldown reduction. So, what do you think, should heals stay the same, or should they be reduced in cooldown?