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Averybee24601

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  1. I will read it but I do not think that cleric should become more powerful tbh it is the support class and making it way stronger will defeat the purpose of the class. And I really like it’s roll. Disregarding all of this, battle cleric is already super OP if built well and I am quite certain it will be in the meta
  2. Explain how removing clerics buffs will make the cleric stronger
  3. I completely agree with everything you’ve said. And this change will just exacerbate the buff slave problem too, which was the whole point of changing clerics they wanted to avoid. It will make it worse by spreading the buffs out making multiple classes useless and used for the sole purpose of buffing, rather than just cleric, the intended support class. I guess we will see once ea rolls around, but I am hoping they will revert the changes
  4. I read their post, theirs is more talking about specific items to add, where my suggestion is more about customizing your desired weapons projectile while not changing the weapon itself.
  5. I think it would be really dope to add weapon effects to IM like thunder, frost, fire, I think people would really like this and it would look really cool and add some more options of things to add to IM that do not give any sort of advantage but just look really cool. For ranged weapons, I think it would be really cool to add some kind of aesthetic coupon or something that changes the projectile of wands, and also permanently changes them for arrows and also pellets and shells, players should be able to pick the projectile aesthetic in my opinion without having to buy the more expensive arrows, shells, or pellets. For example, if players want to buy the Perminant projectile of cold bullets because they like the looks, they should be able to permanently purchase it from IM i think without having to worry about having the zulie to buy it may it be expensive or not. These permanent projectile "cosmetics" would of course not effect the damage you do at all, and would not give you the same benefits of having cold bullets for example if you do not have them equipped so it does not give any advantage outside of aesthetics and it would be SUPER cool if you can apply different aesthetic projectiles to different weapons, to see which you like more or how ur feeling. This would give each weapon a unique factor and make them feel special and make it so much fun and encourage using different items, really allowing you to customize them, making them feel more special and like your own.
  6. I think it would be really cool to be able to purchase some kind of effect /animation for ur weapon aswell for example lightning, frost, fire, poison i love weapons with cool animations and effects and i think this would be huge in this game especially and add so much to it and make for more items to buy from the IM
  7. I think that adding an easily accessible party finder UI tool to the game would be extremely beneficial introducing new players to parties very easily, not having to search all across the map to find one, probably not knowing which spots are good or not. I think that the game needs something easily accessible like this and some way to introduce parties more and encourage more party play, even to solo players who normally would not join one. I think this would be very encouraging to solo players, new players, and in general be good for parties as there are lots of spots around the map players may not know about, this would help them get members. I think this would encourage a lot more activity and introduce new people to so much of the game not having to explore to find out how to do it, People to not have the attention spans they used to, and easily accessible content is really important, and its not like its an instanced mode or anything, so no need to worry about making the game feel less engaging, infact I think this will help with more engagement and encourage a lot more players to do this as its just a tool to help you find a party very easily, and introduce it to players unaware of it. The idea is all the parties created would show up on an easily accessible UI tool OR better yet, only show parties within your level range. and once you find a party you're interested in joining, you can request to join, and if accepted it will show you the map they're at and where on it. This eventually if worked on, could be an incredible tool and expanded to finding searching for dungeon groups and CD groups, eventually would be cool to be able to specify the class(es) you desire and maybe it could show your gear to help them know weather they're suited for such content. Let me know what you think Cheers Rosarians!
  8. So I am a little concerned about the longevity of the game with cosmetic's primarily as their only source of monetization and was trying to think of other ideas, that would not be off putting to players. Then I remembered, Warpportal used to do optional surveys that players could do to gain a small-decent amount of IM pts. I truly think that this is a genius monetization option, and am bewildered why other games / companies don't do this. The idea is, players would have the option to do an optional survey to earn IM pts, and then the provider /company /owner of that survey would then pay rednim games for the exposure and advertisement of that product or whatever it is. This could also then be extended to ads that earned you points. I think this would not only bring more players to the game, being able to get the item they desire to get for free not having to buy it, and would be help the funding and longevity of the game and development for years longer than if it didn't have it. Let me know what you think in the comments! Thanks!
  9. Lazy penguin has rechecked and clarified that is it actually a base party increase change.
  10. I think player's are rushed too fast to pick a certain weapon, and don't even really understand what that weapon may be better or worse at, or that it even exists and is able to be used with their class. I think there should be some sort of simple instructions and introductions for each weapon type, telling people what their strengths and weaknesses are. I think this would be teach players more about the game and what playstyle they want to do, and what kind of build they want for their character. I think in general this game needs alot more introductions for game mechanics and systems. Yes i know that most of us are rose vets that already know all of this, but it would be very informative to new players and would help them decide which to play and in general is good to teach players about the game rather than making them figure it out for themselves.
  11. i absolutely love this idea and agree it needs to be implemented! Some private servers already have loadouts as a feature.
  12. I do think they should increase the clan from level 1, 10 players is not enough especially considering party sizes have been increased to 10 as well, but i think a max level clan does not need more players.
  13. I was thinking, it would be really cool if there was some kind of coupon that consumed, and absorbed the level of your current party (only if you are party leader) and it completely reset your party to level 1, and saved the level of that party in that scroll and could be used on a party for a different time if you wanted to save that party level, and transfer the hard work you did in leveling the party, to another party if you for example had to leave and wanted to savor that extra exp. I understand maybe rednim would rather people have to relevel a party every time, idk but this would be something that is bought for a good amount of zulie at an NPC, and has a limited amount of uses, ( i recomend 1 use per) and maybe add a cooldown of how many you can purchase in a week. as its a very valueble asset and would be unfair to use it as many times as you want. So, this would not be without cost and a super easy thing to get, you still have to make sacrifices. Before you say, "i dont like the idea of saving parties" Let's be honest, we all know that back in NA days when people had a level 50 party, or any leveled party they wanted to save, and they had to leave, they would just pass it to a friendand just vend and afk that whole time until that player was back online and would pass it back over to them. and this method will absolutely be used regardless if this item were implemented. I just think this would be a really cool legit way to save that party and allow people an option to avoid doing that, creating for less inactivity of people afking and in in general discourage unorthodox methods of getting around things such as this. Pros: 1.) Promotes zulie use making the currency more valueble 2.) discourages party passing and unnecessary inactivity for the sole reason of saving a party 3.) Would be more respectful of players time not having to relevel the party, unable to save their hard work. cons 1). players without the required amount of zulie could not use this feature. 2.) would reduce the grind and allow for easier party leveling. I'd love to know what your thoughts are on this idea! Thanks, Cheers Rosarians!
  14. recruiting people for our clan, Angelic. we will be a creating at early access. We will be more hardcore oriented clan and focused on pve and pvp and work towards achieving great things, pushing endgame and overall creating a friendly, helpful tight nit community. We mainly consist of old school rose vets from the United States as of now, but will be accepting players from all over the place, We are are English speaking. I’ve just made a discord for the clan so we can be very communicative and prepared for Early access. We’re also looking for a good deputy master/ moderator for the discord as well to help grow that and the clan. Comment below if you're interested, or dm me on discord @thelastofthemeheecans#0923 Thanks! Cheers Rosarians
  15. Thanks for your feedback, I see what you mean, however it would not replace healing or try to do that in any means, infact it would enhance healing more than anything, reducing the amount of heals needed. It'd be an applied shield buff used more in specific scenarios like for example if the cleric has an extra abundance of mana, and would sacrifice that mana to a 35% damage absorbtion shield. This could be casted on players whatever their health may be, and reduce the amount of heals needed and allow that you to focus on healing other players, and act as an extra pair of hands kind of. This would even make for more build diversity, utilizing stats to get your mana up and gems you maybe would not consider before. You may even find yourself using less mana due to not having to spam heal people as much since this is reducing your need of it so much. Thanks a lot for reading. Cheers!
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