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Waiting is not playing!


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Killing the king in a sequence or placing each character for the spot of the wandering spawn, and waiting for hours to finally get some drops after a huge competition for the first hit with other players, makes a lot of people quit this game. This issue is significant since the biggest time spent by the user who farms is the "waiting" part, not the playing part. There are already several ideas, such as random spawn, random timer, killing the monster first and then the king spawning, etc. However, at the end of the day, people will always find a way to make the competition more crowded.

I mean, Rose is not a big game yet; it's still in early access right now. But we can already see how the waiting part makes the game super boring. There are several ideas that can be implemented to remove the waiting part:

    Kings and wanderers should spawn in the endless dungeon. "Endless" means it should be infinite, and therefore, the monsters can become higher and higher with zero experience gained from killing each. Each layer should have a different boss or wandering creature until the depths are unknown. This idea will push players to have different gears and equipment for each layer and build a stronger character. Whatever it is, it's better than waiting.

Best regards,
Basterd

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More than just farming, when you finally find a good drop, you have to sell it and wait until your product is sold!
What's even more frustrating is that after you've sold it and want to try it in the Akram arena, you have to wait again! for people to join, and many times it can take hours! ._.

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1 hour ago, Basterd said:

I mean, Rose is not a big game yet; it's still in early access right now.

I don't know why people keep mentioning this, this game existed 20 years ago.

 

Grinding for loot, is a big part of the game, if you find it boring, then don't do it, you are not forced to. It is important to diversify your characters, you don't spend a crap ton of zulies to build a character just to realize you don't like that part of the grind. There are other methods to earn zulies and loots, grind dungeons, max stat epic, mounts farm, passive vending buy/sell, just because there is a big price tag on these Lv.240 unique accessory, it does not mean they are the most profitable per unit of time. We are under a chronic deflation for awhile now triggered after the refine event, where things in general are slowly becoming more affordable, and grinding those 2m zulie daily quest become more viable.

 

But they are working on revamping the drop table, "hopefully" you are not forced to hunt kings and wandering at Lv.250, and people have stuff to hunt at all levels and has a significant competitive value in the economy.

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55 minutes ago, HilariousFace said:

I don't know why people keep mentioning this, this game existed 20 years ago.

 

Grinding for loot, is a big part of the game, if you find it boring, then don't do it, you are not forced to. It is important to diversify your characters, you don't spend a crap ton of zulies to build a character just to realize you don't like that part of the grind. There are other methods to earn zulies and loots, grind dungeons, max stat epic, mounts farm, passive vending buy/sell, just because there is a big price tag on these Lv.240 unique accessory, it does not mean they are the most profitable per unit of time. We are under a chronic deflation for awhile now triggered after the refine event, where things in general are slowly becoming more affordable, and grinding those 2m zulie daily quest become more viable.

 

But they are working on revamping the drop table, "hopefully" you are not forced to hunt kings and wandering at Lv.250, and people have stuff to hunt at all levels and has a significant competitive value in the economy.

The problem is not the grinding part; the game should involve interaction with the game itself. If I have to wait for everything, I'd rather play something else. Rose is not a big game yet because of its relevance right now. I've been playing since 2010 and have consistently witnessed the demise of the system over and over again due to the same issue with waiting. Therefore, with this new launch, I hope there is an understanding that WAITING IS NOT PLAYING.

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