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Revamping Luna Temple into clan based endgame content (WIP)


Whoop

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The Luna Temple map is currently a deserted relic with no actual purpose in the game. It's empty most of the times while having some of the coolest and unique monsters in the game. The map serves little to no purpose within the game, which is a shame because there is alot of potential with some small tweaks. 

My suggestion is to revamp Luna Temple into a clan based dungeon(non instance) on a 12 hour timer, with best in slot items dropping from the bosses and a bunch of other rewards for participants. Here is how I imagine what this would look like: 

Map

Spoiler

The map would be a PvP zone with all clan members being white(non targetable). Creating a PvP experience with a PvM element. 

The layout of the map can mostly stay the same with only making tweaks to spawn area to avoid camping:

Temple B1      7ae9af6d89806d2e07b8118ab88f4ede.png.721c0733ee4ee0ff14c2a2d2278ff367.png

Temple B2   a9874b35a052ec99a8cfcea8de8cce79.png.e551ec498ddee45095b32774d7a5f007.png

The map would open up on a set timer e.g. every 12 hours. 

Bosses (Objectives)

Spoiler

The main objective in this clan based dungeon is to try and kill the bosses for their loot. The boss setup in the temple layout is perfect for this. The spawn locations of the bosses are as follows: 

 

templeb1.png.17516592af38454624a02ff56d93038c.pngtempleb2.png.ec184de924dbd78154365e8afa2b9f73.png

It's a bit of a walk to these boss spawns which makes for interesting strategies to go for which boss. Because of the distance between the player spawn and the boss rooms makes it so it's rewarding to kill other clans trying to get the same boss. 

The current bosses are 

  • Moon Pastor Laguz    b9676e872f99cb070beb0097200dd2ae.png.4386e2a103825e7b1f8c8bfdbf58e642.png
  • Sword master Emil     65cad889b1a3a0953d86ddea9f38e30d.png.486ccabe832e99c67584eae4c4cc1f29.png
  • Moon Sister Inguz      d1e7c4024685a09a0d77b655e1b7f943.png.8a54a827130760b1be0957da0691aca7.png
  • Moon Brother Dagaz  d78563a7cd0eafc5c0b62765cc49b377.png.bc9bb121a737df5f3a1d48eb8cb841f1.png

These bosses would have a health range of around 10 million (2x akram arena crystal). Once all the bosses have been killed the dungeon closes. 

Normal monsters

Spoiler

The normal monster(e.g. tirwins) would have their normal respawn timers, but health would be adjusted to fit max lvl(250). 

New Items

Spoiler

"Blue Astarot wings" [Epic] - Lvl Req: 250 - 90ms/def228/mdef535/dodg183 - 130 dodge, 50 movement speed, 10% stun resistance

(WIP)

Rewards and Drops

Spoiler
  • Bosses will have new epic items added. Killing a boss with a clan rewards all members active in the dungeon of that clan with 250 valor and honor. The actual boss drop will be given to 1 of active clan members in area. 
  • Normal monsters will drop a range of good materials such as: refines, chemicals, clan points, 

Participating in the event will reward players with a random reward (gem[v] box, astarot medal, etc)

(WIP) 

 

This mode would bring alot of content relative to the amount of work it would take to implement(I assume). Having this gamemode solves alot of current issues with endgame: 

  • No clan based conent
  • Empty zones (Temple in this case) 
  • Lack of chase items
  • Making exalted gear very useful for this mode (PvM + PvP bonuses) 

 

This suggestion is a work in progress and has possiblities for alot more content, please leave your own suggestions in the comments. I really think changes like this is what can make the game lasting. 

 

Edited by Whoop
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The Luna clanfield should be incorporated as the 3rd floor to temple to not become a useless map in this case.

The hero quest part that requires going into temple would also need to be changed to go elsewhere as well.

This idea would bring back the old iRose nostalgia too I like it! 

Maybe allow a lower level version as well in the other 12 hour time slot to fit the Luna levels (115-145) for more variance (the mobs do have unique accessories drops for lvl 160).
 

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4 hours ago, Heatfist said:

The Luna clanfield should be incorporated as the 3rd floor to temple to not become a useless map in this case.

The hero quest part that requires going into temple would also need to be changed to go elsewhere as well.

This idea would bring back the old iRose nostalgia too I like it! 

Maybe allow a lower level version as well in the other 12 hour time slot to fit the Luna levels (115-145) for more variance (the mobs do have unique accessories drops for lvl 160).
 

For simplicity of implementing it can co-exist with the current temple, also fixes the issue with hero quest. Just plopping a portal next to entrance like how it used to be with old union war is sufficient enough. Having a version for 114-145 doesn't make sense as most people level past this point in a day or so. 

I think this is a perfect mix between nostalgia modernizing the current content system. 

 

An idea which might not be possible; use the faith weapons for lvl 250. Only unused (besides some golden reskins) weapons in the game. 

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3 hours ago, Whoop said:

For simplicity of implementing it can co-exist with the current temple, also fixes the issue with hero quest. Just plopping a portal next to entrance like how it used to be with old union war is sufficient enough. Having a version for 114-145 doesn't make sense as most people level past this point in a day or so. 

I think this is a perfect mix between nostalgia modernizing the current content system. 

i think a lower level one would get used, not every player power levels to 250!

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