Whoop Posted March 1 Share Posted March 1 (edited) The Luna Temple map is currently a deserted relic with no actual purpose in the game. It's empty most of the times while having some of the coolest and unique monsters in the game. The map serves little to no purpose within the game, which is a shame because there is alot of potential with some small tweaks. My suggestion is to revamp Luna Temple into a clan based dungeon(non instance) on a 12 hour timer, with best in slot items dropping from the bosses and a bunch of other rewards for participants. Here is how I imagine what this would look like: Map Spoiler The map would be a PvP zone with all clan members being white(non targetable). Creating a PvP experience with a PvM element. The layout of the map can mostly stay the same with only making tweaks to spawn area to avoid camping: Temple B1 Temple B2 The map would open up on a set timer e.g. every 12 hours. Bosses (Objectives) Spoiler The main objective in this clan based dungeon is to try and kill the bosses for their loot. The boss setup in the temple layout is perfect for this. The spawn locations of the bosses are as follows: It's a bit of a walk to these boss spawns which makes for interesting strategies to go for which boss. Because of the distance between the player spawn and the boss rooms makes it so it's rewarding to kill other clans trying to get the same boss. The current bosses are Moon Pastor Laguz Sword master Emil Moon Sister Inguz Moon Brother Dagaz These bosses would have a health range of around 10 million (2x akram arena crystal). Once all the bosses have been killed the dungeon closes. Normal monsters Spoiler The normal monster(e.g. tirwins) would have their normal respawn timers, but health would be adjusted to fit max lvl(250). New Items Spoiler "Blue Astarot wings" [Epic] - Lvl Req: 250 - 90ms/def228/mdef535/dodg183 - 130 dodge, 50 movement speed, 10% stun resistance (WIP) Rewards and Drops Spoiler Bosses will have new epic items added. Killing a boss with a clan rewards all members active in the dungeon of that clan with 250 valor and honor. The actual boss drop will be given to 1 of active clan members in area. Normal monsters will drop a range of good materials such as: refines, chemicals, clan points, Participating in the event will reward players with a random reward (gem[v] box, astarot medal, etc) (WIP) This mode would bring alot of content relative to the amount of work it would take to implement(I assume). Having this gamemode solves alot of current issues with endgame: No clan based conent Empty zones (Temple in this case) Lack of chase items Making exalted gear very useful for this mode (PvM + PvP bonuses) This suggestion is a work in progress and has possiblities for alot more content, please leave your own suggestions in the comments. I really think changes like this is what can make the game lasting. Edited March 1 by Whoop 7 Link to comment Share on other sites More sharing options...
Heatfist Posted March 1 Share Posted March 1 The Luna clanfield should be incorporated as the 3rd floor to temple to not become a useless map in this case. The hero quest part that requires going into temple would also need to be changed to go elsewhere as well. This idea would bring back the old iRose nostalgia too I like it! Maybe allow a lower level version as well in the other 12 hour time slot to fit the Luna levels (115-145) for more variance (the mobs do have unique accessories drops for lvl 160). 1 Link to comment Share on other sites More sharing options...
Whoop Posted March 1 Author Share Posted March 1 4 hours ago, Heatfist said: The Luna clanfield should be incorporated as the 3rd floor to temple to not become a useless map in this case. The hero quest part that requires going into temple would also need to be changed to go elsewhere as well. This idea would bring back the old iRose nostalgia too I like it! Maybe allow a lower level version as well in the other 12 hour time slot to fit the Luna levels (115-145) for more variance (the mobs do have unique accessories drops for lvl 160). For simplicity of implementing it can co-exist with the current temple, also fixes the issue with hero quest. Just plopping a portal next to entrance like how it used to be with old union war is sufficient enough. Having a version for 114-145 doesn't make sense as most people level past this point in a day or so. I think this is a perfect mix between nostalgia modernizing the current content system. An idea which might not be possible; use the faith weapons for lvl 250. Only unused (besides some golden reskins) weapons in the game. 1 Link to comment Share on other sites More sharing options...
daktari Posted March 1 Share Posted March 1 3 hours ago, Whoop said: For simplicity of implementing it can co-exist with the current temple, also fixes the issue with hero quest. Just plopping a portal next to entrance like how it used to be with old union war is sufficient enough. Having a version for 114-145 doesn't make sense as most people level past this point in a day or so. I think this is a perfect mix between nostalgia modernizing the current content system. i think a lower level one would get used, not every player power levels to 250! Link to comment Share on other sites More sharing options...
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