Bobbity Posted February 23 Share Posted February 23 (edited) Hello, Visitors. As you know, there's debate raging around the mage's overly strong and unhindered durability in PvP. The following suggestion aims to sidestep some of the problems attached to the use of Fortified Mana Shield by... removing it! Well, yes but also no. We'll add a skill that does the work for us. We'll look at what this skill does, its pros and cons and lastly we'll have a cup of chamomile tea. Remember, discuss the concept and not the numbers. Skill: Forbidden Technique Type: Self-Buff Duration: 30 seconds Cooldown: 9 seconds Forbidden Technique puts the mage in a status where the next job skill cast will suffer an additional t seconds of casting (+ animation) time and forcibly consume 100% of their available mana. Damage-dealing skills will gain an additional minimum 30% skill power and x bonus cast range (x = 10 meters or whatever isn't too OP.) Non-damage dealing skills like Mana Shield will instead have their restriction on how much mana is used for it unlocked - in other words, the magic shield absorption will use 100% of their mana instead of just 70% at full point investment for Fortified Mana Shield and 50% for Mana Shield. After the use of a skill during the effect of Forbidden Technique, the mage will enter an undispellable negative state called Backlash, during which they cannot replenish their mana through any means except natural regeneration. (Skills like Meditation, Staff Channelling, Mana Shield Siphon and Mana Stream will still work fine. The Sit skill will also work. ) This status will persist until mana has been fully replenished. PROS: - Sidesteps the problems of Fortified Mana Shield by allowing mages choice in their durability. - Enhances what mages want enhanced - spell damage and durability. - Mages still have weaknesses to exploit. - Looks cool! CONS: - Mages will have to act more tactically if they want to include this spell in their toolkit. - Could bring about a forced meta if this skill is implemented as a Unique skillbook. If implemented as part of the base skill tree, there will be overwhelming pressure to learn this for PvP arena combat. - Casting time 'penalty' could be confused for animation bug. Edited February 23 by Bobbity 1 Link to comment Share on other sites More sharing options...
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