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Dealer/ Artisan Weapon Craft Sub Skills Explanation, Please?


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Posted

Hi to all dealers/ those that know of dealer skills,

Can someone explain what 'Weapon darkening', 'Weapon hardening', 'Weapon balancing', and 'Weapon enchanting' does, please?

Thanks.

Posted

Those skills work similar to how Armor Reinforcement works except with weapons from an NPC  You need to have Weapon Craft maxed before you can start putting points into the skills below it but here is a breakdown of what each skill does.

Weapon Darkening provides extra attack speed
Weapon Hardening gives extra attack power
Weapon Balancing provides extra accuracy
Weapon Enchanting gives a reduction on MP consumption

 

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Posted
1 minute ago, HoneyBuns said:

Those skills work similar to how Armor Reinforcement works except with weapons from an NPC  You need to have Weapon Craft maxed before you can start putting points into the skills below it but here is a breakdown of what each skill does.

Weapon Darkening provides extra attack speed
Weapon Hardening gives extra attack power
Weapon Balancing provides extra accuracy
Weapon Enchanting gives a reduction on MP consumption

 

Nice one HB. Can always count on you. I take it that only one of these can be applied to a weapon?

Posted

In future, allowing different crafted types of the same weapon to fuse could be an excellent zulie sink. The attempts would decline dramatically in success rate from 2 types to 3, and of course moreso 3 to 4. Balanced Hardened Shadow Staff. 

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