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Wondertje

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Posts posted by Wondertje

  1. 2 hours ago, Avatar said:

    Yeah, that was pre-evo! Where a magic attack never missed, no matter how many levels the monster was to you, you would always hit at least 5 damage. I remember how many players used to gather around, including single digit levels, in order to dual scratch the GMG lol. 

    When you say pre-evo, do you actually mean the pre-evo phase or the classic phase before that?

    A lot of people don't know that 'pre-evo' is its own developmenta phase. They think Classic (a.k.a iROSE) and pre-evo mean the same time, just wanna make sure 😛

  2. 7 hours ago, GGJay said:

    HI All 

    My names Jay (GGJay in game) just thought id say hi to every one

    Welcome! I have read your name as GayJay like a million times on Discord so I'm just gonna assume you're a jolly gay person to have a good time with! 😄 

    • Haha 1
  3. 10 hours ago, LordAlbion said:

    I guess it has to do with customer support. I mean, who gets the account if they argue 🙂

    Luckily, plenty of games still do it with great success. There's also a major difference between allowing accounts to be shared, and allowing support if something happens. Some games treat their users with full reason and offer suppot, some companies allow account sharing but make clear that it's done at your own discretion and no support will be given. The latter being the most common. Essentially "do what you want at your own risk, have fun". There are hundreds of ways that are better than just flat out "no account sharing allowed". In fact, most games don't even prohibit account sharing, they just don't condone it. Which are two very different things.

    • Like 1
  4. Honestly, I have no idea why games take issue with two people sharing an account to play together if that's what they want to do. It doesn't hurt anyone, lol.

    Also, welcome! There are some clans from old servers who are simmering under the surface around here, you might be able to snap some of it up. Or wait until the start recruiting publically.

    • Thanks 1
  5. We could make cosmetics and overrides not physical entities. Have a character wardrobe where any cosmetics you've unlocked are listed and you can equip them right from that window. Saves all the storage slots. Something like this.

    rs2client_XfGe7BVGip.png

    • Like 1
  6. I too agree, if we were to go that way, that teleportation is more of a magic skill, imbuing parchment with the magic of teleporting. 

    • Like 2
  7. As someone who has run business merch before, it's not as easy as it looks. Things are very expensive when bought at low quantities, so you'd have to pre-order multiple items to make a profit and then hope you get them sold. This can be done by crowdsourcing the money and making it a binding sign-up for when you reach a certain amount. Shipping is also time consuming to handle unless they find a service that handles business shipping, which again is pretty expensive in and of its own. And add to that the shipping price itself.

    Looking at imprint, a single hoodie, not including the business shipping (shipping to client) and shipping cost is upwards of $25 dollars. That's a lot of money already. It can be lowered by purchasing tens or hundreds of hoodies at the same time, but then you'd need a solid foundation to say that's a good idea and people will buy it. There are also legal aspects with selling things, depending on where in the world you trade. If you send to the EU there are laws about returns and how they need to be handled, etc. There's GDPR with handling the user data, names and addresses which also need to be accounted for, depending on the service they use.

    Merch is fun, and I love when companies have merch and if it's companies I use I love supporting them. But it's not as easy as ordering a few hoodies and sending them out.

    • Thanks 1
  8. Overall I think the main goal should be to have players traverse as much as possible before being able to buy/use scrolls. You wouldn't believe how often I've come across players not knowing the most basic of locations because they were either sold or traded scrolls and started scrolling to places way before they should've been there story wise.

    EDIT: A solution to this could be to make scrolls unusable unless the map has been previous "unlocked". Similar to how in Runescape you need to run to each teleport point before you can use that teleport freely in the game. So Junon Polis scrolls could be unlocked once you enter the city for the first time, etc.

    • Like 1
  9. Just wanted to say that the website looks great! Few typos but still totally nice. Keep up the good work!

    EDIT: Also curious to see exactly what will be in the shop and what ROSE coins will be spent on.

    • Like 2
  10. 1 hour ago, HoneyBuns said:

    player titles

    Titles are great! Totally should've mentioned that, thanks for that addition!

    1 hour ago, HoneyBuns said:

    Would last hit get the credit? Or first hit? Most damage?

    Since bossing is a bit different in ROSE compared to other games it would have to be thought about exactly how it'd work. I wouldn't mind seeing a party all getting the log if they've been part of doing damage. I think a boss log that only gives cosmetics/titles would be much up to the player if they want to play it 'legit' or not. If someone wants to run around and snipe boss logs by doing one damage and leaving that's on them ruining their own log. It's possible in most games to cheese it, but most people aren't assholes about it and it really only ruins their own logs. It would quickly be obvious who does it properly and who doesn't. For dungeon bosses the rewards would be given to the entire group once the boss dies.

    All of that is up for debate though, I'm not at all sure what the best solution for rewarding boss logs would be, but I absolutely believe it's a solvable problem.

    EDIT: For item reward log it could easily be done that it only unlocks if the item drops with your name on it. So trading stuff wouldn't unlock someone's boss item log.

  11. 6 hours ago, Guppi said:

    I'm not so much of a fan with regard to the boss log. I believe we should be careful putting too much information/data out which only has limited purpose. What I love about ROSE is that it is simple and very straight-forward to play/understand. Too much information/windows with data can be quite overwhelming for (new) players imo.

    I definitely agree we should avoid making it overwhelming. Most simple solution I can think of is that you don't unlock the feature until you're level x, say 50 or so, and have a better grasp of the game. From experience though, even when playing very information heavy games *cough* Runescape 😛 *cough* it really doesn't take all that long, and people usually gladly help explain things on their Discord/In-game chats.

  12. I would love to see some kind of boss log. A place where you can see which bosses you've killed, how many of a specific boss you've killed and potentially even a drop log for that boss to see which unique items you've dropped. As a completionist player this would add another layer to the gameplay that would hurt no one but add to those of us who are completionists - and a lot of people are which is why these things are so popular in games to begin with, alongside achievements which I'd also like to see.

    Developers could make these aspects of the game as easy or difficult as they want. Some games have extremely grindy achievements and logs, others focus on more easily obtainable ones. I personally love grinding and working hard for achievements and logs - but that's just me.

    • Like 5
  13. 5 minutes ago, OwlchemistVile said:

    but it is more valuable than those with little to no experience

    Lucky for you I have 15+ years of ROSE experience. Since you like 'fact' dropping so much. Not that I agree with you of its relevancy. It's a sign of an intelligent mind to entertain other people's point of view, and I agree that compromises are important. That does not by any means mean I have to agree with the full scope of what is currently being changed. Luckily, you're not a developer so you're not the one I have to convince or explain my thought process to. I'm sure the developers here are both smart enough, and dedicated enough to read what's said by everyone active here on the forum and take it into account when they do their work.

  14. There's no L given, sweet of you think so though. I recommend Zoe Bee on Youtube "Facts DO care about your feelings" - you might learn a thing or two as she explains why you're wrong (along with Ben Shapiro and others).

    Your 'experience' is no more valid than anyone elses. Everyone in this forum has plenty of experience, stretching over decades and more usually - you're not unique or alone in that. There's nothing objectively wrong (or right for that matter) with what you think would happen if something changed. These are not territories that were tested in NA, these are different and the obstacles and variables are different. Hence why it's called a change.

  15. 1 hour ago, OwlchemistVile said:

    "Not sure which part you haven't understood"
    Never said I don't understand, I asked you to lay it all out, so I can show you where you're missing the point.

    "Clerics have buffs, classes have buffs, buff scrolls exist, all buffs are equal."
    1: They're not currently equal, 2: If you're proposing they be equal, see point 2: "2: Why spend SP on buffs, if Clerics take all buffs and they're Equal in proportion. Cleric is going to take them no matter what, so save the SP."

    " if you wish to play with a party you can get more people's class buffs ..."
    Why would I have class buffs, if Clerics are taking all their buffs [and presumably have all buffs]. Why would any class other than Clerics have them if they're equal, You'd be wasting points.

    "...(they do this in their streams a lot)"
    They have class buffs on Stream because their Cleric can't give them all the buffs. They wouldn't take them, if the Cleric was there giving them the buffs [especially if they're equal]

    "if you wish to play solo multi-client you can also get buffs"
    If you're playing solo or multiclienting, it doesn't matter what the buff source is, you have multiple sources by virtue of multi clienting....

    "No one is without buffs, no one is a slave to anyone"
    If you have Clerics with all Buffs, equal to class buffs, they guaranteed will be stat sticks / buff slaves. We know this, because it's been that way for many years before.

    "everyone has the option to play exactly however they want"
    If you give 1 Class all buffs on equal terms, they will opt to default expect that class has all buffs so they can spend their skill points on more defensive or damage skills. 

    "and/or fill out with scrolls"
    If scrolls are equal to buffs, No one will take buffs period. They'll all save their SP spending them on Defense/Damage, and Clerics would only get invited if they needed the healing. I doubt this is what you want.

    "Solo. Friends. Randos. You make the game what you want it to be and what best suits your needs. It's not really that complex of a concept - full access to everyone in whatever way works best for them."
    This is just a bunch of word soup and doesn't solve the problem, the one I outlined earlier that you responded to with "tHaTs nOt wHaT I sAiD" 

    Interesting whataboutism, I disagree with your assessment though. It's pretty simple, you think something, other people think differently.

  16. Not sure which part you haven't understood of what's been previously said by me and others. Clerics have buffs, classes have buffs, buff scrolls exist, all buffs are equal. If you wish to play fully solo you can use your class buff and/or scrolls, if you wish to play with a party you can get more people's class buffs (they do this in their streams a lot) and/or fill out with scrolls and if you wish to play solo multi-client you can also get buffs. No one is without buffs, no one is a slave to anyone and everyone has the option to play exactly however they want. Solo. Friends. Randos. You make the game what you want it to be and what best suits your needs. It's not really that complex of a concept - full access to everyone in whatever way works best for them.

  17. 19 hours ago, Rebus said:

    Having people leave their PC running all day being AFK in a low level zone while they are gone seems pretty wasteful (much like the vending shops) and does not help anyone.

    I agree with this sentiment. I'm assuming no one is proposing that we simply reward high level players for being AFK/Offline. The intention must surely be to increase engagement between high level and low lever players.

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