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Arbell

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Everything posted by Arbell

  1. @Drezynit Do you have more information for us on how stockpile works? From my understanding, the current drop system provides users with 1 roll over each category. If a user is really lucky, they could get up to 6 drops (1 from each category) from 1 monster without stockpile. If a user has stockpile, the user would have a 25% chance of an additional roll over all categories, which allows them to get up to an additional 6 drops from that monster. Is this how stockpile works at the moment? Does the bourg need to do the first hit for stockpile to be applied to a drop from a monster? If that's the case, are there any intentions to change it? A launcher bourg doesn't seem like a class which would be intended to be the lurer in a party.
  2. The game loop of Rose is about leveling a character to the main level and farming until one has their gear fully maxed out. It would be a strange user experience, if the game enforces users who worked months towards the goal of maxing out a character are not able to farm the materials they want with the said character. From a UX perspective it would be difficult to explain to a user, that they worked month towards maxing out a character, just to notice that they are not able to farm the items they want to farm and start all over again. Since certain valuable items can only be farmed by killing specific monsters, those monsters also need to drop items for maxed out players. Something to consider, item catagories that can be farmed in every level range, e.g. chems, catalysts, ..., should not drop for players outside of the level range of the monsters. E.g. It's ridiculous that maxed out players can farm chems in the goblin cave, while Armastyx are also dropping chems.
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