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Redinis

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Everything posted by Redinis

  1. Voila! ! it done done, and feel the fear the eyes of the dead deer skin.
  2. But you should next time I do it!
  3. We have a winner ! I will be posting it here, when i finish it
  4. I never stated that point, that is just false. Never said anything about pay-to-win either. My opinion is the same as yours on the storage. They even had storage expansion in the old item-mall.
  5. LOL wow i did not think of that one, this would be insane! A MUST for official release!
  6. Just to see if people are interested, First person to post a clear image of your character with a costume you would like FanArt of I will make it ! I will be drawing that, in the same style as my last drawing posted on here of the dealer in rich merchants. Cheers!
  7. Oh yeah! You get it, I totally agree with all of this! But i do like the Symbols for the trade clan and etc, but more options and sense to the whole management of it would be very nice too.
  8. Sure but the crux of the question is: should quests be barred at a level range? Having it be from level xx to yy. I think it is worth considering because of xulie farmers and wmt that people have been reporting.
  9. 100% agree with making it so clowns stop at 50 since you should be going to kenji beach. But then again if people do like farming them should we really stop them? But for the chewed bone, how do you justify it being 250k, except greed and just wanting higher number? If they are able to smooth out the input of zulie it should all be lower. So the lower the reward the better it is, in a way.
  10. As many other people stated, it is the way the game was made and it is a product of its time. Though I would agree that more leveling methods would be fun it would require to rethink how the game works and is balanced. I feel like more diverse and fun activities would be enjoyable for viewers but the bulk of leveling should still consist of killing monsters and repeatable quests so it stays Rose Online.
  11. Oh gosh thanks mate! I really appreciate that!
  12. Holy moldie thank you ! I didnt know alt did that!
  13. I agree with smoothing out the zulie income for all levels. Every zone should have a zulie printing quest. But with a bracket for the levels so players dont stagnate and abuse one zone.
  14. I agree with this. All the repeatable quests with zulie involved should have a bracket. If not to stop abuse and farming, but for the player base to progress though the world.
  15. People who abused this broken methode put too much zulie into the game which is extremely bad for the economy. Lower level players cannot afford anything since all the influx and abuse of said methode has been done by the higher level population. Making everything cost so much because they lost touch with how much zulie the normal population actualy has. So the non-high level population, not having a good way to make zulie exept a small gap where we can get 30k per quest, which is absolutely nothing compared to the 500k you guys abused. Consider yourself lucky you got away with it for so long. Also a level limit for quests is a good idea so the people who actual can do it, do it.
  16. I totaly agree, its a shame, people who got lives suffer because of the people who did abuse.
  17. I kinda do like the idea of having certain item mall items being bought with exorbitant amounts of zulie as a sink for zulies in the game. This is something that is needed based on past server experience. IE people having trillions and items being worth twice max cash should not be a thing.
  18. Here's a little drawing I made, hope you guys enjoy!
  19. Woah I remember the snowboard suit, gosh, I feel old now! I remember being super jealous of people with the snowboard ill have one this time around!
  20. This is true, but some additions could be made without changing the whole thing. Costs vs value of modifications in my opinion. You did bring some very valid points.
  21. Hi Gang! this is not a post to bash or stress anyone out. I also wonder what the devs think about this, post! Edit : "I know some posts have been made before, but I feel like I bring some new points to the table." Edit 2: added some pros and cons. in the spoiler areas bellow. Edit 3: in red will be official answers I found on the FAQ and their site. I love Rose and I truly appreciate the hard work the team at Rednim Games has been and is putting into bringing back our game that we love so much. This is why I feel the need to just say something. I know from experience that fixing bugs and adding new things to a game is a struggle and not an easy task. Fixing something can lead to more problems and adding things can create new issues. So obviously making what already exists perfect would be the best call but I am looking towards the future and hopefully all my concerns have been already thought of by the team. These are just ideas that need to be fleshed out more if they are to be implemented. The issues and ideas to fix or help. Server stability One big issue, I want to move away from, is the obvious server stability and log in problems that we all have been facing since launch (This was semi expected by the team and we all know they are working on fixing it). On official launch, they seem to have a plan for latency. Modernization: Quality of Life features that would help new players and old into rose online. Quest journal and tracker. Adding a hotkey like "J" that has a window like the inventory with every quest series and name by planet with a checkmark if completed and grayed out checkmark if not. If you want to go the extra mile, add a level requirement, location and rewards, but the rewards could always be a surprise. We currently have nothing right now to see where we at quest wise and how many are left and uncompleted. This would be nice for people who want to do all the quests. "We've already added a quest tracker, so you no longer have to keep opening the quest log to look at your progress. The minimap will also be improved, as it currently only provides very limited information. However, we do not want you to just follow an arrow, there has to be some level of exploration and player initiative." FAQ UI scalability "Zeror" has brought some very strong points about, considering our bigger more modern monitor sizes, we should be able to scale the UI to fit better the new resolutions. "At some point, yes. The problem is that all UI elements are fixed images." FAQ. Resfresh rate and etc, might require engine modifications. Not a priority. NPC locator and visibility A window with a search for all NPC names and their location (Planet and map). Quest should have a clear marker for the NPC you need to talk to on the map. Like having the "?" on the mini-map. Available NPC quest should have a differently icon than the "*" , maybe a combination of a "!" and "*" or a special glow of the icon in the map so these NPC and easily identifiable. This could also be the solution for the above "?". Storage management and inventory management. Example: Adding a "shift click" to send items from the inventory to the storage and automatically stacking them in the right tab maybe? or making the window bigger and not having pages. It currently is a struggle to add or remove things from the storage having to click max then ok when you come back from a big farming session. Also finding things in the storage is also a hassle because of the many type of storages and tabs. Auto sorting feature the storage. "Do you have any plans to rework the storage? Yes! There are a couple of ideas floating around, so we cannot tell you what it would look like exactly yet." FAQ Also other info about a full 90 slots instead of 3x30. Sell storage space in the item mall or with Zulie. I feel la storage is too small right now, especially for people who hoard or craft. Multiple accounts and logins. Having a drop down menu for the different e-mails that have logged in once successfully at least once on the pc so that you do not have to write down and remove the emails continuously. Do not save the password. Better world / map awareness. Making the "m" button show a bigger version of the map you are in could be an improvement on just the names and the connections between areas but still keep that map it is very nice and useful. The mini-map at the top of the screen is still very small and having a way to make it bigger could be nice either in the options or having the "+" and "-" buttons make the map bigger instead of zooming is also an option. Also having the party on the map constantly would be nice instead of a radius thing. They plan on changing the mini-map for quests a bit Better chat controls. Whispering back, like a "down arrow" to last person who talked to you or something link items in chat; Alt click on an item to send the item in the chat to hover to see it as if it was in the inventory. Might require a ton of modifications to the engine but could also potentially not... The tooltip for items already exist, so it would be if the tooltip is copy-able and insertable as a text in chat messages. Remapping key binds Having the option of changing key binds could be fun, because some of the key binds right now are not very intuitive for people who played a lot of MMOs and it could help the onboarding of new players. More Item-mall Game dev is expensive the is money. Release existing item-mall items and make it so they are only wearable in the cosmetic tab of the inventory, but keep the stats but add the tag to be only equipable in cosmetics but they don't count. Sell these, people would love to buy these and support the development to afford better servers and the development of the game we all enjoy. More item-mal stuff is coming, very soon. And are only cosmetic no stats. New features for the community I have seem some awesome mods on the forum, that are not too intrusive and add a lot to the game, like some slight UI changes for the equipped weapon and ammo. There is always the possibility of adding these to the main game and seeing how the community feels about them. We are still in early access, use the opportunity to try some wild stuff that could improve the game with existing stuff. I for one wouldn't mind being a Guinee pig for some cool features! "We are considering to e.g. allow for more inventory slots with a backpack equipped" FAQ Some feature ideas I never saw before this thread: Inspect player,... Better buying and selling Option 1: A huge undertaking, but it has been done in one of the private servers. A market or exchange area or website like POE trade. "Any plans to make vending less impractical? We currently have no new system in place yet, but we have certain ideas. Offline vending is one of them. Another option would be a separate shop that will still allow you to move your character and leave your shop 'behind' so to say. Removing the need for a second account purely for having a shop up." Would be a copy paste system that is 3rd party but approved. This could remove some weight on the production of an in game system, but would add a ton of ease to the buying and selling of items. Also would de-clutter the chat a bit. Option 2: Making the existing trade stands slightly better: Adding a feature where it is kind of like the buy tab where items stay after you log out, but in the sell tab, item would refer to item in the inventory. Keeping the prices could also be extremely nice. Have a button to edit the price like alt click, instead of removing it and putting it back would be also very nice. Smoother leveling experience. This would require multiple changes but no new additions to the game: A deeper look should be taken into where players play most of the time at what level. I think a more varied and smoother cycle through the games zones and monsters would be fun, so the players can see the world and kill a varied amount of monsters. "What measures are you taking to populate the lower level areas? Lower level zones will have some section(s) changed. Those sections will contain one or more higher level mobs, allowing higher level players to come back to level or farm there - right next to the lower level players." FAQ An issue right now is that some zones are just empty and un-used because people flock to "better" zones, which is a shame. Like, clowns, doognas, krawfy and polaris bears/penguins. Which makes smoldies, moldies and the whole of gorge of silence almost un-used. I remember a time where all of theses were killed for the xp, but now they are left to the side. An idea could be to make it so monsters have a shorter farming/leveling lifespan, so during a shorter period they turn from dark red to gray giving no more xp. The option of farming these forever is still yours since stuff does still drop loot after and you can always use the no xp consumables. "There will likely be tweaks to individual drops and experience values at some point" FAQ. Smoother Zulie income during leveling. Just changing some repeatable quest to give a small amount of zulie, instead of just xp. So that all the zones do have a money maker. 20k per is every extremely good in my opinion considering the amount of them we do. Right now there is a zone from lv 80 to 180 where you are extremely poor and can't afford anything.\ Also, monsters should still drop zulie like they used to, but it should not be on the floor, it could be like xp, direct to your character. These ideas are purely put out there, out of love for the game. I write all this because of my passion to improve, see the game grow and attract new players from old and new to the game. Rose online is a special game, we are lucky to have a team bring it back to us, it truly is a dream come true to have it officially back. I would love to know what the devs think about this. !Thank you for the hard work on the game! Redinis Tagged to this post is a drawing I made in 2008, of my character.
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