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SteveOmaha

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Everything posted by SteveOmaha

  1. As soon as that next patch is hits my client...oooooohweeeeee
  2. I haven't seen anything officially but its been mentioned here by other users in the forums. *Discord announcement
  3. Roughly a 30 minute delay...eh its to be expected
  4. I believe its been mentioned that it is allowed.
  5. All players can gather at the server drop rate. Dealers > Artisans will be the crafters. Dealers > Bourgeois will be the stock-piling gatherers.
  6. Guess I'm old...played this game as a teen and now have two teens. Not sure if they'll be playing or not but wifey will be joining.
  7. There's a countdown timer on the main website. https://www.roseonlinegame.com/
  8. There's a countdown timer on the website... https://www.roseonlinegame.com/
  9. Hmmm, I'll have to fix it when I get home...sheesh smh *should be fixed now
  10. I've got the client seeding if anyone wants to use a torrent to snag it. I'll let it ride for a few days. http://reloaded.dfdubtv.com/apps/RoseOnlineSetup.exe.torrent
  11. I'd imagine this pops up pretty quickly on day 1.
  12. Let's make ammo not take up inventory slots then so that players relying on ammo can have just as many spots as the rest...
  13. Ah...good ol' DeeBee. Me and some my team learned quite a bit from the DeeBee days. Though, I'd say that pservers definitely helped the Rose community last a lot longer than it likely would have without them. And if DeeBee was the pioneer of the pserver run...I dig it though I won't condone their full set of actions. iRose was closing and DeeBee released the duping method... smh. I'm pretty sure that has indirectly led me to be where I'm at today in the industry but that's neither here nor there. Hopefully, precautions have been set. *But, yes...things happened.
  14. I would still prefer that carry weight still factor in as that's a general game mechanic that plays a role. We all still need others to make that run into town to sell their loot. I don't want to have to wait too much longer for people to decide to come sell me their mats so that I can then begin to start a crafting session...unless offline vending or some way for us to go hunt/farm and still be vending at the same time is to be considered.
  15. That's really all I can come up with as well but its just something that I think would adjust pretty evenly.
  16. I'll be buying mats so look for my shop
  17. You'd hurt artis and bourgs by doing this. I don't know why you want to mess with the original game setup so much. This is crazy-talk. I always dual-main both dealer classes and if this change is made myself and every other dealer class player will take the hit. I find it a little funny that this is a suggestion by you specifically because of all your ranting about the cleric missing buffs situation. Go play the game, farm and fill up the inventory space you have. Return to town and sell to dealer shops and NPC the rest. That's the way the game was meant to be played all these years ago. Nah, I'm playing lol. If this is a change they make then they make it. We'll have to play and see what it does to the classes and economy before hopping in the forums and attempting to destroy the dev team and 'agree to disagree' with those that oppose. But with most running higher resolution monitors these days we definitely have the screen real-estate for additional rows. Perhaps it can just be scroll-able?
  18. Move all buffs to the artisan crafting tree. Make me richer than ever
  19. Dude chill. If you're going to play this game you'll make friends just the same as if your were needed as a full buff cleric. No need to worry about the "forced" companionship. Clerics had buffs removed and some started whining about the change but I haven't really seen any whining about their class having buffs added to their skill trees. Skill point usage will have to be adjusted across all builds now. Simply a new challenge.
  20. Just play the game and see before whining sheesh. Or don't play and move on. It's a free game
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