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Loerslang

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Posts posted by Loerslang

  1. I agree 100% with what Amino said! First we need to try it out. We don't know if it will be that 'bad' until we try it out. Plus, i also think that when a game never ever changes its mechanics, and never tries something new, it will always lead to a dead road for the game.. I can't wait to see the new changes live in-game and see what Rose will become ๐Ÿ˜„ย It's a bright future!

  2. 2 hours ago, Avatar said:

    There is talk about having a sort of directory in which it tells us where to find materials, but that hasnโ€™t been finalized/approved as far as Iโ€™m aware.ย 

    And besides that it is always possible to ask people in-game or on the forum/Discord! There are always helpful people around that have an answer ๐Ÿ˜‡

  3. I love this idea! There is still so much to be gained with pets in Rose ๐Ÿ˜„ย 
    Maybe there could even be a possibility to have 'Pet Battles between players or player vs NPC'. Actually, something pretty similar to what World of Warcraft has now. That in combination with your ideas would be so cool!

  4. 1 hour ago, OwlchemistVile said:

    Hey, in case y'all have lost perspective: topic like this, and the back and forth they contain are exactly the perfect example of why people aren't so willing to jump into this community and/or play this game.

    A Brief synopsis:
    Suggestion that all classes have a unique craft was made.
    Someone brings unrelated topics up and how they're upset about it, thus skeptical and dismissive of any suggestion [made by community, and not the Developers that they have a disagreement with]
    Topic devolves into inane argument over ideals and ignores the topic at hand.
    Someone like me stops by to read up on the recent discussions and news, sees it and immediately walks back some interest in the game.

    Be better.

    As for the OP:
    I disagree with it only due to lacking a more fleshed out mental image. It's lacking a cost/benefit analysis, and it encroaches on the role of Artisans. I'm open to professions and life skills etc in ROSE, but I would have liked to see more assessment of the idea and it's challenges. [and a lot less off topic arguments]

    Youโ€™re 100% correct! The comment section should go back to discuss the topic that was posted!ย 

    • Like 1
  5. 22 minutes ago, hjvg said:

    so i dont know why you say that @Critpeakbetter can stop posting as he only has negative feedback in your eyes and you want a happy forum. i look at it mostly the same as him i dont see why everyone need buffs i dont see why everyone need to be able to craft

    Interesting that you say i said he has to stop posting! Because when i read my post, i never said he should stop posting! If anything i'd be more than happy if he would keep posting! And yes, i do agree that expressing opinions is very good and also an essential part of a good functioning forum. So no, i am not only looking for positive feedback at all! Some ideas are indeed terrible for the game, can't argue on that. I myself also expressed concern about some ideas for the game on this forum.
    For me, it's purely how a post is formulated. Which words are chosen and how are sentences build. Because there are several ways to do that! All kinds of feedback on a post are good, that way you build towards the perfect idea which eventually could maybe even become part of the game! Everyone is entitled and allowed to have an opinion, but i do think we can think about the way we say things to keep the forum a nice and welcoming place for everyone. Nothing more than that! So i can't wait to see more posts from all of you on all interesting topics! ๐Ÿ˜„ย ๐Ÿ˜„โค๏ธย 

    • Like 5
  6. 25 minutes ago, Critpeak said:

    I'm waiting for developers to make a crafter champ or artisan with mage skill tree, since I won't be able to play as a cleric... Well I'll be able to, but there is no cleric.

    If you make all classes available to craft any type of item or consumable it should be account bound and class locked, otherwise it's just another non-sense, like hawkers only to posses to most important in-game buffs.

    Considering that developers already have done the hawker part, dismantled the cleric class, might as well divide each branch of artisan crafting skill tree amongst the other classes.

    If we continue the non-sense topic, might as well remove all classes, and just leave people to choose whatever skill and weapons they want and be forever visitors.

    I'd go for knight with champ damage skills and hawker buffs, mage success rate and dealer hit/crit buffs. ez

    From your posts i get feeling you are not so motivated to play the game.. It's all so negative.. The game is re-launching after years, of course there are going to be changes! Why not give those changes a chance? They might actually be very good as long as there is a motivated Dev team behind it. Which there is! And besides that, a forum is where people can go to express their ideas and discuss about it. A post doesn't mean it will be implemented.. So instead of saying everything is bad, it could be an idea to also be open for other ways of thinking! That way we keep the forum the fun place it is right now ๐Ÿ˜„๐Ÿ˜„โค๏ธย 

    • Like 3
  7. I'd love to finally be able to travel to the last 3 unkown planets of Rose! That also gives the game a real 'endgame' which i think is missing now. When you reach 250 you feel cool for a bit, but as far as gameplay goes, that's that.. Only PvP, farming and trading left. SO having 3 extra planets + 50 extremely hard levels to get to 300 sounds incredible to me! Hopefully this will be taken up by the Devs in the future! For now, the launch is what's most important and needs the most focus ๐Ÿ˜„

    • Like 2
  8. On 4/25/2022 at 8:39 PM, Zeror said:

    Soldier: As skilled fighters they can train those capsule pets, which fights with you for a short time, into stronger versions and longer durations. Because these things are still a consumable it will be an ongoing business for Soldiers.

    I like the general idea of each class having something truly unique which they can make! I'm not sure how it would affect the market but i do think consumables are maybe not the best choice for a soldier.. i don't have a feeling there will be a good market for it..ย 

    And i also question myself, why not just add those unique items to the crafting list of an artisan? The artisan is THE crafter of the game, so it could also be logical that the artisan could make those items and sell them to the other classes am i right?

    • Like 1
  9. On 8/17/2022 at 11:55 AM, Loerslang said:

    I think clan name reservation is a very good idea since it involves the groups of people from the old days! But i don't think character name reservations are a good idea. For me that goes too far.

    And here i am, 3 months later... Spend money on name reservation and still loving the idea of clan name reservation xD Oh how things change over time xD

  10. On 11/9/2022 at 7:33 PM, Zeror said:

    Maybe something for a clan flag or banner or something.

    Usage for a clan flag/banner:
    Put a clan flag/banner on the ground and all clan members within a certain range gets increased EXP or x% increased Zulie or something.

    Just a tought.

    That would mean it would be comparable to a bonfire but with different rewards. That might be interesting.ย 
    It could be possible to connect it to a upgradable system! For example:ย 
    Flag/Banner level 1: +2% EXP
    Flag/Banner level 2: +2% EXP +2% Drop chance
    Flag/Banner level 3: +5% EXP
    And so on..
    ย 

    You could connect it to some kind of clan quest system to earn EXP to level the banners.. I must say it is an interesting idea! But i am worried it might bring some Overpowered issues with it, since there are Huge clans and tiny clans..ย 

  11. Hiring would mean there would be a form of payment through the clan storage between the owner and the person who hires? Otherwise it would become more like a 'borrowing' system. I'm not really sure how this could be implemented but i do like the idea of it! It's an interesting idea to think about!

  12. I love the idea of having a border around the clan emblem! But i am wondering if it would be visible enough? Clan emblems are not the biggest thing you see around your character, so i'm wondering how you can make it stand out without it becoming to big?

    • Like 1
  13. In my opninion fishing wouldn't fit at all in Rose Online. Rose is already made in such a way that grinding and doing quests already feels very relaxing. A thing you also see in many MMO's is that the players that are actually fishing are in fact bots.... Just because the act of fishing in a game is tedious and not rewarding enough most of the times. So i wouldn't mind if it would be added but i'm not a fan of the idea!

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