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Ed

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Posts posted by Ed

  1. so! here we go again

    1) is there any changes about the maximum client (2)?
    2) what buff would i get with cleric bourg duo?
    3) I've heard a rumor of resetting the game again, this still a'int the official release?
    4) how active is this game? by hardware not by character count.
    5) how's the exp rate? I don't mind a low item rate, since items lingers.


    (I wish it could be faster so that players meet faster makes it not look like a dead game.just my 2cents)

  2. 2 hours ago, percent1 said:

    This is pretty much how the current system works, except with different values for reduction/increase percentages, it's different than the iROSE system.

     

    There are multiple categories with a drop pool and a drop rate. And then a reduction in the drop rate based on level difference

    noice.gif.0687a434142f858afe096db378377ab8.gif

  3. 9 hours ago, il said:

    - Clerics can self-buff at 100% effect.

    - Cleric can buff others at 50% effect.

     still make players buff dependent cause a little something is always better than nothing. but i think it makes sense if cleric can full basic buff itself but can only share a party buff on full or half effect. cleric should just focus on defensive buffs not on offensive? maybe?

  4. 4 hours ago, Johan said:

    well then we dont stand a chance when it comes to farming and or stockpiling coz youre going to the same thing here..

    If im thinking of the right person anyway...

    😒😒😒

    what do you mean sir? you cant do the same here from the "A" cos this server has only 2 clients max and clerics has no buffs. also stockpiling/hoarding is the part of how can you handle the market XD but that's out of topic, let's just stay at the gem drop rates.

     

  5. in the server i am currently playing, they removed the lasthit thing, who hits the mob first will get the drop so ksing isn't a problem. about the party items theres no really a good way to distribute it evenly, specially on high tier drops. so you should really party on with someone you really trust. in my case, myself XD

     

  6. let's face it guys, buffs are so imbalanced early game, specially if you have high int. so i prefer that they should remove it. just rescale the stats of the high level monsters. cos buffs makes it so easy to make another character when you have a full int cleric w/buffs, makes it easier for griefers/trolls who doesn't want to make their characters be hunted or be KSed on farm sites to make another character that does all the shitty things to ruin other players game experience.

    edit: i even prefer to remove buffs to all classes at all if not just a base attribute buff for each class. leave the buff scrolls, and make partybuff scroll exclusive for cleric advantages. and give cleric regenerative buffs like heal per sec and +/- a moving orb that regenerates hp? that's killable.

     

  7. On 7/10/2022 at 12:53 AM, Wondertje said:

    All of the argument for why it could be an issue are basically nonsensical and debunked at this point. If someone chooses to play alone that's their choice, I'm pretty sure they won't be unhappy with it if they make it

    yes, im kinda greedy if it comes to drops XD, also cutting drops is just pain in the ass.

     

    10 hours ago, il said:

    with the ability to box a Cleric if they want.

    so you mean u can open another client with an extra step? XD

    i guess the most efficient way to catch a bot is to add a captcha on random clients, specially to those ones that not on focus on a long time.

     

  8. as durability influences dodge on armors and hit rate in weapons. (not sure if it is like that here) from what i see, the higher the lvl the item, the more chance you get them with dura 50 - 100 while lower tiers has 20 - 50 base dura.

    so i would like to suggest that give every armor a base and max durability available. like 40 - 60, so a maxed out item would be really precious and will be totally godly, wont flood the market.

    market will also be lovely since stats/duras varies, players will also much likely use what ever best thing they can find as possible and makes every player not so choosy on using a not maxed out item.

    • Like 1
  9. so the reason behind the 2clients max is this thing called dungeon? i don't know anything about it but if that is the case, why not MAC limit? 1 for that dungeon thing.
    and if you do that dungeon thing, if it requires the players focus to not grief and leech, auto terminate other instances? maybe, idk what i am saying or how hard that might could be.
     

  10. On 5/21/2022 at 12:43 AM, Jova1106 said:

    Nobody should be allowed to charge 999999999 for gems if they're the only ones selling it. Most/all items should be capped at whatever max price the devs deem is appropriate for the economy to function.

    but this may be too much work for the devs since price fluctuate every now and then.

     

    On 5/29/2022 at 9:26 AM, Johan said:

    would that be the "A" word? haha

    yizz brutha. hahaha

     

    18 hours ago, TheShredr said:

    Limiting the drops to just [1] drops for the gems will delay the market flood for sure. Still this will eventually happen, really hard to balance it right for the economy to stay healthy!

    i know, but it really a good countermeasure to leave the gem drops to 1piece a drop, in that situation, you will really not just think twice and must really be sure where to put your gems since it can either break or degrade.

  11. i'm currently playing on the longest running server of rose, so i suggest that please limit the gems drop to 1 and [1] so that their value wont diminish so much like a trash and can still be flexed as long as this game is alive. 

     

    • Like 1
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