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Andramias

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Posts posted by Andramias

  1. Well guys i belive more in God than you as psycologist, so this will be not a teraphy for you nor for me.

    Yea i belive in God cose i looted him from bible (yes something like that) and from many, and many, calls, knowledge, and people that give me faith beyond a cross.

    But wait.

    My name es Andrés Maldonado Arce.

    Better known as a parents dependant at 30 years and 8000 games in league of legends (im silver yet D:)

    And i love playing mmorpg as the idea to recober my life from the time "BAD" wasted on them, cose my entire life was a waste on old mmorpg, like lineage II or Priston tale, especially MU online.

    Now im "PREPARING" to study program engineering, cose i want to create a big video game (another mmorpg) that solves the problem of many poeple at the internet 🙂. Espiritual things.

    I study like 60 pages a day but i need reach the 600 like Warren Buffeto, haha...

    ok thats all for now. 

    Remember: live dreaming or die dreaming.

    • Like 1
  2. From the first point of viewing the post dude (20% readed) 

    Some problems are:
     

    1. The atractive of ROSE is in the most, for me at least, the SPOTS, where you hunt for hours, yes is relaxing.

    2.The maps have a "PLAIN" atractive, so you will find the same in almost the whole map.

     

    The solution:

    1.Combine the spots with the exploration, so meanwhile you do a quest, which must be automatic (fast giving), you can find "enhased spots" which will contain, for example more mobs, more drops, more chance to find kings or certain items, and this with an extended time(the  enhaced spot can be extended for hours), this can be part of the "interest points" (lol gw2) too not only from quest!

    2.Make the posibility, on the settlement, to refine  or combine diferent "map resources" that you can find on "interest points" wich can be spreaded out the diferents types of I. points. For example at Luna, those high places, can give you "Luna starpiece" wich at the settlement can be refined to give yo a "blue crystal" or something else.

     

    thanks.

    • Like 1
  3. If you consider the heart of arua... ¡MOBILE VERSION IS REAL!

    Yes and devs are planing it too ¿yes?

    Well i really wish my man a MOBILE VERSION because "IT WILL LITERALY INCREASE THE PLAYER PEAKS TO 1 TO OVER 8000"

    thanks

    Plox put mobile version D:!

    • Haha 1
  4. Lol guys as you see my english is not good enough because im spanish main language.

    But the problem here is:

    ¿How you can find party in the spots? 

    The actual system is the "instant finding" so you dont prepare nothing.

    I suggest, beyond the clan and the organization which could have this one, a "friendly" party finder, like in gw2 or in lineage 2, to help poeple getting prepared to find "spots"

    and maybe the repetition of those parties.

     

  5. To enjoy the game we must know when to find people from same nationallity, or nearer to our country.

    That cose you can actually make like a timetable so your "friends" will play at the same hour than yours, or at least you can coordinate with them!. To do this i suggest: 

    1.- Put the game entries of each FRIEND at the friends panel, in a range of one week at least.

    2.- Do a pop up or an announce on the chat windows saying that we got a chance to find a friend! calculated in probability, which you can fix manually in the options of chat window or pop up window(for example: "There is a high chance (75%+) that in 30 minutes your will find your friend "TurnTrout" online!)

    3.- Make a party finder! like in many mmorpgs 🙂

     

    Have good day

  6. 6 hours ago, Wondertje said:

    And who is this a problem for? All of the argument for why it could be an issue are basically nonsensical and debunked at this point. If someone chooses to play alone that's their choice, I'm pretty sure they won't be unhappy with it if they make it - and that's really all that matters. Choice.

    Dudette, is great to play with others, especially on a ONLINE game... Many people like it.

    Is easier, social, non botable... i mean all depends on the game and the interactions purpose of it, for example at path of exile, the party system is not relevant, but at lineage II is important as you life <<; at ROSE i would like use AI like in granado espada, to have multiple chars, but i think the game is greater having parties of real people.

  7. See guys and devs there is some options:

    1) Make spots dinamic: Move the spot to another random location on the map, NOT only one monster, instead 5-10 of them. And bosses too. Maybe move the ALIVE mobs, or just the spot location.

    2)Make the urgency to use ALL skills and be skilled against the mobs: the mobs IA can be much highter than before, so they can now: move to a boss if in danger, to make the group stronger; retreat (for no more than 20 meters <<); poke(kiting, if they are ranged); use skills in area, and you CANT see the area, so you must use your brain to dodge.

    3)They can have multiple buffs of elemental def, so you will do more damage if you match the weakness of the mob.

     

    Thanks.

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