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namcost

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Posts posted by namcost

  1. I figured posting here would be easier than spamming in-game and bothering people. If you want to join, just message "Gilmore" and I will get back to you as soon as I can. English speakers please. Just grinding and having fun. Crafters welcome (Gilmore is an Artisan, currently level 113 as of writing this)

  2. I am leveling my bourg, enough strength to hold the weapon for that level. When I level passed the launcher, I put enough points to unlock next launcher then the rest goes into con and sen. Currently level 91 and I have 106 strength (+6 from gear so only 100) 139 con (which means i have 389 accuracy which is perfect for my level) and then 181 sens (without buff im showing 24.18% crit in junon fighting moldies for valor, and jumps to 35.82% when I buff myself with my 4 buffs I have as a dealer. the two level capped ones [level 80 cap] and the two con/sen buffs)

  3. ranges. i originally got mine for 250k way back when. i see them going for 1 million, even higher depending on seller. alternatively you can grind candle ghosts in the main game map (not the other planets)

  4. PvE, STR to hold the launcher and then CON for the rest. Worked for me from 1-100 then switched to gun since I went artisan and got tired of resetting stats to go from crafting to leveling to crafting to leveling.

  5. Generally rule of thumb is, Con to 80% effective crafting or higher, then sen for substats. Me personally? I craft what I can for my level and then sell for fair prices.... its not get rich quick prices but at least i still earn as they usually sell fast. And I simply just pound 200 points into con and rest into sense. im only level 107.

  6. I was using launcher.... hitting for 400-500. Launcher was level 96 weapon refined 10 times. Now I am using level 102 gun, refined 8 times (haven't succeeded to 10 yet, zulie issues) and I hit for 390-420 so a little less. Same general skills except for the normal dealer offensive ones which switch from launcher to gun.... I am currently level 106

    I would say to balance it out, I should never miss with gun.... my accuracy is nearly double with my builds and yeah, I still miss shots, especially if my attack speed buff triggers and i miss all 3-4 extra shots.... generally I would say launcher seems too OP to not use it. I mean I used it to level from 1-100 in no time at all. But im balls tired switching between strength/con to pure con for crafting. I would rather just keep pure con. they need to balance guns a bit better. a minor tweak and we should be keen for leveling start to finish.

  7. I personally do a mix of the skill that increases HP REGEN, and then buying accessories with HP regen

    first set is +2 ring, +2 earring, +2 necklace, and then the set gives an extra bonus of +1, 7hp regen total

    level 75 accessories cost about 170k (slightly less) and gives you +8 each piece and the set gives +4, so its +28 regen total. at least that's how I play my soldier. and then I use sword/shield because that's what I wanted to play. so that's that.....

    you can also try to pay someone to craft you cloths. I happen to have a crafter for my own purposes. and I make myself HP regen gear. My current armor set on my "to be" bourgeois , is +3 hp regen per piece (helm, armor, gloves, boots) and then the set gives +3 twice for a whopping total of +18 regen. at the moment my base rate on my dealer is 12 and then with all my gear i have +50. i barely ever have to heal when fighting. its there for when i get attacked by more than 1 mob at a time.... so its basically easy mode.

  8. they should have multiple king spawn spots. this would combat the issue of all of them getting merc'd instantly. only having one location for them to spawn is kinda lame. i remember the old game, you would kill normal mobs, then a king would spawn, then you kill some more, and after while a higher tier would spawn. i forget the tier levels but that was cool. i remember grinding aqua's and eventually a king would spawn. as far as the grunter king, it seems to be a normal spawn every 30 minutes. kinda lame. why can't grinding mobs produce a spawn? so many changes to the game that seem kinda, well, lame. I would like to see more than one grunter spawn.

    I also like the proposed idea that the more higher levels on the map, the more often a king can spawn. so instead of 30 minutes it might drop to 25 minutes or even 20. with enough you could probably get it down to every 10 minutes. that would be cool

    • Like 1
  9. Generally speaking your first playthrough should be without epic gear. You grind your way to the top. Once there you can then use the easy money you earn at max level to buy gear to start another character and level up faster. Generally speaking if you want cheap mats, farm them. If you want gems, make an artisian and craft them. You dont HAVE to rely on others.

  10. On 3/28/2023 at 1:07 AM, HLAJR said:

    If I understand it right, their term "official" falls under the circumstance that they manage to get a deal with Gravity to have an intellectual property "license" to use the original ROSE Game Source File and do what ever they want for it and make it available for the general public to play.

    Unlike other ROSE Private Servers, some could even use the same source file (what ever means they do to have a hold of it) but not having an "official" license from the intellectual property owner which is Gravity, thereby making their use of the software and their making the game available to the public somewhat "illegal".

    For the "official partner", maybe because there is no ongoing "partnership" sort of deal since the extent of their dealing with Gravity with regards to ROSE Online could only be "to be allowed to use it on ways they like it to", specially that Gravity in not actively "publishing" the game right now.

    And also about the news, well even Rednim is not, again... "officially", marketing the game as Official Release, that is why the term Early Access (some would call Beta Test) and since there is "possibly" no "partnership" deal, so that could be one reason why GRavity won't bother to write anything about this game in their website. As far as I have experience, the info in their website only focus on the games they actively published.

     

    Personally, I want a lot to change, but for the betterment of the game and enjoyment of the player base. Although this now seems chaotic since some of the changes does not serves other players intention, needs and preferences since everyone has their own grasp of the ROSE Online game that they previously love or hate.

    So a lot of time is indeed needed to make this game fit for most if not all ROSE Players out there. The Devs and Staff has a lot on their table to lay hands to and decides what and what not to.

    My personal take on this, I will give them the time and the support they need and see afterwards if they could give back the game that a lot wish it to become to. If the result would be out of my taste, then that would be the time to evaluate the next episode in my ROSE Adventure 😁

    The game WAS balanced back when. Sure it had some pay to win mechanics like wings or armor/weapons from the real money transactions. But otherwise the game was pretty well balanced. they threw all that out the window under the guise that pay to win isn't balanced? the only unbalanced part was the things you could "pay to win" for..... The base game itself was in fact balanced.... at least balanced better than this "version" of the game.... in all honesty they kinda ruined the game. dealers in terms of gun play is completely nerfed. soldiers attack faster than guns? that makes no sense. my knight at level 58 has 1.01 baseline attack speed WITH a shield reducing 10% and will hit 1.78 attacks per second with graceful fencing which goes off ever 5 hits.... while my dealer at level 86 which is planned to be artisan only has 0.78 baseline and when you hit an enemy 10 times (maxed out skill), and that doesn't come anywhere near close to my lower level soldier. that makes NO SENSE.

    in terms of attack speed, katar hawker should be fastest, followed by artisan with guns, followed by knight, and then all other classes below that because they dont have attack speed skills (that i know of).

    the entire game balanced has been broken and makes no sense.

    • Like 1
  11. 10 minutes ago, MuscleMan said:

    Yea this should be the case. I hope they pay attention to gun type class characters such as Gun Bourg / Artisan. It seems they are neglected.

    the messed up/funny part about that? they had to change the game from what it used to be.... its not a direct port of the game gravity left off with. they changed a lot before we got our chance to play. so they ruined it on purpose as far as im concerned. they claim to be "official" but i dont see them listed on gravity's website as an official partner. and the gravity news page didn't even mention this beta test....

  12. 13 hours ago, MuscleMan said:

    I've noticed this as well, that's why I quit my Gun Bourg and just reset to cannon. The competitive advantage of a cannon bourg is way ahead compared to Gun bourgs. Gun bourg should rely on normal attacks but that is not happening because of the attack speed. They should do both normal attacks and a little bit of skill but the aspd sux real bad. The passives also does not provide any significant competitive advantage.

    I hope they should test more this type of class as they are really unusable;

    The way I see it....

    1. Cannon uses should be short/limited range, but higher damage output and AOE damage (splash damage) and of course slow attack speed.

    2. Gun users would be single target with longer range, and faster attack speed to make up for doing less damage per shot.

    This makes sense. The way it is now, you can legit attack just as fast with cannon as you can a gun. AND you do more damage, AND you generally have more range. It makes no sense. At least the old version of the game actually has some balance to it. This version has no balance to the dealer class. I also remember the old version, when you went artisan and gun, you were locked out of the cannon tab. Which meant cannon users could NOT use summons, summons were linked to the artisan tab, which was there because guns did so much less damage than cannons. Now you can have cannon AND two hirelings which basically do half your damage per hit. I hit for 300, both my minons hit for 150. So now I do 600 total. Meanwhile my gun guy, I do about 200 damage per hit and 100 on each minion. Making it 400 total. 200 less damage AND a slower attack speed is not balanced at all.....

    • Like 4
  13. Dealer guns attack slower than cannons? that can't be right can it?

    0.5 for guns and 0.6 for cannons. and neither get faster over time? why is that?

    and going off my own gameplay, the cannon is just as fast as gun + skills (trigger finger, excitable trigger finger). so using guns and being artisan is nothing but a downside vs cannons. at least in the OG game guns attacked faster which made sense.... this makes guns completely unusable.

  14. 17 hours ago, Jova1106 said:

    I don't think there should be a ton of new classes added. I think the way it is now is sufficient enough. If they were to add more classes, I'd rather them do away with the first and second job system and just add more base classes with skill trees that can branch in different directions.

    That's an interesting take. Moving away from the old way of doing things and expanding upon it and a new way. I like it. Makes me think of Diablo 2 skill tree's where choice mattered and you would flow through the initial choices you made. That could be a solid way to add more to the game.

  15. 1 hour ago, Ashura said:

    Seems like just a bare knuckle katar raider

    If that's all you can think of when you hear monk then you clearly have 0 imagination.... and that isn't an attack on you but a clear observation. I can easily think of more things than "bare knuckle raider" like having CHI/QI attacks (fire/ice/lightening/earth) and other abilities. Its just expanding the game to have more variability. Why limit a game when you can grow it and make it MORE.... so many games die off because they get stagnant. Hell that's why Rose died in the first place, Gravity wasn't making any money and they weren't pushing enough updates to keep people around. Of course I blame the engine they used more so than Gravity/WarpPortal themselves.... but still. If this version of Rose is going to stand out, it needs more than bug fixes, a few minor changes, and hoping the nostalgia holds new players.

  16. 19 hours ago, Bobbity said:

    Could you break down these other classes for me, please? I think I know what you mean by paladin and berserker, but just outline what you visualize when you talk about the others (e.g. theme, purpose, defining skill)

     

    17 hours ago, Bobbity said:

    Oh, wow, and I even read that topic back when. Never mind, it's mostly a wall of text for me today. ty @TheShredr.

    I feel like there will be space for additional tier-2 classes (tier-0 being Visitor, of course) once people resolve / accept (resolve themselves to?) the whole issue with leveling for all classes. There has to be some cost to wielding the power of a god to heal other players/yourself and even bring them back from the dead (clerics) or having the ability to one/two-shot other classes with Stealth + physical and DoT DPS (hawkers). That cost is inequality. Technically, there's ALREADY space for additional tier-2 classes but if proposed you'd need to break them down properly with proposed  additions / changes to the base skill tree.

     

    Let's talk about this Sniper of yours @namcost. It comes from the Dealer class. I'm assuming it focuses on Sniping. What does its skill tree look like? Does it have Stealth or some camouflage skill? Damage reduction? Some special mini-map? Special ammo? What's the leveling experience expected to be like? If it's pure PvP, do you expect the Sniper named Edie Brickell to just leech off a party of their circle of friends until they notice you just AFK? Until they quit and give up? What does a Sniper offer a party? Or is there something interesting Snipers have where they can just live off the land in PvE?

     

    While you do that, I want to read about a similar (actually even more detailed!) breakdown of the Monk class. I still don't get why anyone would pick these classes; they seem redundant at this time.

    It all depends on how the developers would want those classes to be. I can only hand them an idea, its up to them to flesh it out themselves. Only they can say what they want to include/exclude and thusly publish. I can't flesh out their idea's for them, I can only offer suggestions. Plus they aren't paying me. I can only suggest the idea. Not given them every little detail and do their job for them....

    On that note, simplistically wise I feel like the classes are rather self explanatory. You mention my idea of the sniper. Well clearly they be required to keep their distance from the enemy both PvE and PvP. All skills requiring X distance to shoot. You spoke about one shotting as a hawker via stealth and dps, the sniper could be a class cannon in that sense and require you to keep your distance. You ask what a sniper would be useful for in PvP? Damage, clearly. I don't know why you brought up being AFK and "being useless" but that's a mental limitation on your part. You can't think of ways for the class to be unique and useful? I mean if you don't want more classes just say "I disagree, I don't think we need more classes".... Monk class would be a NO WEAPON class. Literally not using weapons. Instead you would get a skill that not only levels up, but also has a bonus to damage based on level. So the higher you level, the more damage you do. So essentially your weapon slot would be empty. They would have a moderate damage level and speed to their advantage along with evades. But as a monk, you would have access to CHI/QI type skills, like self healing or fire/ice/lightening/earth damage skills. Think Warp Portal/Gravity's last version of rose where the Spear user had multiple elemental attacks. Except now you are a monk and it plays differently.... its quite easy to dream up idea's.... Gambler for the dealer class would expand on "lady luck" and other "zulie throw" type attacks. with a heavy focus on gabling and other such skill. Perhaps a skill called "52 pickup" that distracts enemies from attacking for a second or two. Perhaps there is a kill called "coin toss" where if you get a 50/50 chance to either do big damage to enemy or stun yourself for X seconds. There are MANY fun ways to incorporate new idea's into a game.... Again, I wont go into super detail, I'm not getting paid for my ideas. But I think you get the point.

    My suggestions also aren't flat out "requirements" with no way to change them....you could say "well instead of sniper, how about this" and go from there. I just gave generic examples. Basically wanting MORE classes to choose from instead of the base that we had.

  17. I feel like "third job" is a bit much. I personally would rather see new jobs added to 2nd tier. So soldier becomes knight/champion but you might also see paladin/berserker as 2 new 2nd tier. Or hawker becoming raider/scout and adding in swashbuckler and something else. Dealer has artisan and bourgeois and maybe now gambler and sniper.... I think adding to 2nd tier makes more sense than making a new 3rd tier. at least in my mind. gives more variety.

  18. 1 minute ago, Avatar said:

    No, you’re not making logical points and are trying to stir the pot. 
     

    Rebus is probably too nice to ask, but who tf are you to come here claiming that these developers don’t have experience and literally making shit up without any actual facts to support your claims? 
     

    If you want to call Gravity, then go right ahead. No one gives two shits. I can, however, say that you’d probably get no one on your server with this shitty attitude you have and trying to hide it as “logical and honest questions.” If you don’t like this team, then bye. No one is forcing you to stay here or play this iteration of the game. 
     

    The team is also under no obligation to be discussing business strategy, or whatever else, to someone like you, especially with the accusations you came here that you pulled out of your own ass. 

    Okay first off. Calm down. Take a deep breath. And grow up....

    Secondly, when did I say they have no experience? I never said any such words. So not only are you upset for no reason, but you are trying to put words in my mouth. Seems to me YOU are the one trying to "stir the pot"....

    Thirdly, my attitude? Bro I don't have one. I am just being honest and open. Something you should try sometime instead of lashing out like a child.... I wasn't even trying to talk trash about Rednim. I am just pointing out the obvious. I never asked Rednim to discuses business strategy's or "whatever else."

    Seriously go outside and get some fresh air....

    • Haha 1
  19. 19 hours ago, Rebus said:

    First of all, please do not ever repeat this false talking point of "hiring a real lead developer". Private server trolls keep saying this, but it's not true. As you can see here,  it says "our" lead game designer. That is Garnet, who, like the rest of the team, is still working a regular job.

    grafik.png

    I do not know the conditions of the licensing contract and I do not want to speculate, but any income for Gravity for a license in that region is more than none. Just because Rednim Games does not have any revenue as a studio from previous games does not mean, that they do not have any (private) capital. Without any capital they could not even pay the hosting fees etc.

    This is another lie, pushed by the private server trolls. Any active ROSE server does not have an official license and has been perpetrating brazen copyright infringement, enriching themselves through an item mall no less greedy than Gravity's original one. My guess would be, that they just never asked for a license, because it would just cost them money and they've been getting away without having to pay that for a long time.

    Those active private servers are enriching themselves based on assets they did not pay for / do not have the rights to. Any official business would disallow those being promoted on their own media channels. Could you imagine WoW private servers being promoted on the the official WoW forums?

    Rednim Games is an official business operating in the US, consisting of people who have a good reputation from their previous endeavors into (private) ROSE development. That makes them a pretty serious business partner in my eyes.

    You keep bringing up private server trolls a lot in your response.... That which I am not. I am literally not playing any version of rose because there isn't one to play (officially). Not to mention I don't even know these other people "spreading false information" as you put it.... your response to these "trolls" seems way over the top to me. I cam to these conclusions based on what I saw myself....

    You literally mention that Rednim games employees work NORMAL jobs, and then do as much work on the game on their spare time. Am I getting this right? And you are saying that the goal of their "kickstarter" is to allow one of these employees working "a normal job" to quit, and essentially work non stop on the game for 3 months. Am I getting this right? Okay so they aren't hiring a NEW lead developer, its to give the lead developer free time to work on the game itself correct? Because it sounds to me like licensing the game from Gravity is pretty dirt cheap.... if a bunch of "fans" who "banded together" can buy a license and then do as they please, then what's is to say anyone else can/could? Hell I am half tempted to call up gravity and ask myself how much licensing would cost just for shits and giggles.... I mean you LITERALLY use the term "passion project" and that doesn't bold well.... when I think game studio I don't think "passion project" and "people working normal jobs plus their position at rednim".....

    Did I not see another mention (discord?) where the developers at Rednim will have complete creative control over the game, vs Gravity telling them how to do things? What is to say those other "illegal servers" didn't also get the green light from Gravity. I don't know, I don't run those servers. But I am making an honest point. I am not upset, not trying to stir the pot, I'm just asking questions and making logical points. 

    Honestly don't understand how people apply emotion to words written on a page and get so upset. its kinda weird.

    • Haha 1
  20. Craft-able Gems and Refining them to higher grades is a great way to break the economy in my opinion. One or the other, not both.

    1. If you can craft gems, the material "sink" needs to be great for higher tier gems.

    2. If you can't craft gems, then you should be able to "cut" gems to make them higher quality. But again should require material sink to make it worthwhile.

    Particular private server I'm on now, I already have like 30 tier 3 gems of each type. Because its so freaking easy to do gems with my crafter. You can literally make them yourself as well as upgrade them (two level 1 to make a level 2, two level 2 to make a level 3, so on). And sad part? even though its so easy, the prices are still insanely high for player sales. It makes no sense to me. Generally with real life you would think "supply and demand" where high supply means low price even if demand is high because there are tons of people buying. Not in a video game.... prices always stay high.

    needs balance. pure and simple. 

  21. I think they should remove the growth per level cap. Instead give other perks like larger guild storage per guild rank. Make guilds a flat cap that never gets bigger. I know some people like the ability to have ridiculously huge guilds but dominating a server because you are the biggest guild kinda sucks. Guild sizes should be balanced to make guild vs guild activities worth while. If one guild always dominates why not just join the winning guild and profit? Balance is required.

  22. My personal stance, once they figure out the economy, flat fee for every stat reset which makes it "one" of the money sinks to put money into a black hole. I honestly believe there should be multiple money sinks aka black holes to keep the economy in check. The biggest issues with player run economies is no money sinks. And no way to stabilize prices. There has to be a way to normalize prices of goods so they dont get hyper inflated. Just thinking back to the warp portal days and prices, absolutely ridiculous. The only people that had insane gear/loot were the best guilds out there. The rest were left to suffer especially people who were casual, single levelers, or small teams that didn't play often. Even in 3rd party clients, prices have been hyper inflated. The only time I saw legit prices was way back during initial launch when the game cost 15/m to play. Not long after the game went free to play and pay to win took over and prices hyper inflated.... so it really all depends on what they change and how it feels.

  23. 3 hours ago, Rebus said:

    It's unfortunately just not a viable route, because Rednim Games is not a multi-million dollar established game studio. It's a small scale passion project bringing back a dead game. And after weighing the options, it made the most sense to stick with the original codebase and build on that.

    The game will get improvements incrementally and maybe one day that will include an engine upgrade.

    How did a small studio, who doesn't even have enough funding to hire real developers (their "kickstarter" to hire a real lead developer) get "exclusive rights" to make a new version of Rose Online? This whole situation seems ODD to me.... When you say "small scale passion product" I question how they could possibly get the green light from Gravity as they are a business first and foremost. So did they ask to buy it, Gravity gave them a price, and they licensed the game? Not to mention OTHER clients that the discord specifically mentions to NOT talk about. WHY? Because they "aren't official?" or is it because they too got "the green light" from Gravity too. I mean if a BROKE new studio can afford to buy rights to a game, what is stopping other people from doing so? I have never seen a game dev studio new or old have to fire up a "kickstarter" to hire "a lead game developer". It doesn't make sense to me. Don't get me wrong, I hope these guys succeed and bring Rose back in an official capacity.... but just how official can they be? When I think like a business, it would cost money to license the game. And to get "full exclusive rights in the USA" would cost even more money. Game studios don't just let an IP out of their hands.... money is their only goal.

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