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zyk

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Posts posted by zyk

  1. On 3/21/2023 at 7:49 PM, Sjoerd said:

    This guy has been salty for so long. Any decent geared raider, champ or bourg can clap a mage really quick. But he rather keep complaining for another 3 months instead of properly building his own character. Hope the staff does some proper testing before nerfing mages and killing the class.

    Hope they don't adjust it too much. Being a glass cannon is enough for it. Squishy is the most seen weakness for mages. 

  2. On 3/25/2023 at 11:37 PM, Sparky said:

    Have you clicked on any shops lately? 😐

    Ohhh maybe haven't noticed this one. But yup clicked on them. I'll check again later. Thanks!

     

    On 3/25/2023 at 10:16 PM, zyk said:

    Well as a newbie hope this will help.

     

    -Follow Function - as we all know. If you'll be playing Rose Solo. You'll really need a Cleric to support you. Or else you'll be crawling with Level. 

    -Show Prerequisite Requirement of Items and Skills - Add a Toggle button in Game Options for this? I just recently discovered the right click to show the pre requisite of item and skills. In this way it shows automatically when you hover the cursor over the item/skill.  or turn it off to revert back with right click show.

    -Mark/Gray out visited Vending Shops - To keep track in what shops you had visited.

    -Muse Buffs (Dash, Atk Speed, Accuracy, Defense, HP/MP, Critical) - I don't know the reason for it but it will help starting players. I noticed that you can be affected by buffs when you're in a Group? (Someone just helped me to leech last night). So we formed a group then boom dash yahooo!. It's like Muse Version of Buffs since there is no other buff available its only Valkyrie Chant (and this is in common tab not in supportive Tab). More like the Supportive Stash is more on Heal. Its almost like just the Offensive Muse but with stronger Heal. If were going towards the Supportive Muse to be more in Support might as well add Muse Buffs (Low Version of Cleric Buffs). This will help New Players in Grinding. 

     

    Bumping this for Muse Support Buffs! Thanks! 

  3. On 3/26/2023 at 11:23 PM, HoneyBuns said:

    Repeatable quests on Junon Planet can be a good source of zulie early game.  Also, pick up every drop.  Many of them (ancient coins, match, colorful paper, rusty bell for example) are trash drops.  They are not used for anything except selling to an NPC for zulie.  Check the buy lists in players shops in Junon Polis and find the best offer especially for the "dirties".  Remember, everything has some value. 

    Do we have a Market Manager NPC to check the Buying and Selling items currently in Shops? Thanks. 

    Yeah I always pickup things and materials for crafting. 

  4. On 12/27/2022 at 3:41 AM, HoneyBuns said:

    Drops here are not the same as you might remember from iROSE.  Many items will drop from every monster on a map.  Other drops are tiered based on the classification of the monster (warrior, ranger etc).  You can farm as you progress and level.  

    What is the Best Class for Farming? I'm a newbie and I'm used to Bourg as Farmer. That's why I created a Dealer. But upon checking Drop Rate Increase Passive is in 2nd Job Class? Btw I asked some players last night. They say it's Mage coz of AOE. Thanks! I'm kinda struggling with Zulie. Since I just leeched last night lol. But last night I notice the Krawfy level and some quest have Zulie reward. Thanks!

  5. On 1/12/2023 at 10:00 PM, DoubleRose said:

    Bourg because of stockpile (and to a much lesser extent, discount and merchandising)

    Is Stockpile available in the game? so it's a Bourg Class Passive? Am I right? Coz im a dealer right it only has increase backpack. thanks

  6. On 3/20/2023 at 3:07 AM, Supremo.NA said:

    Skills (Passive and Active) Loadout & Item Loadout Switch

    Considering that we are pushing to continue the skill stat point reset, can we implement in the game the following suggestions:

    1. Skill (Passive and Active) Loadout Switch - this will enable players to switch their learned skills based on save load out in real time. For example for Knight, if the enemies are more of DPS, he can switch to Def skill set and if it's a mixed of class, he can do semi-tank skill set. To easily understand it in simple terms, it's an automated version of manual reset skill stat point where you can use a saved skill set (passive and active) in real time considering that in this server, we only have limited skill points despite of being at level 250.

    2. Items used Loadout switch - I think considering that we have to innovate our PVP including PVM, I think we need to enable item loadout switch. For this, one of the example is for Knight running for HOO dungeon where you need MS set and a Tank/Semi Tank Set. With this, it will make our game play more easier and an exciting one depending on our preference and on how are we going to strategize each dungeon run including AA fights. To give more background, modern PVPs don't rely on one set gear anymore, quick switch of set depending on your strategy and preference is a thing now.

    Love this Idea. I noticed the PVP and PVM Difference in Item Stats. This will be helpful. Easily to switch in Sets. 

  7. Well as a newbie hope this will help.

     

    -Follow Function - as we all know. If you'll be playing Rose Solo. You'll really need a Cleric to support you. Or else you'll be crawling with Level. 

    -Show Prerequisite Requirement of Items and Skills - Add a Toggle button in Game Options for this? I just recently discovered the right click to show the pre requisite of item and skills. In this way it shows automatically when you hover the cursor over the item/skill.  or turn it off to revert back with right click show.

    -Mark/Gray out visited Vending Shops - To keep track in what shops you had visited.

    -Muse Buffs (Dash, Atk Speed, Accuracy, Defense, HP/MP, Critical) - I don't know the reason for it but it will help starting players. I noticed that you can be affected by buffs when you're in a Group? (Someone just helped me to leech last night). So we formed a group then boom dash yahooo!. It's like Muse Version of Buffs since there is no other buff available its only Valkyrie Chant (and this is in common tab not in supportive Tab). More like the Supportive Stash is more on Heal. Its almost like just the Offensive Muse but with stronger Heal. If were going towards the Supportive Muse to be more in Support might as well add Muse Buffs (Low Version of Cleric Buffs). This will help New Players in Grinding. 

     

  8. 15 hours ago, Rootstock said:

    Thanks for opening the discussion.

    I think the recent inflation is a bit suspicious. There are people running around in Junon dropping millions like in iROSE days. Which just reminds me of how all previous (legitimate) ROSE versions I played ended up.

    My two cents:

    The overall liquidity of the server (amount of zulie in circulation) depends on two factors: sources and sinks.

     

    The main zulie sources have been the Orlo (and to a lesser extent, Kenji) quests and items sold to NPCs. In total that’s about ~40m of legitimate zulie per level ~200 character. NPC items don’t give much zulie, but I’d assume on average they add up to some couple dozen millions per lvl 250 player?
     

    The zulie sinks on this server are intense. I’m only a casual but I’m pretty sure I’ve spent more zulie on Crune alone than I have made from quests and drops. And I don’t even have +20 gear! Each +20 item out there has basically sunk someone’s quest zulies.

    So how is there so much zulie in circulation? To me it seems like sinks even outweigh sources. Early on, some made unreasonable amounts from chewed bones. But that’s long ago.

    Weirder still, there are less and less players doing Orlo quests — so zulie sources are shrinking. For a while, about a month ago, the server’s economy was actually behaving predictably. Zulie sources were nerfed and less players were doing Orlo quests, and prices of key items quickly halved.

    But then, since about a week ago, price hikes have been insane. Supply and demand mechanics don’t seem to explain it. If anything, there’s more supply and less demand of key items than before (people only need one set of many core items to share among accounts).

    I’m just flagging this as suspicious. I can think of two possible drivers of what’s happening.

    The first one is certain: RMT is accumulating insane amounts of zulies to a few people who are hoarding items. Some people are buying all skill books, mounts etc. from Junon and setting up a monopoly, driving the prices up. The same is happening to lisents etc. because some clans have monopolised certain economies (this is legitimate, though!).

    The second option is… someone is duping or exploiting something. No proof here, but each ROSE version I’ve played had eventually had this problem. Therefore, my priors are set to be suspicious here. I’ve seen some people vend stacks of items that you only get 1 per quest. Can’t be sure, but it does smell of duping. So this is definitely worth looking into.

    All in all: the economy is behaving weirdly now after being quite nice and stable for a couple of months. It’s suspicious and definitely aversive towards new players.

    Happy to be corrected on anything!

     

     

     

    The First one is the Main Reason most of the time. Even in real world. Established players usually do that. Well its business and way to earn more. Supply and Demand Control. They'll be buying Good Items and Holding it in. Only those Low Quality Items goes out to the Market. It's a way too, in establishing a strong clan. It helps Clans to build more power. 

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