Jump to content

zyk

Member
  • Posts

    113
  • Joined

  • Last visited

Posts posted by zyk

  1. On 7/7/2023 at 12:40 PM, ingway said:

    I am also very annoyed by this bot situation. Not only for leveling, but in the good farming spots very often there is a afk bot taking over the spot. I need point that it is impossible to compete with a bot, you will keep loosing first hits and be frustrated. The bot doesn't really care, so you can only compete in this situation also botting.

    A solution for the AOE spots would be scatter the mobs, and increase exp and drop reward. But bots can also single target, so that isn't a proper solution. We need a system to identify inhuman time reaction, using skills with too consistent timing and taking too long to loot important drops (there are many macro users that keep spamming AOE while they watch TV or something and they check ground from time to time to loot). Players with very large farming time in routine should also be flagged and a warning be sent to GMs to inquire. This would kill the vast majority of bots. Also, anti-cheat is good  to prevent obvious 3rd party as AHK, or when people report another famous bots to staff include in the anti-cheat. Right now it is almost legal to bot because the anti-bot policy relies mostly on players reporting, and any botter that doesn't get reported goes unpunished.

    Ingway afair is one of my Party Mate in Xita to Ruins. We've been through hell in Ruins for People that says that their gonna pee and gone afk for good. And eventually pull out their max character to kill us all lol

     

    Grinding with War lol

    IMG_20230708_103850.jpg

    • Like 1
  2. 8 hours ago, GodOfEntity said:

    Entity is me, yes 🙂
    image.png.b7d3499517fec26342f3bf5fd61b3fe0.png


    I had help with logging in all my chars for a group screenshot of myself, 
    In order; 
    GodOf3ntity, GodOfEntity, Entity, God0fEntity, GodOfEntityy
    Knight, Champ, Raider, Cleric, Bourg. 
    image.thumb.png.40215e56ecb279af8c90ffece758320b.png

     

     

    But yes, my way of saying "Hi, I think you're cool" is for me to run around in circles and jump up and down when I see someone I like... 
    Kind of in the same way a dog wags its tail. 
    Or a cat goes "Purrr Purrrr" 
    Except different. 

    Cool hihihihi. I'm just always Infront of that area lol. Chatting and being curious to stuff lol

  3. 2 hours ago, Heatfist said:

    Poll 2 of 2:

    Clerics (Mages potentially as well) have access to low cool-down Resurrection Spells (Soul Revive/Soul Recall):

    - Soul Recall can bypass Skill Points as it becomes independent from Soul Revive after learning

    - Soul Recall has a very low cool-down of 2.5 seconds allowing for spam resurrection 

    - Removal of resurrection spells in PvP Game Arenas would force dead characters to always spawn at respawn points instead and reduce kill camping

    Mage Cold Snap debuff:

    - Completely locks a target into place

    - Movement speed reduction is way too high

    - Could be changed into a freeze effect instead where the target is stunned inside an ice cube until broken out of (through damage)

    Artisan Class buffs:

    - Currently sitting ducks with little to no defensive skills 

    - Only their Damage Over Time effects do high damage

    - Grenades are very niche and situational

    - Could use some more situational defensives and explosives for Area of Effect damaging

    Like to have a Skill revamp or new one with Arti. Escape Bomb I guess? Hehehe

     

  4. On 2/28/2023 at 1:58 AM, Heatfist said:

    Would be nice to have items account bound rather than character locked. As in Valor/Honor, Exalted, Cosmetics from the Medals, etc. Would it really cause harm to be able to share gear amongst other characters on the same account? For example if I have nice Sopdu shield (which is character locked on use) on my Knight and I want my X-bow Scout to use it at some point in the future I should be able to put it in storage to transfer to that character too. Another example is the Unique 10 Sen Accessory set earned from the Episode Quest, it is tradeable but becomes account locked once used. Meanwhile the other quest items are stricly character locked (which does make sense, and makes the accessory set an inconsistancy in this case). 

    So quest items should lock to character that makes sense.

    As for the other stuff account bound would be a fair way to help share items amongst alts on the same account. 

    Allowing the sets from the medals to be tradeble would be fine too since they can be already accuired through medal trading/purchasing already. 

    If everything were to be tradeable the uniqueness of certain items would lose their charm! 

    Yes to Account Bound. It's restricted but at least you can share it within the account

  5. On 5/25/2023 at 9:22 AM, HoneyBuns said:

    I was able to both store and sell Lacrima tho the NPC pays 0 zulie for it.  It sounds like you might have a bugged inventory slot.  See if you can put it into character storage and then make a ticket with all of the info

    Can we save it? As well as other event tokens so we can reuse it when event comes again?  Or we can use other tokens to convert it to event points or something? In the future updates. Thanks

  6. Yup. Not sure. For those grinding they might revert level. But server saves usually in a minute now as they said before. But yeah. Server DC got worst idk why 😭 

    My Teammate in my COU run got DC while were killing the Boss too bad for him

  7. 16 hours ago, HoneyBuns said:

    We don't have any experience boosters in the game anymore other than one set of gear from a quest at around lvl 40 and the clan experience skill but congrats on your cleric and bourg!

    Yeah. Crawled grinding lol. Thanks for my good party mates along the way. 

    And may I suggest to have an Exp Set per Planet? That'll be good addition and a free good set too for newbies.

     

    3 hours ago, GodOfEntity said:

    Exp Quest set starts at Stephano in Anima Lake at lvl 40
    image.png.0a90ec95670487590529e67937f6d17c.png

    The clan experience skill; 
    image.png.3661e95e9bb7122dd3591272ed740b0a.png

    Neither of which effects quest EXP, which is where most of EXP will be coming from. (often times) 

    Congrats on your max levels! 😄


     

     

    Yeah kinda sad with that. Our Clan maxed that too. Hope it gets reworked though lol. 

  8. 14 hours ago, Bobbity said:

    ^This.

    My muse was level 38 for months. A few weeks back I leveled her to 61, where she's remained since. My mage that I leveled to 121 and took to Xita suffered a random rollback down to 104 (and Luna, sadly) and stayed at that level for more than a month. I just couldn't muster the desire to go through artillery penguins etc all over again. I leveled her back up to 120 earlier today and took screenshots this time, just in case someone tries to mess with me again. Either way, there was a definite demotivating barrier I had to overcome. All of this is a long way of saying that we're playing muses with a lot fewer instant microgratifications and all that good stuff that kept us going. Buffing random noobs feels really good. Being super-useful, regarded as critical, even, feels good. A party ain't a party without a muse - and that's where we went wrong. We created a forced rigid meta and we doubled down on it. How do we fix this? Where do we go from here?

    We can go from this point and make something different but better. Easily, even. Make all class skills more interesting. Currently, 70% of most class skill trees are flat, limp and uninspiring. You can't even tweak the numbers or you ruin the leveling meta or the PvP meta or the farming meta... blah blah blah. Just stop having stupid skills. Change them.

    Give muses more interesting abilities, things like resetting a monster's aggro to neutral, exorcising ghosts, raising dead teammates to life from remote locations (or even TO remote locations!), summoning stationary holy lightning as a cleric upgrade to their lightning skill(s), make MDEF UP buff a lot stronger, enough that it makes more than just a token difference against ghosts; add a status resistance / duration reduction effect vs debuffs... I could go on and on, and if you looked through the old Suggestions subforum you'd see I already have. The devs have a cornucopia of ideas to draw from. They should start leveraging that so people stop missing the old and look forward to the new.

     

    Grinding is really a pain. It also adds up not good party members who AFK for my whole time playing in this server. I remember someone from ruins getting angry and started killing us after kicking him out after he leeches for a long time. 

    Hope they give at least 5 basic buffs again to Muse and Clerics. 

    Hard to find party and if you're a newbie you'll be grinding almost forever without items. At least buffs will aid them. 

    Yeah I hope Clerics will have holy attacks. Since their implementing elements. I mean FS Cleric doesn't even have a good offensive magic skill. 

    Currently FS Clerics have High Int for nothing. Since buffs are removed. At least make them a Magic Attacks that are useful. I mean I played Ragnarok of Gravity and Acolytes have even more useful skill tree than clerics. And even Priest and High Priest has better option. 

×
×
  • Create New...