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Elchapow

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Posts posted by Elchapow

  1. 2 hours ago, Garnet said:

    1. Limiting to each game to 3 Clerics max, 2 Knight max - PRO: it solves everything CON: lot of player maining those classe wont be able to join AA, there is only 2 games max running at Peak time

    3 Cleric Max, I agree. Please differentiate A FS/Dex cleric with an offensive battle cleric. As far i know its will ruins the quota if you sets like that.
    2 Knight Max, I Kinda disagree. 3, Give chances knight to get pts since the user not so mainstream, and how they get pts is tricky i would say.

     

    3 hours ago, Garnet said:

    2. Finding a counter to Cleric/Knight: it can be be changing how piercing defense work to counter shield block, applying a reduction on heal like it has been done on AOE damage (i don't like it personnally)... - PRO: in the best world, it solves the issue and everyone can bring the class of its choice in any game - CON: balancing is long, tricky, mistake can be made, require a lot of testing, we also don't have a test server available for now

    First of all,
    Wounded mechanic is different from normal debuff mechanic. You need to deal damage and land it before it proceed. This debuff is stoopid hard to land and effect atm as you need accu as main factor to land, This a pay off spamming this (too much gamba)

    Counter : Healer Touch [Integrity, Integrity Party, Cure]

    For raider DoT :
     image.png.fd5da513439e6ab2c4752fd0dfe7718f.png 

    to non chances (flat amount of stacks), Example inflict 5 stacks wounded up to 20, each stack 4%. 


    For melee raider :
     image.png.87ea950e73e83052ce5be4505801847f.png 

    add flat stacks wounded effect with chances (adjustable because all u do is melee and avoiding too OP)

    For Dualsword raider :

    image.png.ba5b2c4878e76134abc8f8b229820762.png 

    increase the stacks.

    For Scout :
    image.png.534a1093772a52edadac75ec905b301c.png 

    how many attempt chances scout class needed to land this effectively lmao, First Miss , then if skill land need 40% to land the effect XD. Solution use default screw attack skill effect which is fair because have low cooldown.

    For dev notes : as my sight, Wounded mechanic type of skill is listed on stb, STAT column with value 143 and RATIO being the %
     

    3 hours ago, DoubleRose said:

    PVPers are either massively mentally deficient or are trying their best to preserve this meta. As you said, all raiders are katar.

    true

    • Like 1
  2. On 2/24/2024 at 11:16 PM, Austinbomb said:

    Q. Why not have all 3 members be different classes?

    A. I want to promote diverse teams, but I understand that within each class can be different builds. Allowing 2 classes to be on a team provides the opportunity for different builds to participate without being overshadowed. I think we will see a variety of different team composition and tactics used.

    Example: Battle Cleric, Support Cleric, and an Axe Champ. 2 of the same class but different builds.

    Please correct me if i wrong, So separated allowed combination were :

    Champion :

    1. 2H Sword
    2. 2H Spear
    3. 2H Axe

    Knight :

    1. 1H Sword
    2. X-Bow

    Cleric :

    1. FS
    2. Battle-Cleric

    Mage : 🧙‍♂️

    Raider :

    1. Melee
    2. DoT
    3. Dual-Sword

    Scout :

    1. Bow
    2. X-Bow

    Bourg :

    1. Launcher
    2. Gun

    Artisan :

    1. Launcher
    2. Gun
  3. 5 hours ago, Austinbomb said:

    1. Players must stay within the boundaries of the tournament area during the match. A player that violates the boundaries will be out of play for the remainder of the match.

    2. No more than 3 members per team. They can be any class, any level, and from any clan. All 3 classes cannot be the same.

    3. Players can only be part of one team.

    4. Participants must register before 12MAR with a team name in the forums. Include participating character names, class, and lvl. Only one player is required to register the team.

    5. Only 1 res permitted per character if the team has a means of doing so. If a player accidently gets resurrected a second time, they must exit the boundaries immediately. If the player attempts to aid their team after dying twice in any manner ie buffing, healing, attacking, etc. that team is disqualified.

    6. All consumables useable in training grounds are permitted for the tournament.

    7. Buffs can only be from within the team. If you are missing a class, you will not have those respective buffs.

    8. If you are not in a match, you must stay within the stands inside training grounds until called forward.

    9. No explicit language or arguing with the referees. This will result in disqualification from the tournament.

    10. Remove buffs when not participating in a match. This will lower latency with in-game spectators.

    11. Teams must be ready to participate in matches throughout the event. A team that is unavailable to participate within 4 minutes of the announced match start time will result in a forfeit.

    12. A team must have all 3 members to start the match.

    13. Matches have a 5- minute limit. The team with he most kills wins upon the end of the match. A draw will count as a loss for both teams.

    14. Have fun!

    1. Ok, Boundaries picture?
    2. Confusion. Fs, Fs, BC allowed? if not how about Fs, BC, Knight / Raider Melee, Raider Dot / Dual-Sword, Champ . How about max 1 Cleric FS or BC your choose + 2 other class?

    5 hours ago, Austinbomb said:

    Q. Do all 3 classes have to be different? 

    A. Nope. You can have 2 of the same class on your team, but not all 3.

    3. Ok
    4. Ok. Can we put another char for filler strat? If yes, then can we switch-out to other class if we win the match? If No, then its should be Fixed from Start to End of Tournament without allowed chars change at all.
    5. Ok
    6. Ok
    7. What if we missing a class buff? Lets say missing a STR buff because we don't use champ/knight on main formation, can we use those honor pot buff that contain those and mixed with accu/critical buff?

    5 hours ago, Austinbomb said:

    Q. Can you use honor buff potions?

    A. Any consumables allowed in Training Grounds are permitted in the tournament.

    8. Ok
    9. Trash-talk / Bad Manner to enemy team possible? If not, what sanction to those who've doing it?
    10. Ok, Pls spectator Kos other spectator who ever intentionally turn on his buff for unknown reason kekw
    11. Ok. Referee, please don't messed up this time! Be neutral, professional, and don't stressed out pls sir. Example :
    If Match 1 were Team A vs B scheduled (13:00 + extend 4 mins into 13:04) then commit winner, Please do cooldown around 5-15 mins MAX between match while announcing Winner(of A vs B) Vs Team C schedule time for match 2. Lets say match ended 13:09 + 5~10 mins referee time for announcing/planning next scheduled match time.
    12. Ok
    13. Ok, IF the format were Best Of One and the match resulted draw, what they gonna do? Max rematch of?
    14. Ok@Drezynit
     

    • Like 1
  4. 23 hours ago, CosmicGirl888 said:

    I believe max levels shouldnt be able to farm junon, like cant have max level bourgs sitting at aguas waiting for king. 
    restricting grey mob dropping might baffle the community a little, but in the long run is worth it as in the end people would go and actually create new chars to farm, helping noobs level along the way. 
    Systematically helping the game come alive. 

    I dont mind if drop penalty going for 100% for lightblue-gray area, but remember its Evo not Irose.
    If they doing 100% penalty, what if a player want to farm with max level for more easier damage/deff. Will they would consider add back Medal Of Retrival and other type medal with new adjusted duration via honor/valor shop? 🤔

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