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Daxio

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Posts posted by Daxio

  1. Thoughts on adding reroll hammers into the VALOR shop?

    At the moment it's a insanely low chance to get the stat you want especially from unique, if we could add rerolls into the valor store it'd make it abit more viable especially for players who don't have endless hours to play the game?

    These use to be available in the item mall in NA, but I feel the valor store would be a more play to win approach instead of pay to win.

     

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  2. An issue i've been noticing with AA lower tank classes such as scout, bourg, artisan etc get pretty much spawn camped (people kill them quickly and wait for them to be resurrected to quickly kill them again for easy points) as a player who plays a class like this some games you spend majority of the play time just being spawn camped and unable to even get points.

    I feel a good solution for this and a way to encourage players to play the game correctly would be to implement a mechanic that makes it so you can't gain a point for killing the same player twice in a row (you have to kill another player before killing that player again to get a point from them again) this would make spawn killing 100% pointless and also encourage players to play for the objectives instead of just going for easy kills.

    • Like 2
  3. On 2/15/2023 at 11:46 AM, Bobbity said:

    Well, it can't be BCs, since most BCs can already take on most mages without the need for such a skill.

    Knights just don't have what it takes currently to close the gap and capitalize on their dispel and stun. Maybe if the slam skill is modified to deal super-large AOE stun.

    Scouts - maybe. That's definitely a balance and theme issue. Depends on the mechanics of the mana burn skill, it could be anything.

    Raider - with a gap-closer, sure, passive mana burn on hit, scaling mana burn nuke with DoT. It'd be balanced even with a stun, I reckon.

    Artisans - maybe. A special type of bullet that passively burns mana, a special shot that prevents mana regen, doubles MP consumption or prevents a shield from being recast, or maybe penetrates the shield and ignores it to deal damage whenever the mage uses spells. Even with additional range, they're squishy enough that you'd need 2 artis to get the job done for sure. Again, a balance issue.

    How about just removing mana shield and giving mage a slight defense passive so they're not as squishy? I'd feel they'd also have to sacrifice a small amount of AP tho as their DPS is insane, you can't have a massively high DPS class and a tank, the whole reason their so squishy in the first place is because they put out so much damage.

     

    I feel this would make them similar to alot of other classes in terms of balance and not require literally every other class to have a "Mana shield counter" skill just to combat 1 specific class.

  4. On 12/24/2022 at 9:46 AM, soccer246153 said:

    Seeing as many people make the mistake of resetting unique skills I suggest that the unique skill book be returned to the players inventory on reset BUT it will always be character bound after that, not even account bound. This allows for there to still be limited books but a way to avoid a loss for a simple mistake!

    I 100% agree on this awesome idea, it also opens the abilities from people to change between PVM and PVP builds without having to rebuy or farm the skill books again, Good job!

    • Like 1
  5. 21 hours ago, Bobbity said:

    *hugs Daxio a bit* Don't worry, buddy, it'll get balanced eventually. You're right, of course. Exactly how right you are will take a long time and lots of review.

    On a side-note: has anyone tested this PvP interaction with mages using normal Mana Shield and not their fortified special? I reckon that'd be incredibly useful data to have. The more data we have of diverse situations, the better. Remember, guys, we're still in EA. It's ALL testing all the time. There's no need for panic and tears.

    If Mana Shield can't be balanced through numbers, it'll have to be balanced through other means. Keep thinking of alternatives to it or things that can either directly counter it (stuff like a passive mana-burn effect or a way to disable mana recovery etc.) or things that can complement/supplement the basic Mana Shield.

     

    EDIT: Scouts have arrows for everything. Maybe they could get an arrow that punctures your mana pool, so everytime you cast or move, you lose an increasingly large amount of mana and are unable to recover it through pots?

    Well hopefully sooner rather than later, but I guess we will have to be patient 😞 

    I am also interested to see what normal mana shield is like compared to their fortified i'll be testing this asap and letting you know 🙂

    I think a good way to balance things out without actually messing with the skills would be to put charm scaling back to how it use to be and restore the passives in the honor store, this whole skill tree was designed to work with high scaling of course skill type classes are going to be OP now.

    The thing I think scout needs is our MSPD bonus back, it's the one thing we use to have over other classes but now it seems almost every other class has good MSPD passives too, with the exception of a couple but that's a topic for another day.

     

  6. 26 minutes ago, SpoontacularMage said:

    Alright, lets go point by point coz you either didnt register what I wrote on disc or you're being ignorant on purpose.

    1. No person in the 250 took 10hits + to break my shield unless they have no gear. There's 2 scouts that can break my shield in a few hits (depending on their crit / Skill power ) - meiji, suii. Shaina (or smth like that) is a xbow scout which can deal quite a bunch of dmg and still tank. meiji and sui can break my shield in 4 to 7 hits. Champs (unknownplayer - sword champ, Erum - axe) can hit and crit me between 4k-7k. Most of these players actually plan their way around a mage and know when to stun/mute. To me, it just seems like you have a skill issue or gear issue, whatever you wanna believe.

    2. How is nobody crying in this thread? Ive read every comments and ppl asking to litteraly delete or remove mana shield from PVP coz they suck or compare their selves to geared mage. There is an issue with mana shield, as I've stated on discord like you said. There needs to be a tweak, not a heavy nerf. Sorry mate if wont ever be a balanced 1v1 game because of certain builds. Some builds are just completely counters to others. Do you want me to upload the big ass paragraph I wrote on disc about dodge, block and mspeed in pvp? Lol.

    3. Raiders can dodge a shit tons and use DoTs and kill... well anything while not getting hit except by dots.  How is dodge a balanced mechanic or block when it completely negates anyone with X accuracy or no dots? Lol seriously.

    4. I've never said it isn't "broken". I did say many times that it needs a tweak, get over yourself. Oh right, remember around lvl 160 when you spawn killed me, you a scout and me a mage? I couldn't do shit. Did I cry like you're doing? no.

    5. Yes you're trying to get mage unusable, not balanced as you're stating. When you're suggesting to just remove mana shield, you're just asking to make the class completely obsolete.

    6. Pvp perspective that isnt even 250? How do you expect the dev to balance every single brackets? PVp should be balanced around 250, not 230, not 160. Also full geared vs full geared.

    7. You're saying mages tank like knights without specific gear? Thats just ignorant. Clerics can tank most dungeons as well without mana shield when they're geared. Raiders can just dodge every mobs to the mini bosses as well, is that OP? Champs can tank almost any PvM bosses

    I won't lvl a champ 250 and gear it just to try against a mage, you're just being dumb over that.

    All in all, if you can actually register 1 thing from this reply:  Yes mana shield needs a tweak. Removing it from completely or only in PVP isn't a solution, like you suggested.

    I will not reply anymore to posts that are like " bUt iT tAkES mE 14 HitS!@#!@#!!" because there's obviously an issue on your side.

     

    Not being ignorant you just keep making up random lies to try justify this broken skill?

    1. As I stated previously, please upload the proof of these scouts breaking your mana shield in 2 hits, along with a couple of other mages so we know it's not staged as I 100% don't believe this for a second, unless your mage just straight up sucks ass and you haven't built it properly to have a decent mana shield.

    2. The fact you describe people that bring up the fact a skill is broken as "Crying" shows your immaturity towards the whole topic, I doubt everyone just "Sucks" or their characters aren't "Built properly" it's more likely the skill was designed to be used in the high scaling of NA rose and was never tweaked for this lower scaled version of the game, (confirmed by Garnet), in terms of "It will never be a 1v1 balanced game due to different builds" that's bullshit, any class should be able to go up against any class if the balancing is done correctly, there's lots of different builds and gear on WoW but yet it has a balanced pvp system across the board? In NA I managed to go up against everyone on my scout even tho apparently raider was the Meta? Yes some builds completely counter others but that doesn't change the fact Mana shield is impossible to beat on certain classes.

    3. Dodge is a strong mechanic yet but it's not impossible to counter, I believe a dot shouldn't land if the skill misses and if that's not the case then that should also be looked at, although you're acting like accuracy gear does nothing against dodge when in fact it does, if accuracy hits still hit 100% of the time then dodge would be useless all together....

    4. Please explain what you'd expect the "Tweak" to be.

    5. I never said I wanted it to be unusable, I stated instead of a "Mana shield" that is spammable either put a decent cooldown on it so it wasn't unlimited HP or remove it and replace it was a defense passive so mages weren't considered so squishy, but I also feel if mages get a defense passive, they should take a slight DPS nerf also.

    6. I agree, although the feedback isn't just from my bracket it's from alot of people including the 250 bracket. The only reason I uploaded the previous screenshot was because we had similar gear and weren't too far apart in levels.

    7. I'm not saying Clerics aren't overpowered either, because BC is probably just as bad if not worse than mage, it just isn't getting so heavily abused at the moment, so I guess it isn't "In the spot light" Raiders can skim past mobs yes this is true but they can't tank a whole room of ulverick and just stand there spamming a skill to stay alive.... by the time they reach the boss room they're normally required to stealth for the rest to avoid death, well from what i've seen anyways, the exception being a few who have full tank gear / build but even their DPS output isn't even worth mentioning.

    Yes champs can tank PVM bosses but once again Tank builds with low DPS, Mages on the other hand get the luxury of having the Tank build perks whilst still having the high DPS, and this is where there's a problem in PVM, The general rule of thumb is Tanks = high defense low dps and DPS = High DPS low tanking, except mages they are High DPS and high Tanking, can you not see the issue here? is it really that hard?

    I am glad you can agree there is an issue with the mana shield i'm interested to see what your "Tweak" would be, and why you think you should be capable of having high tanking abilities and high dps?

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  7. 1 hour ago, SpoontacularMage said:

    Ppl crying over nerf, yet when somebody drops my shield, they can 2-3 hits me.

    Ive been doing a shit tons of pvp lately (pretty much all I do), and some ppl can bring my shield down in barely 3 hits. If it takes you 13 hits to take down a shield, then maybe you're doing something wrong, maybe your build isnt made to burst down (are you doing a survivability build? Lol), maybe the mage over gears you ?

    There's always counter builds, counter classes. Ppl need to understand and check the damage against a shield and then get ready to stun/mute/ burst the mage down and stop thinking they should be able to kill every classes with every builds.

    Geez.

    Btw nerf raiders, they dot and stun me and kill me and dodge errrything. Nerf movement speed also, i cant kill ppl when they move too fast. /s

     

    Daxio, is ntcool 250? what is his gear like? full exalted w/ good stats? half lumi? full lumi? What is your gear / stats like?

    There's so many wrong things with this SS and you're just cherrypicking a context.

    He had 10 levels on me, we were both in exalted 15. Yes he had the slight advantage but not 14 hits to break his shield, Think you could upload some proof of your pvp 3 hits breaking your shield? Ideally a scout please 😉

    and nobody is "Crying" if this amount of people are complaining about a game mechanic being broken and not complaining about any other class then it's clearly an issue, I understand you're a mage and don't want your precious over powered class to be made balanced but it needs to be fair for everyone.... Sorry mate.

    Yep raiders dodge, that's what they do but their DPS isn't 4-5k every hit and you can get around that with accuracy equipment, at least they're using a balanced mechanic and not a spammable shield which can literally provide unlimited HP if used correctly, especially in open world PVP

    That screenshot is just an example, I mean I could go fight a mage the exact same level as me and have a similar outcome (I have done this many times whilst leveling in ruins, training ground etc) Maybe scouts just aren't made to fight mages? but it appears champs have a similar issue, and knights, and bourgs and artisans..... Well at least from the feedback i've been seeing and witnessing in the PVP areas of the game, but hey according to spoon it's not broken right!

    I asked you earlier in the discord if you've tried fighting against a mage with any other class and you stated "No" So how would you even know that it's not broken if you haven't tried it from the opposing side? I dare you to build a champ to 250 and fight a mage, almost willing to bet money you wouldn't even get a hit in.

    I'm not trying to make mage unusable i'm just trying to make them abit more balanced across the board.

    Everything i've stated is from a PVP perspective, in terms of PVM well.... all I can say is who needs a knight when you can just build a mana shield mage! LOL

    Running through dungeons tanking the whole thing while mounted! Because mana shield won't even allow the mobs to drop you from your mount, you were stating earlier than no mana shield = no point playing mage, Are you really saying 1 skill makes a whole class? No it just means you'd have to put more effort into making your class tanking and sacrifice a little dps to survive as opposed to being able to stack massive DPS while being able to spam a shield which provides 15-20k extra HP on a class that's designed to be a DPS glass cannon.

     

    P.S Mana shield is just as broken on battle cleric (will also need a tweak)

  8. So abit more testing from me today, I asked this mage to let me attempt to break his mana shield, It took 14 hits including 2 impact arrows and 2 phoenix arrows to break, I then asked him to cast 1 skills on me being his strongest skill which instantly dropped me to 59% HP and then the burn effect dropped me to 40% overall.

    That's 60% damage to me in the time it takes 14 hits to cause 0 DPS.... which then can be instantly put back up which takes another 14 hits to remove, there isn't really an argument here it's BROKEN.

    This skill needs to be a PVM only skill

     

    image.thumb.png.a9abcf30a13a307f2d2560b2a740384e.png

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  9. 42 minutes ago, OwlchemistVile said:

    Raider: Runs through room gathering mobs, fine.
    Knight: runs through room gathering mobs, fine.
    Cleric: runs through rooms gathering mobs, fine.
    Champ runs through rooms gathering mobs, fine.

    Mage runs through rooms gathering mobs, problematic.

     

    Doesn't matter anyway. Balance in ROSE just means Raiders are the top class.I give up. Make it whatever you want. Enjoy your Scout and Cleric team.

    Well the whole point is to not have one "Best" class, at the moment mage is that class.

    Scouts are probably the worst by far, they use to have MSPD on their side but now every class has the same if not better mspd passives than them, I am literally playing the most nerfed class in the game and not complaining about it!

    Knight runs through rooms gather mobs = fine. This is because they don't have the DPS output of a mage, they are a high tank low DPS class.

    Raider runs through rooms gathering mobs? Mate most raiders get slapped within 10 seconds of being under mob pressure idk where you dreamt this up.

    Champ runs through rooms gathering mobs = fine. This is true if they're a tank build which champs can do, you'll notice they don't have the DPS output of a mage, and you'll also notice most of the time they don't survive as long if they do.

    The reason the mana shield is so problematic is because it's literally a class that's supposed to be a glass cannon but instead of being a glass cannon it's just as tanky if not more tanky than a knight but also has the highest DPS output in the game, how can you not see this as a problem?

    And that's only the PVM side of things! PVP no class can rival a mage, they have the 200% MSPD down debuff so any melee class is dead before even getting close, and even if they do get close they have to break that mana shield which has pretty much no cooldown and can be constantly spammed for unlimited hp! (Yes this is possible with the use of mana foods and potions)

    It took my scout 6-7 skills to break a mages mana shield the other day in ruins, which resulted in them instantly putting the mana shield back up and then killing me in 3 hits... and you call that balanced? I watched them do the same thing to about 5 or 6 other players within a 20 minute time frame, It appears the only people who are supporting mages are the ones who play mage themselves!

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  10. 2 hours ago, OwlchemistVile said:

    I don't care anymore, Remove the spell and let mages rot. Just return the game to a Katar only meta and let everyone have what they want. I just can't be bothered to deal with this anymore.

    It's not letting mages rot, it's making them more balanced. I feel making the mana shield a PVM only skill book would be a good solution and making it have a longer cooldown, not remove it all together.

     

    My solution would be 30 second cooldown minimum and make it a PVM skill, this way it would still be useful but not broken.

  11. 9 minutes ago, Angeltje said:

    Make it less invincible perhaps but kill it heavens no. Don't need to make us drop like flies. 

     

    Fix agro and add 15sec cooldown. See how it works out and then maybe more steps if needed. No need to just completely kill it from the get go. See what works to get a true balance.

    For PVM sure that would probably be a good solution, for PVP it needs a much heavier nerf, maybe make it a PVM only skill?

  12. 7 minutes ago, Angeltje said:

    The agro problem is why we need a shield. So fix agro not just kill it with a nerf

    I can agree with this, fix the agro issue but the mana shield needs removed either way as having the shield on that class is a bigger issue than the agro bug.

  13. 3 minutes ago, Angeltje said:

    The pvm should be relatively easy to get then as otherwise leveling is hell. The agro mages and even cleric gets is insanely not funny.

    If mages / Clerics are getting agro just for being that class and using magic based spells then that's a separate issue, giving a game breaking mana shield isn't a solution.

  14. 1 minute ago, Angeltje said:

    I am saying a cooldown of 10 maybe even 15sec sure. But the mana shield was added to combat the agro mages keep getting. It requires a lot of mana and you gotta invest a lot of skill points in passives to atleast have mana left after (re)casting.

    At 250 you won't have the same issues you're having now, also mages at end game just use mana pots and don't really have that issue.

    I think a 15 second cooldown for PVM would be good, and a 60 second cooldown for PVP with a 20 second timer on it, they should make it into a (PVP) and (PVM) skill book

  15. 1 minute ago, Angeltje said:

    Don't make mages the squishiest please. Im pvm we get all the agro, the shield makes it easier to survive. Cooldown to 10sec maybe to match some of the mage skills. But don't kill mana shield.

    1 minute ago, Angeltje said:

     

    In PVM they're not as broken as PVP, the mana shield 100% needs to either be removed or heavily nerfed for PVP situations.

    As for PVM they're not as broken as pvp but they're still over powered, no other high DPS class has that sort of mechanic so why should mages? Why should mages rival tanking abilities of knight? Why should mage be able to have the highest in game DPS and best tanking abilities both at the same time?

    Are you saying don't nerf mana shield just because it's convenient to you? or do you have a mechanical reason behind why you're saying mana shield shouldn't be nerfed? because compared to every other class in game it's massively over powered

  16. On 1/14/2023 at 3:56 PM, OwlchemistVile said:

    You need to actually use crowd control and utility in pvp.
    You can stun them during the cast, silence them, dispel it ,sleep them, or focus them. You think a Mage's Barrier is bad, Try focusing down a Cleric fully tanked out and spamming self heals. Or 1v1 a Katar in full dodge.

    Games not even out and people are already expecting to left click someone and win.

    In terms of 1v1 PVP this is wrong, there is no class in the game that will beat a mage 1v1 due to the mana shield, you won't even break it.

     

    What you're saying here is you have to stun on the perfect tick the mage casts mana shield, if you miss then you're toast, as a scout I have to use my full skill rotation +3 or 4 normal hits just to break it and then they just instantly put it back up, that stacked with mana pots = unlimited HP in a 1v1 situation, It needs a 60 second cooldown and it needs a 20 second timer before the shield runs out.

  17. Good evening,

    It has come to my and many other people's attention how broken this skill is with the current buff mechanics, I've noticed more and more muse class players taking advantage of this in PVM and PVP.

    PVP -

    Literally takes 6+ skills to break the mana shield with self-buffs, the mana shield then has practically no cooldown and can easily regain their mana with a potion resulting in unlimited HP,

    PVM -

    Over and over i'm watching mages join dungeons and play the tank roll, constantly spamming mana shield and also providing the biggest dps, as a robe type class they're supposed to be the squishiest, yet they have defense capabilities that rival the Knight class which is supposed to be the games main tank.

    On top of having a broken mana shield skill they also have a 200% MSPD down debuff and insanely high AP passives and skill power behind all their skills on top of a remove buff skill, 

     

    My solution to this would be a 60 second cooldown on the mana shield skill and a 20 second buff timer (it wears off after 20 seconds) at a minimum, if not just remove mana shield all together no class should be this overpowered.

    Alternatively make it a support cleric skill only and remove it from any offense type build.

     

     

     

     

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