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Daxio

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Everything posted by Daxio

  1. Daxio

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    Good idea Rosie, could make it abit more competitive too
  2. Thoughts on adding reroll hammers into the VALOR shop? At the moment it's a insanely low chance to get the stat you want especially from unique, if we could add rerolls into the valor store it'd make it abit more viable especially for players who don't have endless hours to play the game? These use to be available in the item mall in NA, but I feel the valor store would be a more play to win approach instead of pay to win.
  3. Not gonna lie this would be handy as, nothing worse than running out of arrows half way through a dungeon
  4. An issue i've been noticing with AA lower tank classes such as scout, bourg, artisan etc get pretty much spawn camped (people kill them quickly and wait for them to be resurrected to quickly kill them again for easy points) as a player who plays a class like this some games you spend majority of the play time just being spawn camped and unable to even get points. I feel a good solution for this and a way to encourage players to play the game correctly would be to implement a mechanic that makes it so you can't gain a point for killing the same player twice in a row (you have to kill another player before killing that player again to get a point from them again) this would make spawn killing 100% pointless and also encourage players to play for the objectives instead of just going for easy kills.
  5. How about just removing mana shield and giving mage a slight defense passive so they're not as squishy? I'd feel they'd also have to sacrifice a small amount of AP tho as their DPS is insane, you can't have a massively high DPS class and a tank, the whole reason their so squishy in the first place is because they put out so much damage. I feel this would make them similar to alot of other classes in terms of balance and not require literally every other class to have a "Mana shield counter" skill just to combat 1 specific class.
  6. I 100% agree on this awesome idea, it also opens the abilities from people to change between PVM and PVP builds without having to rebuy or farm the skill books again, Good job!
  7. Well hopefully sooner rather than later, but I guess we will have to be patient I am also interested to see what normal mana shield is like compared to their fortified i'll be testing this asap and letting you know I think a good way to balance things out without actually messing with the skills would be to put charm scaling back to how it use to be and restore the passives in the honor store, this whole skill tree was designed to work with high scaling of course skill type classes are going to be OP now. The thing I think scout needs is our MSPD bonus back, it's the one thing we use to have over other classes but now it seems almost every other class has good MSPD passives too, with the exception of a couple but that's a topic for another day.
  8. Not being ignorant you just keep making up random lies to try justify this broken skill? 1. As I stated previously, please upload the proof of these scouts breaking your mana shield in 2 hits, along with a couple of other mages so we know it's not staged as I 100% don't believe this for a second, unless your mage just straight up sucks ass and you haven't built it properly to have a decent mana shield. 2. The fact you describe people that bring up the fact a skill is broken as "Crying" shows your immaturity towards the whole topic, I doubt everyone just "Sucks" or their characters aren't "Built properly" it's more likely the skill was designed to be used in the high scaling of NA rose and was never tweaked for this lower scaled version of the game, (confirmed by Garnet), in terms of "It will never be a 1v1 balanced game due to different builds" that's bullshit, any class should be able to go up against any class if the balancing is done correctly, there's lots of different builds and gear on WoW but yet it has a balanced pvp system across the board? In NA I managed to go up against everyone on my scout even tho apparently raider was the Meta? Yes some builds completely counter others but that doesn't change the fact Mana shield is impossible to beat on certain classes. 3. Dodge is a strong mechanic yet but it's not impossible to counter, I believe a dot shouldn't land if the skill misses and if that's not the case then that should also be looked at, although you're acting like accuracy gear does nothing against dodge when in fact it does, if accuracy hits still hit 100% of the time then dodge would be useless all together.... 4. Please explain what you'd expect the "Tweak" to be. 5. I never said I wanted it to be unusable, I stated instead of a "Mana shield" that is spammable either put a decent cooldown on it so it wasn't unlimited HP or remove it and replace it was a defense passive so mages weren't considered so squishy, but I also feel if mages get a defense passive, they should take a slight DPS nerf also. 6. I agree, although the feedback isn't just from my bracket it's from alot of people including the 250 bracket. The only reason I uploaded the previous screenshot was because we had similar gear and weren't too far apart in levels. 7. I'm not saying Clerics aren't overpowered either, because BC is probably just as bad if not worse than mage, it just isn't getting so heavily abused at the moment, so I guess it isn't "In the spot light" Raiders can skim past mobs yes this is true but they can't tank a whole room of ulverick and just stand there spamming a skill to stay alive.... by the time they reach the boss room they're normally required to stealth for the rest to avoid death, well from what i've seen anyways, the exception being a few who have full tank gear / build but even their DPS output isn't even worth mentioning. Yes champs can tank PVM bosses but once again Tank builds with low DPS, Mages on the other hand get the luxury of having the Tank build perks whilst still having the high DPS, and this is where there's a problem in PVM, The general rule of thumb is Tanks = high defense low dps and DPS = High DPS low tanking, except mages they are High DPS and high Tanking, can you not see the issue here? is it really that hard? I am glad you can agree there is an issue with the mana shield i'm interested to see what your "Tweak" would be, and why you think you should be capable of having high tanking abilities and high dps?
  9. He had 10 levels on me, we were both in exalted 15. Yes he had the slight advantage but not 14 hits to break his shield, Think you could upload some proof of your pvp 3 hits breaking your shield? Ideally a scout please and nobody is "Crying" if this amount of people are complaining about a game mechanic being broken and not complaining about any other class then it's clearly an issue, I understand you're a mage and don't want your precious over powered class to be made balanced but it needs to be fair for everyone.... Sorry mate. Yep raiders dodge, that's what they do but their DPS isn't 4-5k every hit and you can get around that with accuracy equipment, at least they're using a balanced mechanic and not a spammable shield which can literally provide unlimited HP if used correctly, especially in open world PVP That screenshot is just an example, I mean I could go fight a mage the exact same level as me and have a similar outcome (I have done this many times whilst leveling in ruins, training ground etc) Maybe scouts just aren't made to fight mages? but it appears champs have a similar issue, and knights, and bourgs and artisans..... Well at least from the feedback i've been seeing and witnessing in the PVP areas of the game, but hey according to spoon it's not broken right! I asked you earlier in the discord if you've tried fighting against a mage with any other class and you stated "No" So how would you even know that it's not broken if you haven't tried it from the opposing side? I dare you to build a champ to 250 and fight a mage, almost willing to bet money you wouldn't even get a hit in. I'm not trying to make mage unusable i'm just trying to make them abit more balanced across the board. Everything i've stated is from a PVP perspective, in terms of PVM well.... all I can say is who needs a knight when you can just build a mana shield mage! LOL Running through dungeons tanking the whole thing while mounted! Because mana shield won't even allow the mobs to drop you from your mount, you were stating earlier than no mana shield = no point playing mage, Are you really saying 1 skill makes a whole class? No it just means you'd have to put more effort into making your class tanking and sacrifice a little dps to survive as opposed to being able to stack massive DPS while being able to spam a shield which provides 15-20k extra HP on a class that's designed to be a DPS glass cannon. P.S Mana shield is just as broken on battle cleric (will also need a tweak)
  10. So abit more testing from me today, I asked this mage to let me attempt to break his mana shield, It took 14 hits including 2 impact arrows and 2 phoenix arrows to break, I then asked him to cast 1 skills on me being his strongest skill which instantly dropped me to 59% HP and then the burn effect dropped me to 40% overall. That's 60% damage to me in the time it takes 14 hits to cause 0 DPS.... which then can be instantly put back up which takes another 14 hits to remove, there isn't really an argument here it's BROKEN. This skill needs to be a PVM only skill
  11. Well the whole point is to not have one "Best" class, at the moment mage is that class. Scouts are probably the worst by far, they use to have MSPD on their side but now every class has the same if not better mspd passives than them, I am literally playing the most nerfed class in the game and not complaining about it! Knight runs through rooms gather mobs = fine. This is because they don't have the DPS output of a mage, they are a high tank low DPS class. Raider runs through rooms gathering mobs? Mate most raiders get slapped within 10 seconds of being under mob pressure idk where you dreamt this up. Champ runs through rooms gathering mobs = fine. This is true if they're a tank build which champs can do, you'll notice they don't have the DPS output of a mage, and you'll also notice most of the time they don't survive as long if they do. The reason the mana shield is so problematic is because it's literally a class that's supposed to be a glass cannon but instead of being a glass cannon it's just as tanky if not more tanky than a knight but also has the highest DPS output in the game, how can you not see this as a problem? And that's only the PVM side of things! PVP no class can rival a mage, they have the 200% MSPD down debuff so any melee class is dead before even getting close, and even if they do get close they have to break that mana shield which has pretty much no cooldown and can be constantly spammed for unlimited hp! (Yes this is possible with the use of mana foods and potions) It took my scout 6-7 skills to break a mages mana shield the other day in ruins, which resulted in them instantly putting the mana shield back up and then killing me in 3 hits... and you call that balanced? I watched them do the same thing to about 5 or 6 other players within a 20 minute time frame, It appears the only people who are supporting mages are the ones who play mage themselves!
  12. It's not letting mages rot, it's making them more balanced. I feel making the mana shield a PVM only skill book would be a good solution and making it have a longer cooldown, not remove it all together. My solution would be 30 second cooldown minimum and make it a PVM skill, this way it would still be useful but not broken.
  13. For PVM sure that would probably be a good solution, for PVP it needs a much heavier nerf, maybe make it a PVM only skill?
  14. I can agree with this, fix the agro issue but the mana shield needs removed either way as having the shield on that class is a bigger issue than the agro bug.
  15. If mages / Clerics are getting agro just for being that class and using magic based spells then that's a separate issue, giving a game breaking mana shield isn't a solution.
  16. At 250 you won't have the same issues you're having now, also mages at end game just use mana pots and don't really have that issue. I think a 15 second cooldown for PVM would be good, and a 60 second cooldown for PVP with a 20 second timer on it, they should make it into a (PVP) and (PVM) skill book
  17. In PVM they're not as broken as PVP, the mana shield 100% needs to either be removed or heavily nerfed for PVP situations. As for PVM they're not as broken as pvp but they're still over powered, no other high DPS class has that sort of mechanic so why should mages? Why should mages rival tanking abilities of knight? Why should mage be able to have the highest in game DPS and best tanking abilities both at the same time? Are you saying don't nerf mana shield just because it's convenient to you? or do you have a mechanical reason behind why you're saying mana shield shouldn't be nerfed? because compared to every other class in game it's massively over powered
  18. In terms of 1v1 PVP this is wrong, there is no class in the game that will beat a mage 1v1 due to the mana shield, you won't even break it. What you're saying here is you have to stun on the perfect tick the mage casts mana shield, if you miss then you're toast, as a scout I have to use my full skill rotation +3 or 4 normal hits just to break it and then they just instantly put it back up, that stacked with mana pots = unlimited HP in a 1v1 situation, It needs a 60 second cooldown and it needs a 20 second timer before the shield runs out.
  19. Good evening, It has come to my and many other people's attention how broken this skill is with the current buff mechanics, I've noticed more and more muse class players taking advantage of this in PVM and PVP. PVP - Literally takes 6+ skills to break the mana shield with self-buffs, the mana shield then has practically no cooldown and can easily regain their mana with a potion resulting in unlimited HP, PVM - Over and over i'm watching mages join dungeons and play the tank roll, constantly spamming mana shield and also providing the biggest dps, as a robe type class they're supposed to be the squishiest, yet they have defense capabilities that rival the Knight class which is supposed to be the games main tank. On top of having a broken mana shield skill they also have a 200% MSPD down debuff and insanely high AP passives and skill power behind all their skills on top of a remove buff skill, My solution to this would be a 60 second cooldown on the mana shield skill and a 20 second buff timer (it wears off after 20 seconds) at a minimum, if not just remove mana shield all together no class should be this overpowered. Alternatively make it a support cleric skill only and remove it from any offense type build.
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