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robroseon-01

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Posts posted by robroseon-01

  1. I know the mob levels show when you actually enter a map, but many times a user will forget (like me) what the recommended levels are for that map.

    So how about under or to the right side of the map name that the mob recommended levels be added there?

    Comments, suggestions, etc?   🙂

  2. 9 hours ago, Apocalypse said:

    As far as I know, NARose is still in BETA testing at the moment, but when is this testing be over and open up the server to the public?  BETA testing is taking too long don't you think?  People are going to start loosing interest and slowly forget about the game, then gone.

     

    FYI, It isn't NARose, just Rose Online.

    No the testing isn't taking too long, the Dev team is working hard on fixing things that is being reported by the Alpha testers and the Dev team as well.   Give it time, it will get done and right.

     

  3. 21 hours ago, Zeror said:

    The Many Changes of Adventurer's Plains

    If there is one zone in the game of ROSE Online which has been changed a lot then it is no doubt the Adventurer's Plains.

    1. The first version was introduced with iRose. We started on Birth Island first after a few levels we could go to Adventurer's Plains.
    2. The second version didn't stay long (can't remember when this version came).
    3. Then a totally new map was introduced ROSE Online Evolution released. This was the biggest version of Adventurer's Plains. At least it felt like that to me.
    4. A more compact version of the third version.

    Which version of Adventurer's Plains was your favorite? And why?

    adventurerplains.jpg

    ---

    I personally prefer the second one. I find two entrances to Valley not that useful. Especially on the newer maps it's unnecessary to have two entrances to Valley next to each other. The only thing i didn't like of the second map is the location of Goblin Cave. At the waterfalls like from the first map was better.

    Actually in RoseNA, the one you labeled as the 3rd one was the 2nd one, very large map, the one labeled as the 2nd one was the 3rd and last one in RoseNA.    The 4th one wasn't ever used in NA, maybe other servers.

     

  4. A suggestion for all events, have an icon show up below the level and character name with the name of the event.

    If you click on that icon, it will give you details and who to see to take part in the event.

    I know it is automatic, I suddenly got the St. Patrick's drops and didn't even have an idea that it was going on and at this time, I could not remember remember who to speak to for the event  🙂

    • Like 1
  5. 5 hours ago, Garnet said:

    Oh you mean you want a lock on the skillbar directly?
    If that's it, yes it would be nice to have it imo 🙂

    Yes, sorry I did not explain it enough.

    Sometimes I quickly write something down and don't give enough explanation   🙂   You know I am OLD huh?   lol

    • Haha 3
  6. I thought you all might enjoy these Official Rose Online videos from long ago  🙂

    Enjoy

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    Rose Online 2004 video from Gravity / Triggersoft - 

     

     

    Rose Online about 2006 EVO Announcement from Gravity / Triggersoft  - 

     

     

    Rose Online Animated Video 2006 - 

     

    Rose Online Gravity Interactive 2011 Trailer - 

     

     

     

    • Like 6
    • Thanks 1
  7. I put the original Junon music to use in my client, I really liked that music more than the updated one.

    Didn't they change the Goblin Caves music too?   I don't recall, but once I can get to level 50, I guess I will find out  🙂

     

    • Like 1
  8. Its almost you need additional account storage pages if you have alot of characters as you won't be able to store everything in one place.

    NA had 5 if I recall, then went to 3 without a premium account (I believe).   When they combined the 2 servers to 1, many of us who had characters on both servers have more than the normal.  I believe one account I had 8 or so on it  🙂

     

    • Like 2
  9. On 2/7/2022 at 11:29 PM, Garnet said:

    This option exist since 10 years!

    Option -> Skillbar -> Lock

    Yes I do understand, but how about a way to unlock on the fly say to the right of each of the 2 bars that you can lock or unlock on the fly?

    Say you are fighting, you run out of food and your bar is locked, why open the options then consumables, but instead just click on a lock to unlock?

    Make sense?   🙂

    Just a thought.

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