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bixbox

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Posts posted by bixbox

  1. 28 minutes ago, Avatar said:

    So based on last hit instead of first? 

    Or a free for all? Those who hit it all have a chance to get the item? 

    For quest, as long as you hit it once before it dies, you'll get credit.

    For loot, as long as you hit it once before it dies, you'll get a chance for an item.
    As for what the chance should be, could make it based on how many people hits the mob and make it statistically the same as getting loot in a round robin fashion of a group of equivalent size.

    • Like 1
  2. 5 hours ago, OwlchemistVile said:

    I support this notion. If I'm there on my high level doing most of the damage to a king, I should get the drop, not some random level 34 who happened to click it first. And if I'm doing a quest, even more-so, it should be most damage done. If they want the proof, they should just do more damage.

     

     

    /s

    I think you misunderstood my point, I've never mentioned anything about a highest damage based system.

    I'm thinking as long as you hit the mob before they die, you would get credit for it.

  3. Piggybacking off of this topic with regards to a similar problem with high lvls in a lower level zone to do repeatables.
    Could we just get rid of the archaic first hit tagging system at this point?
    I think it just sets the game up for failure since it introduces an upper cap of player where it becomes undesirable for newer characters to play when so many people are packed into one area for the same mobs.

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