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bixbox

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Everything posted by bixbox

  1. For quest, as long as you hit it once before it dies, you'll get credit. For loot, as long as you hit it once before it dies, you'll get a chance for an item. As for what the chance should be, could make it based on how many people hits the mob and make it statistically the same as getting loot in a round robin fashion of a group of equivalent size.
  2. I think you misunderstood my point, I've never mentioned anything about a highest damage based system. I'm thinking as long as you hit the mob before they die, you would get credit for it.
  3. Piggybacking off of this topic with regards to a similar problem with high lvls in a lower level zone to do repeatables. Could we just get rid of the archaic first hit tagging system at this point? I think it just sets the game up for failure since it introduces an upper cap of player where it becomes undesirable for newer characters to play when so many people are packed into one area for the same mobs.
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