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SupaSpork

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Posts posted by SupaSpork

  1. Given that its basically the ONLY way knights are even relatively useful in pvp, i don't like the idea. Id much rather just be able to see the name of who im targeting at the top of my screen like i see with literally everything else. It doesn't even need to show the HP bar, just the name. Maybe also add in some sort of more noticeable debuff or notification that you are being taunted and cannot target anyone else.

    Sacrifice has a 20 second cooldown, and only lasts for 5 seconds just as an FYI

  2. Hi, just bringing about my two cents that the "Skill Power" stat, should affect dots coming from skills (It currently only affects the base hit of the skill and does nothing to affect the dot damage at all)

    In my opinion, it is very counter-intuitive that Damage that is coming from my skills, is not being increased by Skill Power stats or Gems.

    Now while i think it should be added, I don't know the best way to implement this to affecting dots, as Having +300 skill power, should probably not just add +300 damage to every Tick of the dot. But maybe Add it to the total the dot is suppose to do over its duration, and then split between how many times its suppose to proc?


    Ex: Dot debuff lasts for 6 seconds, Ticking every 1.5 seconds for 100 damage - That is 4 ticks over the duration of the debuff dealing 400 damage in total. Adding a +300 Skill power item would bring the total damage to 700, split into the 4 ticks of 175 damage every 1.5 seconds.

    If you have any other ways this could possibly be implemented, feel free to share below!

  3. 4 hours ago, DoubleRose said:

    Maybe scouts should be able to craft arrows and food because both would fit with a survivalist theme. 

    i mean, taking crafting away from the crafting job, seems kind of stupid as well.

      

    5 hours ago, Caly said:

    Finding and using different ammo types could be a fun experience if the system wasn't a pain in the ass.

    To make matters worse a class like Scout can't even craft their own arrows. Are you telling me a survivalist who has mastered the bow and is in tune with nature enough to tame animals can't even craft a single arrow they need for self defense? It just doesn't make sense. This is the only game I've played where a ranged class can't supply their own ammunition.

    If they do make arrows, it should only be the basic arrows in my opinion, no reason to think that just because someone is good at using a bow, means they have the ability and proficiency to make GILDED arrows

  4. When you go to equip a piece of gear you already have on, to change gear sets for example, the gear that is being replaced always ends up being put at the very top of your inventory, it would be nice to have it go back to the slot the now equipped item was at.


    For example, if i equip the Spider Bite Necklace in picture, the Oro necklace goes to the top left most empty space, rather than where the spider bite necklace was. This makes it a lot harder to keep your inventory organized especially if you have more than one extra set in your inventory.

    image.png.3107add050dd43ba58968506c214584c.png

    image.png.780c29b5695e527a0dcd63f4a8141c3e.png

    • Like 1
  5. Hi, just think there should be comma's to separate the digits for easier readability,
    so the text would be 76,837 instead of 76837, or 24,000,026 vs 24000026.
    image.png.3c340197ad1e7d5997d8f6100efd8dd2.png

    and this one would be 228,758,668/237,929,560 instead of the wall of numbers it is now

    image.png

    • Like 2
    • Thanks 1
  6. Hi, just proposing a change to ammo and backpacks.

    Feel it would be better to have Ammo fit into the consumables tab instead of the materials tab. Eases the hindrance of being a dealer or scout and having several slots of material inventory taken up via Ammunition. Also makes using higher end ammunition more viable and thus also dropping money out of the economy, which is nearly always a good thing in MMO's as there is never enough money sinks.

    Secondary related to this, make backpacks also reduced weight of carried ammunition by up to 50%? might scale it more or less depending on tier of backpack of course.


    On the notion of backpacks, would be nice to have it add in more inventory slots that it can hold, maybe 4-6? i know this is a lot more of a change than the other two, so i suggest this with a grain of salt 😄

    • Like 1
  7. 9 minutes ago, Avatar said:

    I think they meant instead of having the crafting be done one at a time automatically (like the current state) they want it to have it done all at once. 

    I don’t think this is possible @Kingarthuras you have to account for the failures of any items. It’s better to see them as they occur as opposed to pressing craft for 600 items and you only receive 400 of them. People will surely think this is a bug and come flocking to the bug section demanding the items they failed to craft to be provided to them. 

    Could do it like GW2 where it speeds up in crafting time for every successful item crafted, up to like maybe... 5-10x speed?

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