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Thystro

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Posts posted by Thystro

  1. 10 hours ago, TheShredR said:

    Display of my chars, still recruiting, feel free to join the discord or check out my stream!
    Characters.thumb.png.a3d22668818075867caafb4cac987fbf.png

    That raider brings back so many memories 😮‍💨

    • Like 1
  2. 16 hours ago, samet91 said:

    Checkin in for a me and some friends. I know we had more characters but cant remember the names. Some character might be on different servers than stated below.

     

    My memory might be wrong but:

    iRose

    Pernilla - Mage

    Edina - Cleric

    Lollyz - Mage

    Atentz (or Atte dont remember) - radier

    SirTanksAlot - Knight

    SirShootsAlot - Bourg

     

    We had the clan AlienContact i think, played with ninjas of kahonas (or something like that) in pvp.

     

    7hearts

    Edina - Cleric

    Lollyz- Mage

    xXxSwexXx - champ

    Atte - raider

    Balou - raider

     

    Played in Clans HighTimes and OMGLaserGun

    A few of those names sound familiar to me 🙂

     

     

    14 hours ago, SpunTheVend said:

    Checking in. Played NArose from like 2004ish to maybe 2006-7?   Leonis 

    Main: SpunTheGreat - Dual Raider 170ish

    2nd accnt: ElectricMage - 210 Mage ( Someone else powerleveled it to 210, stopped playing around 150ish, a friend leveled it to 210 and I got it back later )

    Rest I dont remember off hand. Created DrunkzUnited ( beer mug icon ) with buddies. When they stopped playing I joined MoonShadow with the Husband/Wife combo Mr and MrsKlaws ( they are divorced now sadly, I still talk to MrsKlaws every once in a blue moon )

    Someone Said Arti still plays he was friends with the Klawz's .

    Think I joined EBK for a while for the pvp.  Couple other clans.  Miss old toons and all the crap I had collected but glad to be back playing this nostalgic game anyways. I have screenshots somewhere on a old hard drive. ill look and post here if I find.

    Some Random Screenies: https://imgur.com/a/xJdkKQB

     

    -Spun

    Yo those images bring back so many memories dude. Especially as a fellow raider

    • Like 1
  3. 3 hours ago, Luckystriike said:

    I agree on the gray no-drop part. They should definitely implement this. However, there may be a small downside to this at the moment. There aren't enough new low-level players, which means there will probably be no low-level mats available.

    Which means people will have to make new chars > makes lower level maps more populated > Makes new players feel that the world is more alive > Makes the community grow.

    This basic principle is what made the world Junon always active in the older ROSE versions. Due to Goblin Cave (Refines), GoS (Uniques, B3 Equipment, Woodstock/Sporty Schematic), DoD, Kenji (Leather, Lace, Blue Hearts, Blue Crystals) farming and more.

    • Like 2
  4. 22 hours ago, kaiserkiva said:

    You have vague points while correcting another post. What do you mean by ‘the valor shop has all the materials you need so there is no reason to farm, also most of the items you want as drops do not drop from mobs anymore you can just do dungeons get Valor Points and then buy it in the shop.’  Chemicals can be farmed from mobs (not in the valor shop). Gems can be farmed from Kings and dgs (most of the gems are not in the valor shop). Hook feathers (NEVER IN THE VALOR SHOP LOL). Fibres, forest ash, dirties (not in the valor shop). All feathers, all hearts and all scales were removed from the valor shop a few patches ago which is a big improvement.

    As an artisan who actually crafts gems, weapons, armour and subitem, I rarely use valor shop for my matts (I.e. threads, furs, metals, leather, etc.) cus I either disassemble items or farm them as it’s most cost effective than using valor for these mats. I only buy from the valor shop for cart mats but I still have to ‘farm’ valor to get them. My point is that using the valor shop for mats is optional. I agree with @akosimaki that not all players have the whole day to farm mats. Therefore a mixture of dg and more farming spots would be nice. 
     

    I realised that I mentioned valor shop 9 times lol. The last reply just seemed troll-ish with the misinformation and without making a valid point.

    I think you completed missed my first few posts. This seems like a sub-discussion in itself. Also keep in mind that the feedback I gave was during the earlier months of the release of the game, some things might have been changed a lil bit already however the loottables are still mostly shit and there is no reason to go to a lot of maps still. Due to repeatable Q, shit loot and being able to obtain it anyway with a max-ed out character.

     

    On 1/17/2023 at 9:38 AM, Thystro said:

    Yeah the loottable in GoS is not worth it at all sadly. RIP One of my favourite maps.

    Just a little meme I've found on /r/mmorpg that sums up the valor system and repeatable quests imo

    :d8s0j1d5508a1.thumb.png.16c59c034710456895a4c3cff9990dbd.png
     

    This is a lil bit off topic but yes it seems kinda odd. The penalty doesn't seem to apply on uniques? I've gathered about 3 uniques thus far from grunter captains on my level 190 raider. But this is a discussion for elsewhere.

     

     

    • Like 1
  5.  

    On 2/2/2024 at 7:46 PM, Drezynit said:

    It's a huge problem indeed

    In order for a game to feel good, you need to be able to immerse yourself into it. That's exactly the core of the problem. The drops need to make sense for a player to be able to figure out on his own where to search and what to kill.

    Currently it's the exact opposite, it's feels like a casino, where the only variable that matters is how many mobs are you killing and how fast. 

    But also, Rose nostalgia is a big part of why people are coming back to play. If old players can't even trust their own knowledge that they acquired a long time ago, they feel robbed of their own game

    I for one can't wait for a looting revamp. Havent touched the game in 10+ months but might give it another shot once these issues have been fixed.

  6. 1 hour ago, lazypenguin said:

    Thanks for this post, appreciate the input! Unfortunately we inherited some poor game design choices that we are slowly beginning to unwind. The team agrees completely that the current progression is boring and relies too much on repeatables that lock players into small areas that can get oversatured with players. I also personally find the progression less interesting due to the blandness of drops where nearly all zones drop the same thing. We have already been making changes to improve things but there is still much more we plan and will do. Here are some of the things we already changed:

    • Boosted EXP rates on Luna/Eldeon
    • Changed refine drops to drop on specific maps, e.g. goblin caves rather than drop in all zones
    • Reworked prison to make it a new viable leveling/farming alternative to Sikuku Ruins and other maps
    • Reworked luna clan field so that level 180 and lower characters have a PvP advantage over max level characters and introduced a rare drop exclusive to this map
    • Reworked prismatic lattice/dust/fibers to distribute them over different mobs so players are encouraged to farm in different zones for them
    • Introduced new accessories to reduce the reliance on wandering mobs which benefit hardcore and experienced players who can camp these mobs
    • Improved refining so that items are not lost and the success chances were increased
    • Removed all Pay-to-Win elements from the game (there was a TON and we are now having to rebalance the game for a non-p2w focus)

    In the next patches we have some more drop table changes to improve farming as well and we're starting to shift our focus to lower level zones. In fact we are in the process of reworking ALL the drop tables so that progression and drops go hand in hand it will just take some time as it's quite a massive change. The team believes that drops should be location specific rather than universal like the current drop tables are (I cringe getting little angel feathers in Eldeon). We are also taking a critical look at the honor materials shop to that players are more encouraged to trade with lower level characters rather than buy from an NPC.

    Regarding lower level PvP, there were lower level instances previously but we disabled them due to abuse. We are currently working on an initiative to balance game arena queues, I think once this work is completed there's an interesting opportunity to consider a queue that balances across level ranges as well. Ideally though we'd like to bring back more dynamic PvP content than just game arenas (e.g. clan wars, union wars, etc.). The team also has some plans for lower level dungeons and gameplay to spice up the progression but these take time to design and implement.

    So in summary we can say we basically agree with everything here and we are working towards making these big changes. Unfortunately the progress has been slower than we liked but there's some exciting stuff to look forward to rather soon! In general we greatly appreciate feedback like this as it helps us prioritize and

    Awesome! This sounds great! Does this also exclude max level players for farming for example: goblin cave? Or will they still just receive loot anyway and can just grind their ass off on a max level character?

  7. 11 hours ago, HilariousFace said:

    I have vent my frustration towards this game like two weeks ago on Reddit, but I realized there is nothing we can do, the game is what it is, and it is because the game is built upon the idea of no-life grinding or pay up through Item Mall oriented, you can't just turn a P2W game to a non P2W game overnight by simply removing access to those items. The game will just become entirely about whoever spend the most time on it, wins it. I won't go in detail on that, it's the same old problem in old NArose.

    The current game has several major issue in,

    1) Leveling experience is monotonous, due to the severely lacking playerbase, and the fact that you NEED to be in a well setup party to get anywhere, people always end up in those spots, Moldies > Doonga quest > Krawfies quest > Lunaris Bears quest > Penguin quest > Pincer/Nepenthes quest > Prison > Fossil Sanctuary quest, if you avoid engaging in these meta leveling spot and resort to leveling alone without quest, you will probably take over 2 years, I will not dare to experiment on this. Actually, I get a taste of what it feels like not knowing the Krawfies quest as a returning player, you will suffer from financial hardship where you will not able to buy NPC food, scrolls, repair, travel.

    2) The game's economy revolves around the supply and demand of max level players. In other words, you are better off just rush to max level ASAP in order to set foot in this game, as the only moment you get the chance to gain zulies is Krawfy quest, and those zulies are not even that big for the damaged economy we have. And because of the game build was from previous NA rose, the crafting system is weird where if you craft item at your level, you get some horrible success rate, that you are better off continue level up to the max, paying up from other players is not an option because you don't even have zulies to begin with. Everything is inducing you to max out your character first before doing anything normal in the economy. Don't try to farm immediately as a noob, because you need special gems, special character, economy insights in order to make the right decision, the more well setup players can automate it several folds better and more efficient than you. And the whole system allows the more experienced players to devour the new players hard earned zulies if they need a quick buck where they will jeopardize their future growth.

     

    This game could be fun and populated if you can access the PvP right away without serious time investment into it, ya the game is now not P2W, but it is now grind-to-win, I spend thousands of hours in this game back then, I know what it feels like if I have to overtaking this again, so no thanks.

     

    Fully agree. I already noted this almost a year ago somewhere around january.

    In the current version the journey is not the game, everybody just rushed and skips 80% of all the maps because that is currently just not a viable option to level. Why bother going to other maps if the XP is way worse you don't earn any zuly and the loot is just the same in all the maps? At least this counts from 1-140.

    If you'd skip krawfi for example you miss out on so much XP + Zuly. So nobody bothers level in other places, same goes for penguins etc etc. 

    11 hours ago, Syllables said:

    I am a new player coming from Ruff Rose and Arua Rose, I have been playing for about a week now, and reading these comments kind of makes me really hesitate about all the hours I spend, can you please explain why rushing to max level as fast as possible is the best option? this is not the first time I've read a comment such as yours, and I am a player who loves to find every level I'm at an opportunity for farming while building up.

    Well an example would be. in those iROSE servers you stated making a new char can be fun! Mainly due to several farming/level places being really viable even as a lowbie.

    Here are some examples I remember in that time which all is gone in the current version:

    • Goblin Cave > Refines
    • Krawfi King > Topaz, Blue Crystals etc
    • GoS > Uniques, Castle Gear Schem, Hearts
    • FoW > GK Farming (Uniques)

    Etc.

    And these are only places already between level 1-88 that makes the game fun and feel alive due to several places being active instead of 1 meta place where everyone is located due to repeatable quests.

    Currently the best way to just earn money is get you ass ASAP to max, go farm dungeons 24/7 or several other bosses at max level and thats about it. A normal MMORPG should be about the journey and fun it is to become max level (Take a look at Classic WoW for example) currently the game just sort of starts at max.

     

     

    • Like 1
  8. Or..

    Just revamp the current lvling situation in Luna, and make it viable on all maps to gain decent XP. Instead of giving the only decent option by repeatables.

    Maybe just increase the XP increase overall from all the mobs in Luna? Excepts the one you need for repeatables.

    • Like 5
  9. 4 minutes ago, GodOfEntity said:

    Players shouldn't be forced into paying for "convenience" in a game. 

    As someone that gladly buys item mall, also a proud member at https://ko-fi.com/rednimgames
    I would, stop paying for Ko-Fi, I would un-install the game. I would stop playing the game. 

    Why do you, someone a part of the Rednim team, keep pushing for "pay to convenience"  
    Rednim is supposed to be against pay to win. I respect that. But you seem not to. 
    It's supposed to be a core principal shared within the team. 

    Yes, I understand that stuff in this world isn't free. Yes I understand that Rednim needs to make money.
    --But they shouldn't be making money at the expense of what makes them a great company. Pay to convenience is just another way of saying pay to win, without saying pay to win. 

    You could argue that an Item Mall auto loot, also isn't pay to win. 
    When you need to argue if something isn't pay to win, chances are, it's pay to win and you're delusional. 

    Kinda drastic don't you think?

    We lived almost 20 years with these exact amount of inventory slots. I think it's a good idea to add something like this to IM instead of cosmetics only. 

     

  10. 19 hours ago, shujin51 said:

    most mmorpgs do

    Very true, but for events it shouldn't be at all imo.
     

    Also one of my favourite aspects in ROSE is that lower lvl's also contribute greatly to the economy due to the drops/loottables. (Which obviously isn't the case now) So you didn't have the rush to gain max level ASAP, but could just take your time at your fave farming spots and be happy with it 🙂

    • Like 1
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