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FieryHamster

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Posts posted by FieryHamster

  1. I think no matter how the system for rewarding a mob's drop is molded, there will always be people who can take advantage of that new system. 

    When Rose was first created (and for the 10+ years after), the system was that first hit gets the drop, and I'm sure they didn't just implement that for no reason. They must have thought of all the scenarios like we are doing and decided that this was the best option, and for the most part the game did fine with that system. So I think bringing back first hit or at least make it so that if you first hit and do at least 20% of the damage, you'll get the drop (this is to prevent people from first hitting and leaving).

    So I'm suggesting a combination of first hit + damage. So if I first hit and do 20% of the damage, I can get it over someone doing 50% of the damage. 

     

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  2. I think it should be a combination of 1st hit and damage.

    You don't want just 1st hit to count otherwise someone can just get 1st hit and then afk.

    You don't want it to be purely based off damage either because then whoever has the best gear will pretty much do the most damage and always get the drop.

    So I think it should be weighed to consider 1st hit (50%) and damage (50%).

     

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