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Posts posted by Archtog
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There is no warning that when adding a socket to an item that it removes the current substats. Adding a warning would prevent new players from falling into this quite annoying trap and losing their item's substats.
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On 12/20/2022 at 1:10 PM, SleepingPanda said:
Just wait till you get to Breezy Hills and have to find 5 very very small spots all over the map. I feel like the only reasonable way to do it is with a cart.
Yea I skipped that windmill one. But these were all from the original dev team before it shut down.
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Sane Butler, Cleric from EBK 2010-2014ish.
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On 12/6/2022 at 1:05 PM, X15 said:
I think they need to just remove all the buffs and scale the game without buffs so that you can play solo or party at anytime without the need of a cleric or other people for buffs.
There’s so many ways to “balance” buffs that it doesnt have to be the way it is.
They can make a “pill” that you can buy from NPCs that give you 1 hour buffs upon consuming. Add an NPC in major city that gives out 2 hour, city-wide buffs every couple minutes. Or just remove buffs altogether and scale the game without buffs. Removing all the buffs will allow for friendlier solo play, as well as team play.
Removing buffs is an interesting idea and definitely simpler. I'm curious what that would look like, but I think it wouldn't be ROSE. Perhaps some endgame modes that prohibit buffs could be fun. Game modes that have different styles of team play, like how the crystal defender disallowed food. It didn't change the leveling process, just the endgame.
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I played an active "war" Cleric (as Sane Butler) in a party, regularly back in 2010-2013 ish.
I found that having the active heals and well timed cleanse or mute was extremely helpful for group pvp.During the first 3v3 tournament the teams that made it the furthest all had clerics. That's some pretty good representation.
Honestly, I don't understand the decision to remove some buffs from clerics to prevent Buffslaves.If the aim is for more people playing cleric, removing buff slave incentive just makes fewer people have a max level cleric. This raises the barrier to people playing an active cleric role.
With that said I don't think removing the buffs will hurt the endgame use of a cleric. I always played a fast m-speed cleric with decent defensive stats and used buffs, rarely, when I saw someone had been buff stripped.This change simply will give less incentive for people to make a max level cleric in general. If the buffs still calculate how i remember, my biggest worry is that we'll end up with buff slaves of each class which will just add to the complexity of buffing the party up.
I didn't play as much Cleric after the skills overhaul so this opinion may be dated a bit, however I believe it still applies.
Farming in the current ROSE Online versions is dead.
in General ROSE Discussions
Posted
My problem with the loot table is that for any given area, my third inventory tab keeps filling up with all the different types causing me not to be able to pick up some items. Sure you can drop the less valuable items but you lose the ease of hitting the pickup skill. Instead, you have to avoid standing near the ones you can't pick up. More a nuisance than a problem I guess.