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Archtog

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Choropy

Choropy (3/14)

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  1. My problem with the loot table is that for any given area, my third inventory tab keeps filling up with all the different types causing me not to be able to pick up some items. Sure you can drop the less valuable items but you lose the ease of hitting the pickup skill. Instead, you have to avoid standing near the ones you can't pick up. More a nuisance than a problem I guess.
  2. There is no warning that when adding a socket to an item that it removes the current substats. Adding a warning would prevent new players from falling into this quite annoying trap and losing their item's substats.
  3. Yea I skipped that windmill one. But these were all from the original dev team before it shut down.
  4. Sane Butler, Cleric from EBK 2010-2014ish.
  5. Archtog

    Sup

    250 I believe.
  6. Removing buffs is an interesting idea and definitely simpler. I'm curious what that would look like, but I think it wouldn't be ROSE. Perhaps some endgame modes that prohibit buffs could be fun. Game modes that have different styles of team play, like how the crystal defender disallowed food. It didn't change the leveling process, just the endgame.
  7. I played an active "war" Cleric (as Sane Butler) in a party, regularly back in 2010-2013 ish. I found that having the active heals and well timed cleanse or mute was extremely helpful for group pvp. During the first 3v3 tournament the teams that made it the furthest all had clerics. That's some pretty good representation. Honestly, I don't understand the decision to remove some buffs from clerics to prevent Buffslaves. If the aim is for more people playing cleric, removing buff slave incentive just makes fewer people have a max level cleric. This raises the barrier to people playing an active cleric role. With that said I don't think removing the buffs will hurt the endgame use of a cleric. I always played a fast m-speed cleric with decent defensive stats and used buffs, rarely, when I saw someone had been buff stripped. This change simply will give less incentive for people to make a max level cleric in general. If the buffs still calculate how i remember, my biggest worry is that we'll end up with buff slaves of each class which will just add to the complexity of buffing the party up. I didn't play as much Cleric after the skills overhaul so this opinion may be dated a bit, however I believe it still applies.
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