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Syn

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Posts posted by Syn

  1. to be able to make clerics still viable on buffing the best thing is to separate the buffs  and i think this  is the a good way to separate them

     

    Soldier: AP UP,DEF UP
    Hawker: ATKSPD UP,DASH

    Dealer: Crit up, Accu up

    Muse: Hp up, Mp up,

    Cleric: Dodge up, Additional Dmge

    on the muse part you can't max the buff unless you 2nd job into cleric, like if the max is lvl 10 you can only level it until level 5 then if you 2nd job into mage you can only go until level 7, same with other buff if you go champ you can only lvl 7 def up, and vice versa on knight, and so on
     

  2. I suggest that removing CHA stat or any stats (except your class' main stat) related to increasing buff power is the best way. why?

    Because you will be able to get "Max Buff" on your main while building your stats as a "Main"

    Example on Raider:

    Dex Max

    Con 100

    Sen 200

    STR 150

    you will be able to gain max buff w/o wasting your stat points on a non combat related stat/useless stat for your class.

    this in turn makes everyone's main their buffer too, so if you have a guild with complete line up of mains you can just get buff from each other which makes the game more interactive.

    because if you apply CHA stat on increasing buff, everyone will be forced to make another alt Raider/Champ/etc. that has a stat that only focuses on the Class' main STAT and CHA which is weaker than your main(Combat wise), which in turn results into slave buffers

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