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Syn

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Jelly Bean

Jelly Bean (2/14)

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  1. i have the same problem launcher wont open it crashes as soon as i open it
  2. same here it closes after i open it
  3. to be able to make clerics still viable on buffing the best thing is to separate the buffs and i think this is the a good way to separate them Soldier: AP UP,DEF UP Hawker: ATKSPD UP,DASH Dealer: Crit up, Accu up Muse: Hp up, Mp up, Cleric: Dodge up, Additional Dmge on the muse part you can't max the buff unless you 2nd job into cleric, like if the max is lvl 10 you can only level it until level 5 then if you 2nd job into mage you can only go until level 7, same with other buff if you go champ you can only lvl 7 def up, and vice versa on knight, and so on
  4. I suggest that removing CHA stat or any stats (except your class' main stat) related to increasing buff power is the best way. why? Because you will be able to get "Max Buff" on your main while building your stats as a "Main" Example on Raider: Dex Max Con 100 Sen 200 STR 150 you will be able to gain max buff w/o wasting your stat points on a non combat related stat/useless stat for your class. this in turn makes everyone's main their buffer too, so if you have a guild with complete line up of mains you can just get buff from each other which makes the game more interactive. because if you apply CHA stat on increasing buff, everyone will be forced to make another alt Raider/Champ/etc. that has a stat that only focuses on the Class' main STAT and CHA which is weaker than your main(Combat wise), which in turn results into slave buffers
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