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Kotence

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Posts posted by Kotence

  1. On 2/5/2023 at 3:37 AM, GodOfEntity said:

    Aside from Fighter clowns being a good option for lvl'ing (there are better options) This is a pretty good point. But, allow a different perspective if I may. 


     I think, leveling is something can either be, time taken to do, just enjoying exploring, and killing all the different mobs, OR power lvl'ing. And of course, power lvl'ing is going to feel like a grind. 
    -if you expect to level fast, the other option is going to feel slow. But, it's supposed to be.  I think so anyways. 

    I've been power lvl'ing because I generally want a toon at max level. - But, I do intend on doing the slow, enjoyment leveling as well. Just because I think that's a part of the game I'm missing out on. You're not particularly supposed to be power leveling as fast as what is currently possible imo. But, we're lucky that it's an option. 

    Maybe I'm not correct, but to my understanding, this is a shared opinion. 

    Well if there are no repeatable quest there will be aoe party's at boss spawns power lvling anyway...easy party lvl 30+ and gaining quite good exp and still explore the diffrent maps.At this state sadly no1 give a sh~~~t about kings since repeatables gives 2xtime more exp then actualy killing the most.I know alot of ppl want to pvp but they can do that on lower lvl and it's more fun tbh...Rose was made to be hard to lvl game not 24h~ to lvl 160-180.

  2. On 1/31/2023 at 10:31 AM, HLAJR said:

    As a lower level player and most of the time solo playing, I would wish that drops (ETC/Mats) should ONLY be those that are actually use for crafting items, and remove all of those that don't have actual use in game. And the best is to have it randomly dropped for all level character and maps just to be fair the most.

    I do respect those players who love zone farming but it is sometimes becomes abusive in essence specially in PK areas.

    So for me ONLY, the most random it could get, the best so that monopolies will be lowered if not totally prevented. Also lower level players could get chance to pick high priced item or loots for a chance to get a nice payback.

    So this is just a small slice of "I wish it should". 😁

    every mat is usfull it's just pointless to have some be droped since ppl jump so fast between lvls that those mats are not used for craft...to lvl from 55 to 80 is 2h or so you skip so many weapons/armors...Exp from 80 to 120 is easy aswell skipping another set of weapons and armors that is the problem...Repeatable quest are pain in the ass...Idk why devs are so hard headed to realise what ppl want...They say we talk with the comunnity but it's actualy "we make what we want not what you guys wish" and that is sad...I wish they had opened new external server that does not have repeatables and to lower the exp rates.Also to fix item and mat drop...Wtf is this feathers every where...Devil feathers only from CoG! or dragon scales only from wdw no valor shops! WE WANT THAT!

  3. 12 minutes ago, DoubleRose said:

    A reset is magical thinking that all your problems will be solved. The goal should be to fix the glaring issues such as login, drop table, and repeatable quests. A reset wouldn't change any of that. Let's cure the cause not the symptoms. Once things are fixed, all the old issues will be fade away to nothing. Players will want to make new characters to farm in specific spots and everyone won't be concentrated on the same quest areas. Most importantly, people will be able to log in. 

    you can read aleast before you post "if they dont wipe and fix alot of easy stuff"

  4. On 1/16/2023 at 8:28 PM, HoneyBuns said:

    Remember, this is Evo not iROSE.  Things are different here and always have been.  

    Basically the drop system takes into account the classification of the monsters (guard, fighter, ranger, etc) . There are some items that drop from every monster on the map.  Monsters with higher classifications have a chance to drop more uncommon materials/equipment in addition to the map drops. Kings have their own tier of possible drops in addition to the other tiers.  Some materials are planet drops (like Ice Shards on Luna).

    So when you kill a monster you have a chance to get several different drops instead of just one. It actually makes farming easier because you can get multiple drops from the same mobs while you are just leveling.  As someone who is working on a dealer-artisan, having those map drops is very useful.  Every material drop that is in the Valor Shop can also come from monsters.  It's a personal choice whether you want to spend valor points buying materials.

      I made a guide to help players who are unfamiliar with the changes in Evo.  Maybe instead of suggesting that we take things back to how they were almost 20 years ago, spend some time to understand how things are now.  I come from a long history of playing on iROSE servers and I can honestly say that I prefer Evo to the cookie-cutter approach the game had in iROSE. 

    as you can see ppl dont want that...Idk why dont you guys start lisen to what ppl want...They dont want to be easy obtainable...Is it so hard for you to remove some mats and some EQ from valor/honor shops so ppl can actualy need to farm them?

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  5. On 1/27/2023 at 4:48 PM, DoubleRose said:

    Blue mobs should still drop loot at about a 25-33% rate because according to the game they are something you could level against. White should not drop anything at all.

    Dude are you 5 year old? Reset is not nessecery?Ppl run with 5k Lisen U in them and even more when some ppl got 5 cos of stupid bug exploit?Ppl run with 500mil when some are still not on chew bones quest and they will never be gonna able to catch up that is fair to you?...You want more?Most of casual players left for less then that and alot of ppl at lower lvls cant pt cos there are no ppl left to party is that fun for you?...Need more?Lower lvl ppl cant affort anythink cos they are poor as hell is that fun for you?Want more? Economy is totaly dead is that good for you? want more?Drop and exp rates are not 1x is that normal to you? Want more? What more you want to figure out that if they dont wipe and fix alot of easy stuff server will be dead in few months and then you will play with ~50 ppl in it?Is that fun for you?

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  6. server is starting to die...shop's are 90% gems or trash that no1 buys and uniques....not so much ppl left at xita to exp.Buff potions as good they are no1 uses since they are low (they need buff).Idk what devs are thinking but soon it will be totaly dead sadly...So much hype for this rose and in less then 3 months i am dissapointed.No grind at all for lvl or items..it feels like another high rate pvp server for rose and that is sad

  7. On 1/17/2023 at 5:06 PM, Majestic said:

    its starting to feel like a Pserver atm idk what to tell you
    rose official is rose official and supposed to be Vanilla like NA was
    with only little refinement to the system and balancing
    but really it feels like a pserver now.... imo it feels so out even without the bugs and login issues
    i know its really early i know the game is in his dipers
    but for me its not working atm the whole game style.... i still wish it to revert all the way back like NA was
    and goodluck to everyone happy gaming guys

    This.This is my point aswell.It's ok with the buff changes but those repetable quests killed the game.No one is farming for item drop just rushing lvls with quests and getting EQ with honor/valor pts kinda boring.Goblin cave one of the most iconic map is empty 24/7.Gorge of silence Empty, anyone know that there are kaimans in kenji? i dont think so...On luna there are 2 maps with ppls yeti's and penquins that's it nothing more.No one kills mammoths,Dreadnouths and that poor Behemoth king is aways alive.Drop rates are so high that artisants does not need to craft armors or weapons most of the time until end game but even then...Resets stats is fine we all need make some mistakes and want to have min/max our chars but that skill reset is not balanced.At this stage this server wont gonna last till summer for sure.I know most cry about there chars lvl 250 or so not to be deleted but 80% of players play from nostalgia,they have wifes,kids,jobs and want to farm/exp few hours a day or so like old days and here they cant recived it.Only party's are made just for quest.Most drop is ignored.Sad story.On 1x server you never can lvl character from lvl 1-120 in 3-4 days but here you can do it even in less time...

    • Like 1
  8. On 1/13/2023 at 12:25 PM, irdvtp said:

    How is mob grinding without the quests better? AOE farming said mobs repeatedly just as you repeatedly do the quests, however it would take you several  TIMES longer. 
    IMO that's way more boring. Another point is without the quests the afk scripters wont even have to look at their toons from time to time like they have to now - to turn in quests lol.

    A way wiser move to make people explore more maps is to include repeatable quests there too in order to rival the well established leveling paths available now.

     

    So instead of searching for party killing and farming bosses and mobs so you can lvl and eq our char you prefer to skip 90% of the game with 10 repeatable quest in 5 zones of the game and buy your ithems with points? nice logic...This game was not created so ppl can rush max lvl at day 5 did you know?This is 1x server not some 5000x anime...and your logic to "make repeatable quest" do you have any idea how hard is to make such a big change to the game? Atleast put some logic before you write pls...

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  9. i am not a wizard but i can tell you that with no wipe and no lower rates of drops and quest rewards in less then 6 months there will be no more then 200 ppl that are maxed farmed who stay just for pvp and all zones will be empty.Uniques are sold or destroyed like candy's left and righ like they are normal weapons...Prices are going sky high  with every day becose of the bone quest  and no new player or lower lvl player who didnt made 50x times bone quest can buy and now with the nerf he will never gonna be able to unless he does not get lucky with some gem drop or  unique.So with what we are left?Almost dead economy atm and alot of ppl quited cos there is no point of play cos it's not fair to them as casuals.

  10. On 1/9/2023 at 3:42 PM, greg said:

    I think the following changes should be reverted:

    -Reduced "Give a Dog Another Bone" reward to 100k
    It doesn't make sense to nerf the best way to get zulie while leveling by 80%. Especially so close after the server start.
    I have obtained and quested alot of chewed bones already but even i rage alot at this change.
    This change really wasn't a good idea and it should be reverted back to 500k asap.

    -Updated Clown Quest Restrictions (lvl 50-60)
    I thought this was a joke when i first read this. When i leveled at clowns quest, i did it from level 30-50 and then i went to kenji beach.
    If the reason is high levels ksing (like someone mentioned in discord) then high level chars should just be restricted from doing low level quests.
    Clowns quest should become possible at level 30+ again.

    yup dude any other great idea? do you want at lvl 20 Behemoth king as pet? Or full EQ+20refined  just for you?

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  11. 3 hours ago, DoubleRose said:

    As I said in a previous thread, there should be more repeatable quests and each should be limited to being turned in a couple times total. That creates a discovery bonus of sorts for each type of monster you fight. The player will be encouraged to go to more places because the first few monsters of a type will give extra zulie and experience. For example, kenji beach should have a kaiman quest that you can do up to three times and it rewards 30k each time. Now everyone won't just spam krafwies.

    totaly agree with you or if they cant do it like that to put lvl limits to +-  few lvl's from lvl zone there are in.This way ppl will need actualy grind for exp and not only afk redoing quests back and fort.It's so sad to see maps like GoS empty or no one fighting kaimans.Grunter king is only for quest.Sad story...

    • Like 1
  12. 19 hours ago, Snow said:

    there's no such thing as wipe, you didn't read what the devs have written last december about it, do you?

    the progress of the players will be the same when the official launch begin.

    quick question....if there is no wipe  and we still keep our characters then what will be the diffrence from now EA and official launch?Ppl long ago made those tems "alfa test" "beta test" and so on for a reason? I mean in your words there is no logic dont you think? And what they said 30 days ago is not the same as for now...I know you gonna cry for your hard lvled char but that is the main purpose of EA stress tests and so on to find bugs/abuses and other stuff so they can fix it before release and so we can have fair play and fun.Idk if you have steped out from orlo but zant is almost empty now.Junnon is less and less populated now.Most ppl understand that there will be wipe or hope like any other game that before official release there will be wipe so they can return and play normaly.And that is the majority of us.Not everyone are like you to have 12h a day every day to grind most have work wife kids and if we can have hour or two free time to play are happy...at this stage is not motivating for casuals to play tbh and that is not only my opinion.Hate me all you want but this is true.Ppl who have alot more free time even with wipe will come play again they will be higher lvl again.

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  13. 4 hours ago, Heatfist said:

    It’s a lack of questing option issue. There are better monsters to grind xp from directly without quests. It’s just that those areas you mentioned are the fastest to level or earn the most money at their levels so everyone tends to go there for the quests.

    There are alternative options but again it’s the quests that make those areas popular. When you go to Eldeon you’ll see the same thing again with the quests there. 

    If you want your own mobs for xp grinding without the quests try other maps, they are empty. Such maps are: Forgotten Temple, Mt Eucar, Freezing Plateu, Crystal Snowfields (on Luna). Goblin Cave B2/B3, Gorge of Silence, Desert of Dead (on Junon) 
     

    i totaly agree with you.This game at this stage is turned into quest making game.Is this "Quest rose online" or?

    • Like 1
  14. 1st what devs should do is let it be for now as it is and announce a date early access will end,wipe and then official release it.2nd lower the amouth of exp by atleast 50% from those repeatable quests and zulie to 80% as they did to bone quest this will make ppl actualy exp in all zones and not only few.GoS will finaly have it's glory again and Goblin cave aswell. 3th Put huge cd on those buttons for stats and skill reset like 1 week or so and the economy will be more stable.Put those scrolls for stats/skill reset at higher cost so ppl can burn money if they want to reset like 5m per scroll and make it so skills like discount does not work on them.4th Remove disasemble skills from all classes and let it only on dealers/artisants.Lower drop rate little bit too many feathers/hearts/gems/Uniques are being droped from regular monsters it's kinda insane.

    Lets face the real facts guys as much alot of ppl to say they love to pvp they cant pvp all day it will get boring.What most ppl like about rose that others game lack of is that grind,character development and party's for exp and killing bosses.You can pvp on lower lvls with good gear again lets not forget that and most of us here for that. 🙂

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  15. STR: Strength. Primary Statistic for Soldiers, Two Handed Weapons, 1 Handed Melee Weapons, Bowguns. (bows and launchers) wtf is bowgun? gives hp,def,weight limit and atk power to those weapons

    DEX: Dexterity. Primary Statistic for Hawkers, Dual Wield weapons, Katara, Bows (and guns) gives attack power to those weapons ,dodge rate

    INT: Intelligence. Primary Statistic for Muse, Staves, Wands. (and more MP)

    CON: Concentration, Primary Statistic for Dealers, Guns, Launchers, and crafting difficult items. (hp and mp regen)

    SEN: Sense. Primary statistic for crafting potent sub-stats on armor and weapons. (Better critical hit rate, more attack power with ranged weapons, and a better chance, when crafting an item)

     

     

     

  16. reset stats is fine imo it can stay permenent but that reset skill is way too much...Ppl exploide it so much and it fuc ks up economic alot.Ok i know everyone can make mistake and get wrong skills but let everyone have X amout of resets for skills (2-3 or so) and one more at lvl 100 when you change your class to be add to others.Ppl resets skill points every 5 min.Every dealer can craft ithems.Very unfair.Market is full of ppl selling wings and mask's only becouse they can reset there skills constantly.

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