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Sorgey

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Choropy

Choropy (3/14)

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  1. I mean, you originally said it never happens at all and proceeded to call us liars and worse. I think I have a bigger problem with that then the actual KSing. I know I can just move. It's not really comparable to end game KSing though, where you're on a more equal level competing for boss drops. This happens while questing and somebody 50x stronger than you starts AOEing everything. There is no competing then, you just have to move. It sucks. And it doesn't happen often but we should be allowed to say that it sucks without being called liars who just want to ruin the server.
  2. A clip of it not happening once does not mean that it never happens. Come on.
  3. I have never insulted you. I think it's insane that you need to see proof of something that we're all saying we've experienced, but that's not an insult. I'll show you evidence next time it happens. I have no idea what your evidence is supposed to show, by the way. You, however, have called us all lying sadistic narcissists who just want to ruin this server and possibly own other servers - just for expressing something that's happened to us. So maybe either stop doing that or stop complaining about imaginary insults against you?
  4. Lol, okay dude, I'll install some video recording software because you refuse to believe all of us.
  5. Why do you need video evidence to prove high level players are in low level zones when you admit that you go to low level zones as a high level player? It's obviously a problem for a lot of people, and I don't need to record and upload a video to prove it to you.
  6. It's definitely a real issue, lol. I saw a lot of high level players at woopies, and they had no problem just running into the spot I was at and killing everything around me and running away.
  7. Yeah, I get wanting to make the game more 'sociable' and getting rid of mandatory buff slaves, but, as a mostly solo player who can't play right now I am worried to say the least.
  8. I'm not really sure where the discussion is at right now (I just heard of this project, hello!), but I will say that the classic cleric is one of the biggest reasons that I loved ROSE online. I really, really enjoyed being able to dual-client with a cleric and a carry and it's the way I've always played the game. Not only is it fun and rewarding to level up and gear up two different characters at the same time, but the alt-tabbing to buff and heal actually made the game more fun for me. I know some people really dislike it and feel it's unfair, but I am splitting my drops and EXP between two characters, not getting twice as much. Also some of my *best* memories in the game was running around as a high-level, high-int cleric buffing newbies. I would stand in Junon for hours buffing everybody or just zoom around low level zones buffing every player I saw. That was actually a massive motivator for me to level and gear up my cleric, and it was so super rewarding helping people out. I will, however, agree that the buffs were perhaps a little too strong and that they were almost mandatory. I think what I (personally) would like to see is clerics staying mostly the same, but made a little weaker. I'd like to see clerics keep their full suite of buffs but maybe they could be balanced so the cleric buffs are individually weaker than specific class buffs. For example, the defensive buff the cleric gives should be a bit weaker than the defensive buff that the champion gives. If you have a champion in your party they will be the ones giving the (better) defensive buff, otherwise you get the weaker cleric one. Do the same for every class and every buff type. This way every class *IS* able to bring one strong buff to the party, and the cleric can be there to fill in any missing buffs. They also get to keep their classic buffer role but maybe they won't feel so mandatory any more if every class gets one better buff. Also, in addition to this, if you make all of the defensive buffs (cleric and individual class ones) a little weaker then the cleric will have to take on a more active role in healing, which I'd be on board with. Or just make the monsters hit a little harder
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