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TuerShen

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  1. Good luck, everyone! And Happy Thanksgiving! I hope the crates are all "giving"!
  2. Since most players now can't milk the item mall to earn zulie, monster drops are now the only source of income for players. And that results to players becoming more eager to protect their farming spot/s not just against other farmers but also players that might cause some delay to their farming routine. Hence, they see their time as most important in game (Although, I don't disagree with this. It's true that you need to put yourself first). It's good for them but not for the game in the long run, I believe. I solo-level and it only took me weeks to get to level 230, considering that I only do the repeatable valor quest from level 50-190. But I do play everyday since the time permits. So, it is possible, albeit slower. It also has something to do with players trying to rush everything, hence, increasing the demand. If players take their time, the demand will be low and I don't think the market prices will skyrocket as it is now. That's what I am saying, why not create a PvP content with controlled variables, only using predetermined items but you can still set up your skill build. Since the PvP is based on builds rather than just skills. Just lower the prizes compared to PvP that is based on builds. Do something that is more skill-based that actually pushed players to be more creative in PvP rather than just relying on builds. And you can even add PvP exclusive skills that can't be bought from NPC but you can choose and use in a PvP mode. Something to spice up the game.
  3. It's not my first time in this game. I used to run dg on my own. especially when there are no available players. Sometimes with friends. The last thing I would suggest someone with different opinion about the game is to leave the game. The reason I chose I mage because I saw someone tanked a dg king while doing a run. The reason I decided to create a bourg is the exact same thing. I am in awe of strong players in game. But if that is something to be used to interfere other players' experience in game? Of course, I'd speak up. I have the liberty to do so. Of course, it is fun to play with other people. But to interfere other players? It's just fueling revenge. So players will try to improve to get back on other players and the cycle continues.
  4. Inferiority complex is about feeling of inferiority that you just let on without trying to improve. Narcissism only sees oneself while ignoring the needs of others. If you see me as those. So be it. Being in a group should be an advantage not a necessity. Also, for those who have been playing since the release of early access, you do realize that you already have an advantage over new players, right? Meaning, all players that come after you are easily exploitable. And you may want to keep that gap to keep your advantage. Let's talk about that. Not many players are helpful towards new players, you only need new players when you are levelling your other low level toons. Not everyone is very welcoming. Isn't that bad push the game towards the more friendly side? I don't think so. Most active members are either farmers or PvP players. Both mostly dominate the game which makes the game overly competitive to play and it doesn't help that there are different ways for players to intervene. Ex., either to lure so many monsters to your party to kill you off because you got into their self-proclaimed farming spot. Or just cut-off you off in a PvP zone while doing a quest just for fun. I am all for the experience of the game, be it solo or with friends or with utter strangers. I have done that all. Clans and groups should improve the quality of life in game not so you can dominate the game in such a way that could intervene other players' game experience. There's should be a place for competitiveness and a place for fun and not everything should be thrown into the mix everywhere in the game. Of course, if you are just competitive and just want to see yourself winning over everyone over everything, you don't see it as a problem. But I do. And that's my opinion. I want things to be convenient for me? Of course, I am a player. I have a different perspective of the game and how it should improve, just like everyone else. Let's be real, most suggestions are fine, but some of them are just self-serving. If you find my post to be the same, then, so be it. I just have the same liberty as everyone to speak my mind be it just for my own convenience or for everyone.
  5. I am a casual solo-player investing on the solo-levelling experience. And I just find it so frustrating that lots of quests are concentrated in only few maps that would result in uneven distribution of map utilization. As a solo-player, who doesn't engage so much with players online, it seems rather ironic that despite having several spacious maps, I still end up having to size up or compete with overly-competitive players, especially against max level toons. I am all for improving my game play to increase my efficiency as sometimes there are monsters that you fight that you might find difficulty beating at first. But now I also have to compete with other players even in a non-PvP content of the game? And for what? A chance of completing a quest? I also have the same concern since NA server. Why is the game designed that in almost every aspect of the game it is about competition and not just about experience? Why are there so many players' interventions allowed? It would make sense if every nook and cranny of the game is filled with players so you create opportunities for others. But the number of active players compared to the vast maps, I think there should be a more flexible way to play the game than forced a few number of players to compete with each other and clumped on a single map. One example is the Fossil Sanctuary. It is where lots of players are clumped. And most bosses here are heavily sought after. And you have this quest that requires monster proof from these bosses, that are guarded almost 24/7 by farmers. So you are force to join a clan that can help you finish it even though technically you finish it on your own. Because clans are not just beneficial for companions and passives but they are like gangs, join a known clan so you don't get messed with by others. So far, this game isn't recommended for players who just want to have a casual solo-play experience. Vast as the maps are, the game somehow concentrates on creating adversaries among players, even in non-PvP content, so you either play by the rules or just give up halfway. I wish the game just focus more on efficiency rather than make everyone compete against each other. We have a PvP for that. The levelling alone is grindy enough and time consuming, and then you let other players to intervene? I've got no say in it because it's not against the rules. But isn't it that they run over other players because they also find it inconvenient for them to give way for others? For instance you happen to get on their self-proclaimed farming spot? So, I also want something that is convenient casual players like me. I play for experience. I don't want to feed more into other player's delusion of grandeur or their superiority complex. Everyone may be wants to be efficient in playing this game but not everyone is highly competitive just to feel the sort of rush when you run over other players just because you can. Even some of ROSE's staffs are not that competitive in game. Hoping the game could have a better avenue for players who wants to continuously flaunt how good they are at this game without affecting the overall experience of other players. Most players now have more advantage than the players who are just starting or who are just about to discover the game. And the new players are mostly the easiest to get exploited by players who have been playing this since the release of early access.
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