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Moeregard

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Posts posted by Moeregard

  1. On 5/13/2024 at 3:58 PM, GodOfEntity said:

    Level is what effects success rate the most out of anything else.  its like 90% Level, and then 10% CON. (maybe even more towards level) 

    (At max level, doing gem crafting) 10 con is like, around 0.01% ish, its very, very marginal for 10 CON. That's why imo as long as you have near 1100 CON, you're fine to do GEM crafting. Higher is going to be nice, but to my understanding, your failure rate is pretty much the same as someone with even 100 - 200 more CON than you. 
    Crafting at a certain point is more RNG than anything else. As long as you're max level and have floating around 1,100 🙂

    There seems to be a lot of things affected by level (rather than purely stats).

    Is there a list of things that is affected by your level?

  2. Just a note, this seems to be the only place where this many items are viewable with their current stats and requirements.

  3. 16 hours ago, HoneyBuns said:

    I think it depends on the situation. We have free and unlimited stat and skill resets, so you can set yourself for support when in a party, and for solo fighting when you are not in a party.  Support is still very important. Muse class is the only one with heals and bonfires. 

    Battle clerics are some of the strongest fighters in the game. Take a look at some of the guides in this section .  Since it sounds like you have played ROSE before, you might find this topic helpful. It also contains links to guide for features that you may not be familiar with from iROSE. 

    We also have a Discord server where you can chat with other players and ask questions. My name is HB on Discord. Feel free to message me anytime.

    I first played Rose probably 20 years ago, before the first reset... this was back when Vital Jam was destroying the economy and everyone was running around with at least 5 level 7 gems in their gear (even low level beginners, because you could basically sell 10 jams for a G7).

    It was pretty terrible... leveling was straight up awful, just getting to level 40 was absurd.

    After that first reset, people would just DC and start a Dealer the same time as any new character they wanted to build and party with them up till level 100, which took... like a day. The hunters were so good that a pair of them could just delete any enemy up to Krawfy with a few arrows.  At the same time, once a Muse got access to the first few buffs, they were a great self-sufficient unit, and if they didn't want to be self-sufficient, they could easily just build parties around them.

    It seems that "easy mode" these days is just... follow the episode quest? Or is the dealer shortcut still as viable?

  4. I feel like this has been drilled into the ground, and I'm a little embarrassed to ask, but what do you do with lower level clerics these days?

    I don't want to complain here, seems like a nice bonus that all classes get buffs, but couldn't Clerics have kept their old buffs too?

    What is their niche these days? Feels a waste to have a Cleric just to heal and buff stats that physical classes don't even need.

    What class even benefits from having a cleric in the party, is it just Mage? Do stacks of food just straight up replace a same-level cleric in most parties?

    It's a reasonably good ranged attacker, but Bourg is better. Bourg is also a better summoner. Is a Cleric just a worse Bourg with no refining?

    I've only been playing the new game for a day or so, so I really don't know. Maybe I'm way off base.

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