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TheBlueEyedKing

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  1. Having this be a feature in game would be pretty cool. Or even looking up materials and a list of what has a chance to drop it, with percentages even. I personally love transparency rather than testing haha.
  2. I hope you aren't referring to right this moment when all clans are broken haha.
  3. If it helps you feel any better I leveled a cleric from 1-250 within the last month and at 250... it's still pretty awful. haha. Try a different class or GG. I swapped to battle cleric bc I can't even do the daily quests. It doesn't feel the same. Ripparoni. I Included some screenshots for so you can at least feel that sweet nostalgia.
  4. It's kind of funny because I feel like the shops everywhere adds to the charm of rose, but a marketplace might solve a ton of issues stated as well regarding access to better low level gears since when you are done with it, it will be easier to sell it to somebody that needs it. Nobody wants to sell a low level item bc its not high value. Idk. Lots of issues and not real certain how to fix em haha. Thanks everybody for the feedback. I am always happy to discuss or give thoughts.
  5. I agree that the leveling is too fast, but I also think its too spread out. Personally I would have stopped at 200 to try and get some sort of rigid progression. Not that a person can't deviate, but if leveling was compressed or slower, you would see many more people in lower level zones because they would have less options... but again, nobody wants to be stuck as a weakling forever at lvl 50 where they have everything dumped in passives either hence the mentioned single point for passives or 2 points for each lvl to 100. I remembered when I was younger and played it felt super awesome to get to each next armor tier... now I blow through them all so quickly its not even needed. Especially with the support of max level clerics and people with unique weapons. I find myself often keeping my lvl 50 (40 actual) set till like 160 until then is when I feel the need to upgrade for prison, but I no longer feel that progression. I just hitch alongside the unique item person and their cleric because it feels so weak/slow to solo that it isn't fun.. and that's kinda the hard part. What changes have to be made to make the game fun to play? You can make the argument that most people are trying to level up as fast as they can and thats fine, but if the journey is hollow then people will only care about the destination. haha. I think it would be cool to have a questline continuing in anima lake > Forest of Wisdom > Kenji Beach > Gorge of Silence > Desert of the Dead (Although this zone needs to be redone I think.. its pretty lame except the music) > And then I would rescale goblin cave to be the final zone on Junon. Then I'd probably rescale luna levels to pick up after goblin cave and have a nice progression through each zone to get the full experience of the game, but who knows. Those are just fantasy visions. What will actually happen who knows.
  6. I did notice the increase in the amount of gem types, their levels, the refinement levels, the elements, ehhh it all just seems like a bit much to me. lol. I prefer the simplicity. Maybe I am just dumb and dont like change. I don't really dig a lot of the new stuff but hey if that's what brings in the people I understand. I like the (10) maximum for refining even if the overall scale is the same.
  7. @Heatfist Oh. Maybe it's because I wasn't in a party. I did talk to the npc though and they wouldn't let me in. What about the other direction that is blocked off by a ton of giant vines leading up all of those bridges? Is that part of the dungeon? I have never ran that part so thanks for letting me know. It was cool walking that way. I'd love to go walk there and screenshot it but I don't really feel like getting killed over and over again. xD I am not the biggest fan of pvp zones.
  8. I have other thoughts since I kept playing about progression, leveling, and some zones such as desert of the dead and sikuku ruins (This is probably the coolest zone in the game to me) It has cool monsters, mystery, a great soundtrack, and it was all ruined when somebody came by and two shot me when I was checking out the amazing unfinished stuff in the south of the map which looked really cool. Shame nothing was ever done with it). Either way, I am interested to see which direction they will take the game. I probably wont last too much longer myself. It was fun seeing all the cool zones, different mobs, and partying with people though! So much could be done with this title and I hope for its success.
  9. Along with your last comment about candle ghosts, I did see they added different elements to the game. I feel like magic or physical was pretty good as is and this just leads to more min-maxing vs specific types. EARTH FIRE WIND WATER GHOST HOLY POISON SORCERY Overall its basically a non-factor throughout most of the game and just seems like extra fluff. I don't want to carry around multiple sets of armor/weapons/ammo. There is a huge inventory/storage problem as is unless you fork over the $$$$$$$$$. I get what they are going for but.. ehhhhh....Personally not a fan. haha.
  10. Ok now I will respond to @HilariousFace I didn't quote everything like you did, sorry haha. I am not that good at this. 1. I don't feel like it's that difficult to deal with. Buff food, along with some other character/class changes such as reducing passives down to 1 point each, make refining lower level gear much cheaper, and buff lower level muse heals. I know that it is probably a ton of veterans playing the game.. but if somebody roles a low level muse and walks up as a support, they are going to feel useless and not needed. I know people are interested in leveling as fast as they can, but if you can have a max level character in a group to make you immortal.. I think that points to some of the fundamental issues I mentioned. The thought wasn't so much that I have disdain for people using this method as it is available, but rather that it is almost needed in the first place. A party should be able to self sustain without a muse if they have the food/pots. Not as good as heals because you don't want to replace the class.. but it shouldnt cost 1k zulie per monster in food haha. (Again, this might be different from a veteran with unlimited funds vs somebody that is just starting) When I first started I would go get like 40 oranges (which go very quickly) and it was an insane zulie cost for a noob. Yeah there are some quests that offer food, but again, it just felt like a fundamental problem of overall chacter weakness for new players. 2. Yeah it seems like there are some quests that still give a buttload of zulie late game, but the market seems pretty busted for a new player. I agree on the storage bit along with needing more storage in general. Personally, the change to identify junk items couldn't come soon enough. 4. I think sorting junk loots and a tutorial for refining would fix this. As well as having cheaper refining at the lower levels (it shouldnt cost 75k to take a lvl 10 item from 5-6). I don't know the actual cost right off, but if it was cheap people would be more inclined to do it and feel good about themselves. Atm refining is so crazy expensive that why should they even attempt it to get 1 or 2 more points of attack or defense when lvl 30 comes so quickly? You can make the argument that lower levels don't need to refine stuff and that is true, I have two lvl 200+ characters that haven't refined a single thing the entire way because I didn't feel like the cost vs gain was enough. Maybe give the materials through a quest to refine an item to level 5, and then when you complete the quest, reward them with items to refine another piece. (This could swap between weapons and armor to introduce them to the difference of both talismans and bindrunes, as well as item level grade) Point is for a new player when they first see the upgrade an item menu its confusing and overwhelming. This rewards exploring a core game mechanic and allows people to experience sweet new glow Again, rewarding people for their time/effort for learning it. It's not like even a highly refined low level item on a noob is going to make a difference anyways, so why not make it dirt cheap for them? (obviously I dont mean like 10-20 or anything. Personally I wasn't around when an item could be refined that much in the first place. (9) was the max when I started playing, and when I quit. haha) If I started a game and saw I upgraded my sword to level 5 for a small fee and noticed it glowing, dude.. the first thing I would do is be out in zant killing whoopies to make the rest of my set level 5. It's kind of the main point that I try to reiterate, the game has to be fun and rewarding.. because that's what a game is. If somebody feels the entire time they are being punished and somebody says "oh you are doing it wrong and older veterans that know it get along just fine" They are going to quit. Not always because everybody is not the same, but to be successful I think it's important to cater to the largest audience. I could be wrong. Who knows. I am not a seasoned game designer. 5. Haha I'd just toss em in the garbage. Give more loot that is rewarding 6. I think if somebody is going to level up a character to maximum it should feel awesome once they get close or actually get there. I think diversity is good, but it could come in different forms. Let's say they changed the passives to 1 point like I mentioned. Wouldn't it be cool if the passives/skills in your tree were linked? I mean lets take the champion you mentioned.. wouldn't it be cooler and feel more awesome if a champion could use a sword, spear, or axe without resetting? Unless they are building up to a third class.. I could not see how this would be game breaking, but rather allow the class to feel more flushed out. I do notice the difference of the hardened/unique weapons and reinforced armor because I have them on my lower level characters. However, it feels more like a requirement rather than a bonus. That's what I mentioned above about overall weakness. I don't think everybody should be able to easily cruise by on yellow gear.. but at the same time I once again try looking at things from a new player prospective where they can't get access to those gears without finding a nice artisan or the zulie who would craft them that. In fact, I have met people that were lvl 160 that didnt even know an artisan could reinforce armor. The reinforced armor definitely helps with hp and regen, but without it, it sucks. You say yourself they are reserved for experienced veterans.. but again, if don't cater to newer players, wont the game just die all over again? I did notice my two handed soldier felt weak with all of those things, also it was quite annoying having my skill animations take so long it was almost always better to just autoattack. My point here is that I think classes should be able to fill out their skill trees.. if you want to do further sub-builds.. why can't people do that with gems? I am not saying a cleric needs to be able to heal and kill bosses.. but I shouldnt have to choose to heal people or to be able to do at least some autoattack damage to kill mobs for quests without resetting skill points. Same with other classes.. to skill crafting stuff and deal damage I need to reset every time. Why? Again, giving those extra skill points doesn't break anything, but rather allows the user to fully experience the class and then they can specialize it in other ways with gems, jewelry, and other equipment. That's just my two cents. 7. I agree with all of your points and I don't think simply redoing the loot tables will solve the issue. Who would want to group up and go after a boss when only one person gets rewarded? It doesn't promote team gameplay nor is it fun if you aren't the winner. haha yeah that is pretty bad.. sorry I just don't have that kind of time (thousands of hours) to dedicate to this game. Nor would I want to. That isn't fun to me and I would rather leave the shovel on the ground on the surface. xd 8. I don't know about this one.. when I hit level 200 and got the dog I pretty much felt like a god and drove through like 10+ times without getting hit... vs a much slower cart with basically no defense you get hit a lot.. usually for 2k dmg. Yeah the back seat would be a nice feature if dual boxing but I am not.. but I am biased here because I think carts are cooler than mounts but I have still been severely neglected. The amount of cool things they could have done with them is insane.. but instead they are worse now than ever. Final: Yes I have both skill bars enabled.. I attached a screen shot and its still not enough. If I wanted to put scrolls, food, drink, quest items, or whatever else there just isn't enough space. I have nearly every slot on the bottom filled with much needed heals.. (Did I mention how horrible those icons look and how they all look the same?) It's not that I don't know the shortcuts, but rather just dont have enough in general haha. Might be a cleric specific problem.. but as I said cycling through them sucks. Would much rather have on more I could just double click on. I agree with the orlo comment. Dalpings are basically raid bosses haha. I like the balance of candle ghost since they go down easy and most mobs are physical so it adds a cool balance. I don't hate unique weapons.. but like I said.. there are so many cool weapons that people could go through that would feel like they are scaling nicely but most people slap a unique on it and they are good to go till end game haha. I just find this to be poor design that made a lot of things obsolete. Imagine unique armor doing that? You get a certain amount of STR and then boom lvl.. who knows lets say 70-180 armor is worthless. That is just... really poor design in my opinion. I get what they were going for to reward veteran players but at the same time it introduces a whole host of other issues. Anyways thanks for the feedback haha.
  11. I have been wanting to write a response to both of you but haven't felt the motivation to do so, but here it is. Sorry for the wait. I will do @kaiserkiva first. As for the skill point idea I think its a neat idea, personally I think either lowering the passives to one skill point will have the same effect as doubling the skill points at the earlier levels, in fact doubling below 100 might lead to quite a surplus. I agree that the problem isn't exactly a zulie problem. I had no issue making zulie, but for newbies there are so many zulie costs that it was nearly impossible to keep up, funny enough it probably doesn't impact ultra late and rich players at all. It was the combination of starting new but having to buy scrolls/storage costs/repairs/but mainly food for regen. It is ridiculously expensive. I also felt that my characters didn't feel normal until I maxed all the passives as well for attack power. It didn't feel like I was super strong, but rather that is where the baseline should have been. Since most of the passives and skills are percentage based it doesn't have much of an impact on the lower levels very well, making solo play really daunting. I love partying but due to weak food, until those passives are maxed you will spend most of the time eating 4-5 food between fights or sitting after every mob. Not ideal or fun. Maybe after 2-3 mobs sure.. I really agree with what you said about the exploration, progress, and focus on new experiences because that is what is going to keep people that try the game. Right now I am sitting in orlo looking at my storage for like 4 hours pretty much giving up because its impossible to manage due to not enough space. Sure you can buy more.. for $10 a page...call me crazy, but I am not dumping that kind of money into a digital extra page of storage. I know the developers have to earn a living, but it just seems the amount I would have to spend to get enough pages would be excessive. Not including the 500k zulie I spent just moving stuff around without even closing the storage window. I am not really convinced about the hardcore or losing a level after dying method to stop botting, usually a few bans on main accounts stop something like that right in its tracks, but I think the botting is really a symptom of other problems rather than a cause. I think most people do not tend to enjoy hardmode things and having something such as dying and losing a level would be so heavily punishing people would hate it. Like I mentioned, I want to feel rewarded for my hard work and effort. I am sure other people share a similar sentiment. I am trying to keep an open mind and continuing to play, but certain aspects of the game are making it rather difficult.
  12. This will be quite long/extensive. Most of it has probably been covered before by other people, but these have just been my personal experiences. Hence, EVERYTHING IN THIS IS AN OPINION. I will cover changes I liked, didn't like, and just things I see as fundamental problems. I ended up making a little list as I went through the game.. Before I inserted initial experiences as a returning player/level 65 muse with some other lower level characters, but now I am level 205 cleric and have leveled several other characters as well. Not that this is any great accomplishment, but either way I wanted to give more impressions. So far, my biggest overall complaint/feeling with this game is.. it can be fun, but it never feels like the output matches the input of time/effort. I apologize if any of this comes off as pretentious or rude. I promise that is not my intent. Index. 1. Support muse outclassed by a max level cleric due to buffs/heals/flames in groups. 2. Too many drops/junk. No way to sort. 3. Not enough storage because too many drops/junk. 4. Refining is useless for lower levels/too expensive 5. Food/Drink/HP/MP orbs. 6. Skills/Weakness/Power creep 7. Kings/Drop rates 8. Botting 9. Cars suck 10. Most zones missed/unused. 11. Just some minor issues and quality of life things 12. Things I thought were cool/liked! Ending. So I replied in another similar thread about 1. my support muse/cleric being useless since the changes and I understand to an extent why the buff changes were needed, but at the same time it has changed absolutely nothing. Pretty much every place I went in the game to level people were dragging around their max level clerics for heals due to other fundamental issues in the game. The heal bots were needed. I understand why they changed it, because previously playing without buffs made you feel like a weak paper towel with 100 movespeed, and playing with them made you feel like a demigod. However, the changes completely destroyed the need for lower level muses since you can just group a cleric for heals/buffs/flames either way. They wanted to prevent buff bots but got heal bots instead. Some people had the great idea of respecing to aoe in parties and adapting to what they need.. I found this to be response sad because it failed to even acknowledge that their was a problem in the first place with a class being made completely obsolete. Some also suggested that it's no big deal because a free respec is offered in the item mall skill tabs which.. again, pretty much denies that there is a fundamental problem with a class being made absolutely useless by grouped max level clerics. I know this has been tirelessly talked about, but I felt that pain most of the way up until level 200. Oh, and my lower level heals completely sucked too, it's not too bad near max except the horribly disgusting icons, and you can't tell which heals are which because they are wayyyyyy too similar. (see screenshot). The idea here isn't that I want it to be changed back or anything, just that it is a problem and if somebody had told me that this is required or heavily suggested in another game.. I would instantly mock it up to awful design and quit. It's not worth the hassle. This being an older game, but still in progress of new development, and because I have nostalgia in my heart I gave it a pass. Point being.. I play games to have fun and respecing my class because it's useless, isn't fun. I didn't want to bring this part up again because so many people have.. but it ties into a point I will make later. (#6) 2. Also mentioned in another thread.. the loot/drops situation is absolutely bonkers. All the way up to 205 I had no idea what was junk and what was for crafting. I know a bit from having played previously and looking in the buy section of shops, but ultimately I ended up storing a bunch of stuff that I had no idea was junk drops that were added into the game to replace zulie box drops. I don't understand the argument that zulie drops added inflation, well they do, but so do the junk drops.. so it's just more of a PITA but the same issue? I mean.. every game has an added influx of currency, so I don't really get that argument. Either way, it made storage and inventory management suck, and just added to overall confusion. I brought a new player with me when I started and they couldn't figure anything out as there was no tutorials for it. The solutions presented to me were to go look at a forum guide or a website that had been tailored to sort the craftable stuff. Again, awful solutions to fundamental issues even if they were doing their best to help. I would never expect that of a new player in a game. I am not saying everything needs to be labeled as craftable or junk, but clearly something needs to be done. I did all the quests and sold what I could at lower levels but felt like I barely had enough for my basic gear/food/drink/and the enormous storage costs. Even after I started selling the junk. Not that I am too dumb to understand complex things (Although probably not far off), but sometimes the best solution is often the simplest one. 3. Sort of coming in from #2 is the amount of/materials in the game in general. I don't want to have to make multiple accounts or spend $100 for extra storage but it feels like a requirement. The amount of dirty items/refining runes/catalysts/gear/everything.. it's ok to have a lot of items.. but if you unbox any dirty stuff for a crafter you will have absolutely no space immediately. 4. Refining/upgrading If somebody goes to refine an item without a tutorials or instruction, the entire experience SUCKS. I have done it before so it isn't no big deal.. but it just seems soo involved for such a small amount of increase. Especially for lower levels. Refining is UNGODLY expensive and useless for lower levels. The amount of increase you get vs how much it costs is absolutely insane. It seems much of the game is tailored for max level people... which I understand since I am guessing it is most likely a ton of older players (just a baseless assumption), but still. If this isn't explained to a new player.. they might dump all the zulie they made (lets say 60k) into a lvl 25 weapon to get.. 4 more attack power. That is dumb, but how will they know any better? 5. I think the HP/MP orbs are terrible and they should be removed. I think they are currently needed as a result of other issues in the game. Mainly food and drink being complete garbage. They also share a round of loot for some reason. How lost count of how many times I was tanking on my soldier, went to go get a hp orb to hopefully save some of my expensive food.. and it goes to my friend who is at full hp because loot is on even share. If you are soloing as a lower level character, they can be nice. I think the reason they feel nice is.. well as I just stated.. food sucks. Like.. really bad. I am not saying food/potions should replace a cleric completely.. but funnily enough.. isn't that what it is suppose to be used for? I actually love the concept of eating food and drink to replenish and think it adds charm to the game. Same with sitting increasing regen rates. It's neat. 6. Skill points/overall weakness/power creep - This one is probably a little controversial, but what if passives only cost one point? In the lower levels I felt like I had to specialize to kill a mob before it killed me (nonstop chuggin food) or to build tanky, but take 30 years to kill it. I don't think it would really make or break any class, but rather flush them out and make them feel better. Is my cleric somebody that can do some autoattacks/a couple magic attack skills/heals/summons? Or do I have to completely spec into one of these things? The idea that there are multiple sub-builds inside of a class seems super weird to me. I feel like it detracts from the identity of the class. My two handed soldier had to put everything into attack passives to feel strong enough along with his skills and still felt weak. Somebody give me a free unique reaper sword for free. I ended up crafting a reinforced armor set, refining it all to level 5 for him but it STILL didn't feel great. Not to mention it will all be replaced so quickly in the future. It doesn't feel worth it for the amount of effort I put in. No matter what, it feels like a cleric is always needed, which is true. Go to kenji beach, max level cleric/heals pretty much needed, luna bears, penguin king spot, xita repeatables.. most of the time you need those heals because food is so weak. Even with reinforced gear you get smacked down pretty quick. Not sure what the solution to this is. (Needed is a probably the wrong word, but I have played all 4 classes and none of them feel very strong vs current level mobs. I can kill them, but it just feels like I have a 25% debuff to all stats at all times) Maybe it's just me. Idk. My level 205 cleric I have to reskill 200 skill points to be able to kill basic mobs, or to go back to full support healing again. I don't think that if passives were one point it would make any class overpowered, but everybody else probably has more experience with this than I do. It just sucks being 45 levels from 250 and thinking... oh... I won't be able to touch most of my other skills/passives anyways, but again, I always have hated min-maxing with hyper specific builds so this is probably something that pertains to me more than others as a whole. I mean if there are sub-builds for classes.. why not branch it off into a third job change? The current system makes you feel like you have to choose one or the other because you do... I don't really see the downside. Every class shouldn't be able to do everything proficiently, but it shouldn't feel like you don't even get to explore the other half of a skill tree either I think. /shrug. Just feels punishing and limiting. As a cleric, I have two summon mastery skills, and there is another unique book for even more summon mastery. I found it absolutely comical that I had literally 20 levels of skill points dedicated to the summon mastery skills. lol. It might not seem like much but I think that could go a long way to making classes feel stronger without a cleric constantly hovering over them for heals. There is probably so much in this topic that it probably deserves it's own thread because I don't think it is a particular class is super weak or strong.. I have seen clerics solo bosses, I have seen a claw hawker solo the T-REX boss earlier today with very minimal effort. 7. This is probably a good place to continue on the previous kings/drop rates discussion that I mentioned in the idea thread awhile back. They are impossible at lower levels and soloed at higher levels. This feels so weird because the experience and loot is garbage. I said that it seems like a good idea to increase the drop rate or have a drop for each individual on the loot table. Anything else than the current system. I have leveled up to 205 and have seen a lot of bosses go down by this point. I haven't seen a single good drop from one yet.. throughout the ENTIRE game. Some peoples response to this was that bosses should be hard.. and I agree, yet I saw a hawker solo a giant T-REX boss earlier with ease.. and still I have not seen a single good drop since I started the game. On 5 characters, one of them all the way to 205. I still stand by it is absolutely not worth it. (When I say this, I don't mean that you will never get any rare item and it is not worth killing it because they will never drop something amazing. I mean it is not worth the IMMENSE TIME INVESTMENT of the AVERAGE person because of the chances of you getting something good are so astronomically low). You can do something better with your life. It's like playing the lottery.. you spend time and money getting lottery tickets and hoping you might win regardless of what you put in.. when one of the lottery odds are 1 in 302,575,350. Some people still do it. Does that mean they will never win? Of course not. Anything is possible. Is it worth it for the average person to put their time, effort, and money into this system? No. I am sure the hardcore farmers feel its worth it... but for the average joe? You can probably beat 5 other single player fantasy games in the same amount of time it will take you to get something here. On the off chance you group up with people and do take on a boss and it does drop something good, well congrats, have fun fighting for it on FFA or getting unlucky on round robin when it goes to your dead afk party member. Some people had said something along the lines that I have to itemize for drop rate and slot in drop rate gems.. the fact that something like that is even in the game made me want to throw up. Seriously?!? Do people really have that much time on their hands to slave away for days killing bosses like this and hoping to get something? I could never.. but again, this is probably just a difference in expectations/playstyles. Personally.. if I devote time and effort into something, I expect to get something out of my hard work. Maybe not the first or second time, but if I devote hours and hours and get nothing? I don't know.. seems like I would rather not do that. As somebody said to me, patience is a virtue.. yeah, I get that.. but at the same time I can't take those elven/dark items and trade it back in for real life time lol. I have played countless other games and have never seen anything akin to this. Again, maybe I am just a big baby and disgruntled. Either way, I haven't seen a positive result from a single king all the way up to level 205. I think that is patient enough, isn't it? 8. Speaking of time... botting! I have seen this as a common complaint and wonder why it's always worded so harshly, yet so prevalent in the game. I remember a thread I was reading of a guy that was making complaints and down the thread he mentioned using three clients, completely unrelated to what he was asking about, and the response was akin to something like, "Wow... so you really just admitted that is a BANNABLE OFFENSE" He stated that the rules were not really clearly stated in the game, he is right. (I couldn't care less because I only run one client because I am too old to care about dual boxing. Regardless.. I find it hilarious when you can see evidence of this.. EVERYWHERE. lol. I saw these guys in a particular clan, won't mention who but lets just say I wouldn't be surprised if their leader is Smitty Werbenjagermanjensen (lol), in sikuku underground prison sitting there for like 10+ hours not saying a word.. Come back and like 9 guys are dead on the ground. Do you really have me believe that 4-5 players just decided to.. idk, fall asleep at the same time at the keyboard? I might be a fool but... seems to me like the stance is strong, but in reality no care is given whatsoever. People can bot/farm/do whatever they want. Do repeat zulie quests. Become the overlords by breaking the rules. Nobody will care. 9. This one makes me a bit sad..but cars suck sooo badly. I mean... SOOOOOOOOOOOOOOOOOOO badly. Mounts are infinitely better. They are ABSURDLY faster, take no fuel.. yeah you get knocked off when hit.. but you don't get hit when moving at 999999 ms. Cars used to be part of the charm of this game and now they are are so useless and slow and any other cart other than the basic wooden one is pretty much unreachable. I used to have a white meister cart with a steel seat, and rocket boosters on either side. It was cool man. It was unique. nowadays nobody bothers to even get a cart because it sucks so badly. Once I got the dog at lvl 200 I realized why. You die driving in carts bc defense is literally like 200. No stats from skills, removes buffs, no armor hp increases, its slow. I had one of these turtles in fossil sanctuary hit me for 2.1k damage driving by.. no crit either. I died a few times getting to the dinos.. but man once I got the dog mount? absolutely insane.. Literally 10x the benefits with none of the drawbacks except one. (Falling off when hit). I remember seeing a post regarding the low defense of carts.. and somebody responded saying "oh they each have their own pros and cons" are you kidding? like you must be joking, right? I remember Carts used to be soo cool and having one was awesome. You can't even get a wooden seat anymore without 2-3mil zulie lol. They could have expanded on them they have been replaced so heavily its not even a contest. It's just sad imo. Every other game already has mounts. It just feels lame now. I am sure other people like it though so I am probably in the minority with this one. 10. I have seen this mentioned by a few people but the game started getting linear in the worst kind of way for leveling at some point. I didn't even visit half of the zones in the game it feels like. I had no reason to go to the desert of the dead or gorge of silence. During my entire time on Luna I only went to mana snowfields, and on Eldeon I went from xita, straight to prison. At 180 I went to orlo which is where I will be from 180-250... This could be seen as just a personal issue and some will say I COULD go to those other locations.. which is true. I could.. but I have no reason to. Why go from where other people are, leveling up and getting crazy money from quests to where there are no quests, no fast levels, no unique gear... it wouldn't feel rewarding. I already don't feel rewarded with so many other things in this game, at the very least I can feel rewarded with leveling and hanging out with people. I know the concept of the repeatable quests is being worked on.. but it just felt like I didn't even get to experience half of the game because there was no reason to. There aren't enough quest-lines (non repeatable of course), or rewards for exploration. I think with the current game state trying to spread it out too much wouldn't be a good idea because you would wind up many zones of the same level with less players.. which leads to feeling like a dead game. However, I think part of the joy of this game is being able to experience all it has to offer. I would have loved to feel the way on each planet like I did when I started from 1-50 on Junon I remember HIGHLY praising the game for the level 1-50 areas.. the questline from adventure plains>Luxem tower>Zant>breezy hills (previously a skipped area due to the bridge to verloon being there), verloon desert, anima lake (could do a little more with this one, feel like it gets good but stops after you see half due to going to junon, and then getting to junon and it stops. Just becomes repeatbles. The flow of monsters and rewards from quests felt AMAZING up to this point. You get to be a part of every zone, every experience, it was fantastic. Whoever designed this part knew what they were doing. After that.. it falls apart. There is no more direction. The best thing to do is go to the blue clowns repeatable for experience and money, and then to kenji repeatable, bear/penguin repeatable.. and then xita repeatable.. it's awful and repetitive.. which is a shame because the first part was so brilliantly designed. Again, I am not saying I COULDN'T go to those other zones.. but again, this comes back to wanting to be rewarded for my time and effort. As I leveled up and did the quests earlier I felt like I helped npcs, partied with other players, saw new mobs, and was invested in the story. It was exceptional in every possible way! I am not sure the fix for this one as it's very complex to tackle without changing a lot of the games structure and leveled areas ... I am probably not smart enough or qualified enough to fix this. 11. Minor issues and quality of life things. Not enough skill bars.. This might only relate to cleric but I am not sure.. but I would love to have the ability to create as many skill bars as we want. Cycling through them is clunky at best and unusable at worst. I want to put food/drink/scrolls/mounts/emotes.. whatever else I want on there. If I want more of them I should be able to add them. Orlo feels unfinished...still. The portal zone is completely empty except the portal itself.. The golden ring feels pretty cool with the changes and the fossil sanctuary is pretty great as well.. The wasteland having two parts is ... weird.. and the wasteland path is weird too.. all of those zones feel desolate and like there is no reason/content in them except the minor quest objectives and bosses. Whoever designed the Ancient Oasis Shrine though... seriously? No, Seriously!?!?! (I know it probably wasn't any of the current developers but it is HOT GARBAGEEEEEEEEE) It just feels half done compared to the other planets imo. Also, Muris feels like a mess too. Dalpings are too strong. No, Seriously. Dalpings are soo freaking strong. Even with lvl 30 gear fully reinforced upgraded to level 5, a backshield, and a face item.. they hit too hard and are too aggro. I have seen more people die at dalpings than any other place in the game other than sikuku underground prison. Unique weapons make most of the other weapons in the game obsolete. I never really liked them, but I know they are popular so I am probably in the minority on this one. Quest limits .. why? Groups/parties - Who doesn't love having two UI's and not knowing which one to use when you are a noob? I know the original purpose but really should have probably stuck with one. Or how we keep it? We can do groups, parties, raids, we can probably also have gatherings, assemblies, clumps? Let's just have 10 UIs and 10x invite buttons. Seemsgud. (Sorry a little salt here) Can we make Candles/Flames smaller.. yes I know you can turn down particles in the settings.. but they are pretty overwhelming when you have 4/5 of them. 12. Things I like! The skills that give you additional effects! Like dealers increase in attackspeed after 10 hits, that is pretty cool! There are also lots of other classes that have things like that. I think expanding each class like that to feel unique is always a plus. As I said before, the questline between 0-50 and linear direction was stellar. (Perfect because at 50 you can get the car if you enjoy getting blown out of the water by mounts) haha. The community, Most of the people have been really cool/helpful/nice. It was generally pleasant in every party I was in with people. The music has always been top tier. Ending: Basically a lot of this has been covered by other people before and is going to just sound like I am disgruntled and hate the game... I don't think that is entirely the case and I tried to be fair with my assessment of a lot of things, but bias will be something that always exists and everything I said has been my personal opinion. This game has always been dear to my heart but the current experience has been disappointing at many turns. On one hand I loved partying and meeting the people I have played with.. on the other hand their has been so many mechanics that beat me down as a new (returning) player that make the experience feel unrewarding. I am not sure what changes will come in the future but so far I feel like I went through the game and had some fun leveling up. Missed out on a lot of the zones due to design choices. I felt like strength was behind the wall of a billion zulie without any way for me to catch up. I remember when I was playing other mmorpgs and I needed to be strong, there was always a questline, or dungeons I could run to get gear that made me feel like I always had something to work towards. With many of the zones being skipped and levels flying by with optimal leveling/questing locations.. none of that stuff ever felt needed. I always had a max level cleric nearby with heals so why bother? Overall, I will probably keep playing for a time just to meet some new people and have fun leveling other job classes... but I will never spend days farming valor for gear and then spending 5 billion zulie to max it out on refining/durability/slots/gems/godknows what else or make farming builds to have a 1/10 chance on a 1/5000 chance (or whatever the absurd loot table is, lol.) to continue playing. Again, this has all been my personal experience and I am not intending to put anybody down or hurt anybodys feelings. I know I can be quite harsh and some of the stuff I have said might sound absolutely dumb or absurd to other people and that is ok. I think we are all here to have a good time and I appreciate everybody who has helped me, explained to me, partied with me, and whatever else you did with me along the way. Thanks again for the good memories and I hope to see you all in game until we move on to the next adventure!
  13. I definitely understand the game is still being worked on. I have no disdain at all towards the devs and think its cool they are working hard on sorting these things out. I thought everything that dropped had a use since it was in the material tab. I was taking the name of the tab Material too literal with the definition haha. Sorry for that assumption. Thank you for pointing me in the right direction. I will check that out mod so I can get rid of the stuff I don't need. Kinda bummed I spent like 90k on storing junk now. haha. Live and learn ya know?
  14. I appreciate you trying to understand my point of view. I thought I presented it in a clear and coherent manner. The immediate follow up comment was disappointing, but that's alright I understand not everybody thinks the same way and there will be others with differing views. Your responses were well thought out, so I wanted to respond to them because I like conversation. So I did notice the lack of zulie boxes as drops, funny enough I didn't notice it until like level 35 or so.. but I wasn't sure why that change was made. Personally, as I was playing through the early quests I was enjoying the rewards of unique weapons, food for the easy early quests, and then in valley of luxem tower I started getting armor as a reward where I was able to pick the stats I wanted. I thought this was really cool and made me feel very rewarded for my hard work. It didn't have to be the best armor, but a little better than the purchased armor at the merchant was great. Btw, What you both said about the power creep really felt true. I was playing a soldier, I was partied with my friend as a hawker and we were in breezy fields doing dalping quests. I know they hit pretty hard but I had about 2k HP as a soldier and at level 29 the best food I could eat were grapes.. between every fight I had to eat about 4-5 grapes or sit down for 10+ seconds.. not saying I should be invincible by any means.. but I wish the zulie box drops were still there to pad the need for food. I cant afford to eat 1-2k zulie of grapes every few monsters haha. I was able to kill them, the damage wasn't so much of an issue.. although we both felt rather weak and had to attack the same mob at the same time so we didn't take too much damage. I also wanted to say I understand people dual client a muse at the same time... but dual clienting I don't think is the most common state of almost all games played today. If that becomes a requirement, I would say its probably an issue.. but I am not a game developer and don't have any experience in this area. One of the solutions I would propose to the lack of zulie drops would probably be having mobs drop junk.. stuff that is meant to be sold and in a separate tab. In my current experience, I could get more money if I went and sold everything to a vendor or various player shops.. but I do like keeping stuff to an extent, and I can't even afford to store it atm because for a new player the storage fee is absolutely insane. I literally just spent 80k zulie storing stuff... and yeah that might not be a lot with people tossing around millions.. but again, I am trying to look at this through the eyes of a new player character because... I am. This is a new account and I haven't played in like 12-13 years. A couple minor UI things if you are using a 4k monitor the UI scaling resets every time and I have to move my skill bars and chat box.. this is very minor and I don't mind it much. Also, the skill tab has a lot of empty tabs which make it confusing/redundant.. The Basic/Job tabs are great.. but parts has a huge box for just...the cart skill.. and castle gear has its own separate tab for the same thing. I would personally remove the parts tab and put those in basic. Unique tab? If there are unique skills.. I am not sure how I would package it but its also weird to have bunch of huge empty tabs. Again, it's cluttering and confusing. Item mall. Same thing. This might just be a personal problem because I am dumb, but I like things to be neat and tidy. lol. There is also no tutorial for a lot of stuff.. I was able to see this from my friend playing who had never experienced this kind of stuff... What is a drill? What is all this dirty stuff? What do I do with it? Is this useful? What is ok to sell and what should I keep? What is refining? There should be early quests in zant to teach people what all this stuff is...it can also help bridge the gap of strength. Another thing I wanted to respond to is the idea of a marketplace... personally, I don't like this idea even if it might be the best option for trading. Mainly because the shops littered around are kinda what adds to the charm of rose in my opinion.. however, I think a cool idea would be to allow the setting up of a single shop per account without actually having to be there or logged in, or even as virtual shops as you want but with the idea of upkeep.. this would dissuade people from creating a million accounts just for shops, or having infinite shops with overpriced items that never sell.. if you pay an upkeep for a virtual shop or 5 virtual shops.. it would give incentive to actually move products around since it would also be costing to set up that shop. Who knows. I am not sure how this would be done or implemented.. but if I go out and fight some stuff.. and I found some cool dark chrome armor I wanted to list for sale to somebody that might want/need it. I don't have time to leave a shop and my computer open all day, but if I could set up a shop, click it, and put the items/prices I want in there and then leave to go fight stuff again.. that would be pretty freakin cool. (I just realized offline vending has been discussed before but I don't know if it was ever implemented). The questing and area progression was pretty amazing, but I do not like repeatable quests at all and I have noticed the quests fell off hard as soon as I got to junon.. all the quests were something along the lines of.. "Take this so a previous area" or "Go kill this random mob in a place" but repeatable. It didn't feel like they had a direction or progression that was easy to follow. The direction up to that point was FANTASTIC. I loved the characters, the direction, the rewards, the leveling/pacing felt great. I felt like I got to see every mob. (Except maybe I would add a little more in verloon and lake anima). but regardless.. I was gripped to my seat fighting cute monsters and doing quests to help people. Maybe people I partied with were also doing them so I was never alone and it was the most important thing a game needs... is to be fun! I think I mentioned in a previous post about how other classes having buffs may balance that out across the characters and I can understand that decision, albeit despite sacrificing clerics, but adding those abilities to other classes also detracts from them in a way.. they were something I felt I HAD to get on my soldier which just felt.. bad.. considering the other skills in the two handed tree were redone so well. I was like ohh man an attack boost after a certain amount of hits? That is freaking genius. I wanna be a two handed sword slinging gigachad but I am was level 35 or so and I had to put every single point into passives to be able to do enough damage to kill a mob because my attack skills were so weak they weren't worth getting.. and besides I was already spending all of my money on grapes, I couldn't afford to pump magic point drinks too. xD haha. Anyways, as I said before I am mainly posting my experiences so far and I am not the developer nor am I trying to be. Right now I am sitting here thinking about what I want to do because I don't have enough money to put everything into storage, wondering how to find better level 70 muse gear than the yellow store bought ones... One of the games I played EQ2 in the past allowed everybody to have a crafting subclass... and at level 10 you specialize, and at level 20 you specialize again. Before level 10 you can make everything for level 1-9 (Artisan), Level 10 they can become a craftsman, outfitter, or scholar.. which can make stuff for people level 10-19 depending on their chosen class... This kept things diverse so not everybody can craft everything they need and allows different items and materials to be marketed through the game. I am not saying it needs to be like that.. but again, I am left with these materials that are literally worthless unless I sell them or roll an artisan, and I surely cant afford to use them on upgrading my low level gear because it is SUPER expensive to do that. but again, the whole point that I spent all the time writing this out wasn't because I want somebody to say "Just respec, or dual client, or just sell it all to artisans since you can't do anything with it anyways" it was just to give me feedback on experience of returning to the game. I think if I were to play a different game and run into those issues, or have somebody pose the listed solutions.. I would just quit because it isn't worth it. That isn't fun. I remember so many times on my previous account just hanging out in verloon killing the aqua monsters/king, moldies, clowns, krawfys, little stone golems, luna bears, ghosts, underground prison.. all of the time I was just happy to be hanging out with people killing stuff. I couldn't care less about the pvp aspect of the game.. min-maxing has never been my cup of tea. The very notion that the gear has different pvp and pve stats is just weird to me. For somebody that just wants pvm it just adds clutter to descriptions, but to each their own. I am sure a lot of people like it as well. The music, the environments, the cool monsters, seeing shops everywhere, seeing my first cart and castle gear (WHOAA WHAT IS THATTTT!?!?!) and hanging out with friends while slaying monsters is what made the game fun to me. Most of that aspect of the game is still there. Again, thank you for the feedback.
  15. I appreciate the responses. I don't feel like a respec should be the answer regardless of it being free. Imagine if that option wasn't the available. I am aware of the summons being available for help soloing. However, I think the point of their high level buffer being in their group covering literally everything I offered with a wand/cleric build except in a much more powerful way still stands. It's pretty cool somebody agrees with me about the crafting thing. I am using blue armor from the quests. Perhaps I will try again in the future. Thank you for the feedback.
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