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Jamie

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Posts posted by Jamie

  1. I am always terrified of doing this! 

    Similar to how World Of Warcraft buy back works would be nice, list of the last 10 items sold or something.

     

     

    Bet Crune is happy he's making bank🤑.

  2. On 3/24/2023 at 10:38 PM, Avatar said:

    Aren’t there passives that increase your max inventory weight? 

    The passives feel so small. 

    A mid  to low-level bag gives far more weight, Maybe amending those skills would be better then removing the entire system.

  3. I personally wouldn't enjoy the auction house as much as the personal vending as it is. 

     

    You can run Rose on a toaster, I'm not sure the old hardware issue holds anymore. But I can see some of the other things you said have are valid.

    Implementing Offline vending and making other improvements to the vending system as they are planning may fix some of the wasting time argument you stated also.

     

    Some of the economy issue is there just seems to be a massive amount of 'hardcore' farmers in the game that focus on one thing, flood the market then move to the next to the next item when the price of item 'A' plummets, Just goes in circles.

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  4. I would love if all but Item mall and quest item restrictions where lifted.

    I left Na Rose originally when they implemented this, as I had 'ancient' armors (like dealer armor that a muse can wear or vice verser.) That I didn't want to bind to myself.

    Also hate the thought of spending all the time and zulie making something that will end up being in storage forever more or sold to a NPC.

    As of right now I use no bound items accept for quest items, its very limiting at the higher end of the game, but just can't stand having assets bound to me.

    Other benifit to this it would make the level 210 exalted experience increasing gear worth having if you could reuse or resell it after. 

     

  5. Not sure about the invisible shield idea! 

    Maybe have certain offhand items interchangeable in cosmetic, such as magic item and the dolls, doesn't make much sense as other then intellect requirement, don't often have much of a appearance difference. 

    But wouldn't want a Knight walking around with a Jelly bean or nothing in his hand tanking t-rexs! 

     

    The back armour seems like an alright idea, as all back armours are already swappable with cosmetic anyway, and some exalted armour has a inbuilt 'cape'. 

  6. 5 hours ago, Sumbudy said:

    The only thing is it wont be just the ammo that can go to 9999, it will be every item that has a cap, so ideally, all spaces will have 9999?

    Why wouldn't it be able to be limited to Ammo?

    Ammo already has its own property's separate to other materials.

  7. Seems like this would be considerable work for not much gain! 

     

    I don't necessarily agree with people levelling dual client anyway, witch takes the urgency out of using cart rides.

    But I have never found it to be strenuous to switch over to accept trades etc with my vendor. 

  8. The ideas I like the most to  solve the ammo issue are 

    • Make the stacks larger, 9,999 would be great and you could just have all in your ammo slot so not to use space in your inventory.
    • Add a Ammo tab to your inventory as there is space on the bar after materials.
    • Move Ammo to consumables, where you generally have less items.

    But would be great quality of life improvement for sure!

  9. I love the idea, however could be extremely exploitable by botters using Pick up on a macro. Honestly if it wasn't such a decent quality of life skill (when it works) I'd suggest removing pick up skill for this same reason.

    Something does need to be done about ammo though! I remember doing Ruins and carrying 10,000 shells there because the lack of vendor.

     

  10. I did play around with this, just on the reinforced armour I was wearing, after a few attempts and a couple million later, I left Saki with my armour at the same point as I had arrived. 

    This was for sure just created as a zulie sink, could do with a bit of a over hall, Even if pricing doesn't chance a lot, it'll be good if it could be improved much like the refine system so you could get to say DUR50 with no risk of going back down, then it increases in risk from there. Because it shouldn't be easy to get your amour all maxed, needs to remain a challenge. 

  11. Hello!

    Would it be possible to have a 'shift click' open all button on consumables? Have them either open all at once and give you a total of what's would have been received, had you opened them individually or so it opens them all much like the crafting skill where it does it one by one.

    The ways I could see this being implemented would either a common skill, with a box much like 'disassemble' skill and you can select the amount you want to open, or a shift click much like how you can add stat points.

     

     I could see how this may also reduce stress on the server as instead of processing 3,000 clicks to open 1,000 items when I am spamming to open them, it's only processing what needs to be processed. (If thats how it works at all, I am not a techy.)

     

    ffff.png

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