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MeNewbie

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Posts posted by MeNewbie

  1. 1 hour ago, William Santos said:

    beware my friend got a permanent ban for using 2 computers.

    I won't get ban. I'am Using this setup:

    1 PC that run Raider

    1PC that run Bourg

    1PC that run Raider

    1PC that run Cleric

    1Laptop that run Knight

    So i can't get ban for doing that 🙂

    22 minutes ago, Avatar said:

    Utilizing two computers is not an issue so long as you follow and keep the 2 client maximum limit per person restriction. 

    I'am not even dual client i'am just Multi PC :))))

  2. 1 hour ago, William Santos said:

     

     

     

    Guys, I played the game from January to the end of February, and I didn't make 100kk in those months and I played about 10 hours a day, then I came back to play this week, and in 2 days I had 300kk, how is that? for example gold kit that I bought for 1kk each piece, now it's 35kk a piece. And I realized that a very famous clan disappeared from the game: Drops, did they get banned? or simply everyone stopped playing?

    Anyone who has been playing roses for +- 5 years or more, knows that the Zulie bug has it, and the staff urgently needs to fix it because the trade is out of order.

    My clan had 20 active players, now it has only 2 due to game bugs (example: fossil, crashing on dugeon walls, among others).
    And now with the zulie bug they are unlikely to play again, sad.

    I'am playing Rose from jRose i think it was 2004/2005 can't really rember and trust me i know a lot of dupping or bugs that can give you advantage but so far those tested none work's again. I did tested yesterday the shop 4k latency dup and did not work at all so if there is a bug it may be new ones that people founded but i don't think so. Just think everything goes from player to player and if there are 100 people who's doing private dungeons like me wich i got 2 pc/my brother has 2pc and we got 1 laptop that means we can solo run Dungeon so don't think there are only a few doing dungeon or farming. If 100 player doing COU with a Bourg or even Spear champ drop set and they can generate as i do around 3M each run only from NPC so 100x3=300m in one run and when i start doing it trust me i do 20runs not 1. So let's say 10 COU run 100x3>300x10=3B in circulation as i never keep the zulie (i got 260m atm i think) all the zulie we farm goes to SHOPS wich those SHOPS buy from others so all goes in circle. 

  3. 2 hours ago, Heatfist said:

    I was going to make a similar suggestion regarding some p2w like items but I guess I can just put it here since it’s in the same theme. 

    I read in discord that the addition of new quests is difficult with the current code so my idea would be to reintroduce the XP/Drop increase items in the game to less popular monsters (not connected to repeatables) as a rare drop similar to how Chewed Bone drops.

    There could be two separate versions of these items:

    Version 1 (Instant Application):

    Experience Gain:

    Item Name: Heart of Golem 

    Type: Consumable 

    Effect: Instantly increase player XP by 10x the amount of base monster type XP.

    Restrictions: Level Requirement: 65.

     

    Loot Gain:

    Item Name: Jewel of Golem 

    Type: Consumable 

    Effect: Gain 10000 Zulie.

    Restrictions: Level Requirement: 65.

     

    Version 2 (Buff Application):

    Experience Gain:

    Item Name: Spirit of Golem 

    Type: Consumable 

    Effect: Increase player XP by 50% from monster type for 1 hour. 

    Restrictions: Level Requirement: 65.

     

    Loot Gain:

    Item Name: Treasures of Golem 

    Type: Consumable 

    Effect: Increase drop rate of monster type by 50% for 1 hour.

    Restrictions: Level Requirement: 65.

     

    Those would be the examples of the two types that could be implemented. There wouldn’t need to be a quest attached to the mobs just loot table and new consumable item addition. The values are placeholder they could be more or less depending on the monster type and map level to adjust to scaling/fairness. 

    These drops would be added strictly to those monster types not connected with repeatable quests to add an alternative leveling method with its own niche xp/loot boosts through farming 1 monster type.
     

     

     

    1 hour ago, DoubleRose said:

    I like Heatfist's idea as the code for this is already in the game, making it easy to implement. With little effort, some of the lacking maps/monsters could be improved.

    Agree with both of you, it's just some of p2w elements can be implemented as a PVM or PVP drop table. So you don't need to pay real money for it but you play to earn them so anyone have acces to them.

    • Like 1
  4. Hi it's MeNewbie again 🙂

    First of all this is a suggestion that came to my mind now so i want to hear and see your opinion on it.

    Do you rember NA p2w items? like passives,buffs,exp/medals and so on? I don't really care about exp/medals but what i'am looking for is IM passive and IM buffs here is the list and what they do:

    Spoiler

    Training Passive Skills
    [Valor Skills] Greyson in Junon Polis now offers the following training skills:

    Supreme Master Deflection Training [Critical Defense 1%, Level 250]

    Supreme Master Swiftness Training [Movement Speed 2%, Level 250]

    Supreme Master Nimbleness Training [Dodge Rate 2%, Level 250]

    Supreme Master Shielding Training [Defense 2%, Level 250]

    Supreme Master Protection Training [Magic Defense 2%, Level 250]

    Supreme Master Marksmen Training [Accuracy 2%, Level 250]

    Supreme Master Intensity Training [Critical 1%, Level 250]

    [Honor Items] Henry in Junon Polis now offers the following training skills:

    Skill > Soldier

    Grand Master One-Handed Weapon Striking Training [Attack Power 1%, Level 225]

    Supreme Master One-Handed Weapon Striking Training [Attack Power 1%, Level 250]

    Grand Master One-Handed Weapon Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master One-Handed Weapon Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Two-Handed Sword Striking Training [Attack Power 1%, Level 225]

    Supreme Master Two-Handed Sword Striking Training [Attack Power 1%, Level 250]

    Grand Master Two-Handed Sword Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Two-Handed Sword Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Two-Handed Spear Striking Training [Attack Power 1%, Level 225]

    Supreme Master Two-Handed Spear Striking Training [Attack Power 1%, Level 250]

    Grand Master Two-Handed Spear Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Two-Handed Spear Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Two-Handed Axe Striking Training [Attack Power 1%, Level 225]

    Supreme Master Two-Handed Axe Striking Training [Attack Power 1%, Level 250]

    Grand Master Two-Handed Axe Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Two-Handed Axe Wielding Training [Attack Speed 2.0%, Level 250]

    Skill > Muse

    Grand Master Staff Striking Training [Attack Power 1%, Level 225]

    Supreme Master Staff Striking Training [Attack Power 1%, Level 250]

    Grand Master Staff Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Staff Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Wand Striking Training [Attack Power 1%, Level 225]

    Supreme Master Wand Striking Training [Attack Power 1%, Level 250]

    Grand Master Wand Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Wand Wielding Training [Attack Speed 2.0%, Level 250]

    Skill > Hawker

    Grand Master Katar Striking Training [Attack Power 1%, Level 225]

    Supreme Master Katar Striking Training [Attack Power 1%, Level 250]

    Grand Master KatarKatarWielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Staff Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Dual Wield Striking Training [Attack Power 1%, Level 225]

    Supreme Master Dual Wield Striking Training [Attack Power 1%, Level 250]

    Grand Master Dual Wield Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Dual Wield Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Bow Striking Training [Attack Power 1%, Level 225]

    Supreme Master Bow Striking Training [Attack Power 1%, Level 250]

    Grand Master Bow Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Bow Wielding Training [Attack Speed 2.0%, Level 250]

    Skill > Dealer

    Grand Master Launcher Striking Training [Attack Power 1%, Level 225]

    Supreme Master Launcher Striking Training [Attack Power 1%, Level 250]

    Grand Master Launcher Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Launcher Wielding Training [Attack Speed 2.0%, Level 250]

    Grand Master Gun Striking Training [Attack Power 1%, Level 225]

    Supreme Master Gun Striking Training [Attack Power 1%, Level 250]

    Grand Master Gun Wielding Training [Attack Speed 2.0%, Level 225]

    Supreme Master Gun Wielding Training [Attack Speed 2.0%, Level 250]

    *Those listed on Spoiler are IM/Valor/Honor passives wich got removed due to IM. But yet those can be optain by farm PVM.

     

    Also if we can bring some of buff like Arua's fairies in form of DG drop from bosses or valor shop?

     

    Some of P2W elements can be integrated into honor/valor shop because we lost some power when you removed them so we feel underpowered at max lvl/end game stat or is it just me?!

     

     

    • Like 2
    • Haha 3
  5. 1 hour ago, DoubleRose said:

    I just killed a boss where I did 2/3 the damage before the other guy showed up. He then outdamaged me 60-40 or maybe a little better because I was on my arti. That means I first hit and did 92% of the total damage and he still got the drop. Sorry, that's a busted system. I did more on all fronts. If you've already done most of a boss's health by the time they show up, they should have a 0% chance of getting the drop.

    That happand to me also 2 times, and trust me util they fix the system i'am not even looking at one kill and like me there are others that already give up.

    • Like 1
  6. 3 hours ago, Aryn said:

    I feel like something could be done about bosses as an endgame activity, how they work now makes it so only a select few amount of players can farm this 24/7 and get drops/benefits from this. It takes away this activity for other players which in turn causes people to get bored and does not benefit player retention as doing AA and dungeons are some of the only other things to do.

    Finally a good coment, i was a boss farmer all the time, i rush to make raider max to get started on timing,hunting and so on. Now? i can make 10 videos about farming kings because none alive, and when they alive 5people there. Been already days i haven't done anything and my play time from 10hr/day went to 10min a day wich trust me util they done something to it i'am not getting to it anymore. No point that only way you as a solo player can make money is farm bosses (DG too but trust me i've done 451 SC runs so far so that's getting bored). 

  7. Morning, many of you already know me but in game my name is MeNewbie and i play Rose online for many many years. Anyway i will jump to my suggestion wich focus on Dungeons and kings.

    Many of you may dissagree with new system on King loot and DPS over 1st Hit that's why i come with this suggestion.

    So what we need is a dungeon that contain all king's from Junon/luna/eldeon and Orlo. I know there are a lot of kings but once this is setup and all working fine we gona have a good PVM content and system.

     

    It can be "Dungeon: Junon (select your boss) "

    "Dungeon: Luna (select your boss) "

    "Dungeon: Eldeon (select your boss) "

    "Dungeon: Orlo (select your boss) "

    What drop system shold be?

    Same as now but you can lower the drop rate of thise gems,why? because now everyone will have acces to boss farm so they will be all over.

    What you gona do with current bosses on worlds? is simple leave them as they are. Some people will lvling and still farm some end game gear. The dungeon can cost GA like 1k. It will be more content for solo players and also better farm for bosses.

    • Like 3
  8. Just make a dungeon that has only that boss and so on and is gona be one player. Why 1? if people find out how to 2 client they can spam it so badly.

     

    Let's say for example :

     

    Junon tab with more sub tabs 

     

    Dungeon 1: Aqua king

    Dungeon 2: Doonga king 

     

    and so on. Same for eldeon,orlo 

     

    Or make 1 dungeon and player can pick wich to fight. you can put a timer of 30min on that dungeon so u know it don;t spam

     

  9. +1 from me.

    I'am a boss hunter and i made a raider beacuse they suppose to be able to kill them. With new rose anyone is able to do so. Just think it's been 2months daily and not a single gem because no bosses . Everyone is killing them so yeah make it random, 30min random on map.

     

    +1

  10. I know what is it but the ideea is great but unifortuly i'am not up for it. Why? is simple in my perpective is repetative that you lvl again and again to gain some power over people that don't like that system.

     

    Sorry but not this time. let's keep it as NA as it was!

  11. 2 minutes ago, Avatar said:

    Yep! I have windowed mode on and used the resize option. It worked no problem. I haven’t, however, yet tried the dual clienting. 

    Same here, my dual client works perfectly on full screen too!

  12. I like the ideea but i'am not for it, maybe some simple way is to make a unique quest for an skill let's say " Got your back" or something like that. And that unique skill can auto pick let's say zulie ( i like the ideea of pet's but let's not make it private server wich already got it and also punish the engine with more actions/functions and so on for now).

     

    Good ideea but i'am not for it!

    • Like 1
  13. 16 hours ago, HoneyBuns said:

    I believe things like costumes are all that will be in the Item Mall now and if they keep things as they were at NA, the Item Mall storage was unlimited.    While there are some costumes we can get from events, there are literally hundreds and hundreds of costumes we had in the IM  so hopefully that system stays the same.  I had my raiders IM storage organized by color then set.  It was like having a never ending closet  😛

    i loved collecting costume, so here i hope they keep the same system ❤️

    • Like 1
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