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Hello all,

We’re releasing an exciting update to tackle the dreaded "lag" during large-scale battles! In our last patch, we gave our networking code a much-needed refresh, delivering a noticeable performance boost across the board. However, we knew we could aim higher—because supporting epic moments like massive clan battles and super boss fights is an absolute must!

Today, we’re unveiling part 2 of our lag-fighting overhaul! This patch introduces a major rework of our networking systems, designed to handle significantly more player activity with higher efficiency. In our early tests, we’ve seen performance skyrocket—up to 16x improvements in some scenarios! We’re confident this will transform the experience of huge battles, drastically reducing lag and paving the way for even bigger, more exciting events in the future.

We can’t wait to see these changes in action with you. Let’s put this upgrade to the ultimate test!

 

Changes

  • Misc
    • Rebuilt networking code for improved optimization
  • Maps
    • OCF Temple: Fixed bug in portal script where the portal would be available again too soon after closing
    • El Verloon Desert: Reduced trash drops across all mobs
    • Anima Lake: Reduced trash drops across all mobs
    • Cave of Ulverick: Added level 200 accessories to all bosses
  • Like 2
  • lazypenguin changed the title to Patch Notes - 2024-11-15 (Lag Patch 2.0)
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